modblob: (Default)
Mods ([personal profile] modblob) wrote in [community profile] redshiftlogs2020-05-03 11:13 pm

may 2020. welcome to the void.

Who: Everyone in Anchor.
What: Monthly Mingle
When: The Month of May 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.

Click here to read what characters will experience when arriving in Anchor.


a. useful information.

It's midmorning on a bright and sunshiny day, and even as the several brand new (to Anchor anyway) suns pour their eye-bleaching brightness down upon the dome of Anchor, there is a rumble from deep in the city.

It's preceded by a voice that sounds very much like SINI's, echoing faintly through the halls: "Bitches want me to be useful, here, have something useful."

Those who investigate will find that the cube maze behind the door under the city has been reshuffled, and its doors are open - leading directly across and down into a new area. Beware, the traps are still active, and there are new ones there, too - use your imaginations!


b. tabula rasa...or not.

Should a character risk traversing the maze and actually succeed, they will find a door on the other side. As soon as they step through the door, they'll find themselves entering a decontamination chamber much like the one at the entrance to Anchor. Only, along with a rather invasive scrub down, adventurers will also be hit by a thick cloud of vapor meant to induce amnesia and/or delirium. Remember those memloss orbs? No? Well, those lucky lucky people who handled them or were infected from someone else will find themselves immune to the vapor that pours into the room. Those who are affected, well. Just don't let those affected wander back into the maze unattended.

The mechanism holding the second door at the opposite side of the decontamination room is shut, but it can be opened by brute force, but you'll have to really brute force it. In the 'can't close it again because it's busted open' kinda way - here's hoping you wanted that open permanently.

Beyond the door is a long hallway lined with cages, each cage with a door set into the back wall. Some of the cages are empty, or have ancient, grotesque dessicated animals inside, some strange and obviously twisted and others torn apart or mutilated. Others are broken open. Is that sound coming from deeper down the hall growling? Whatever it is, the creatures who broke out and survived can be familiar or strange - maybe a little something from home that you really didn't miss.

Man, it's too bad you had to break that door open and now things can get through the maze and back into Anchor.

Those who were smart enough not to go down into the maze could still face the creatures in the depths, should any of them get past the adventurers who released them. Not all of them are vicious. But all of them are definitely hungry and angry and scared.


c. welcome to the strip mall.

Should people emerge from the depths of the maze again after being hit by the memloss drug, those who know them (and those who don't) will find that the effects are not passing. Not after a day. Not even after two or three. There's a problem here, and it's one that will take work to solve and fix.

Meanwhile, a new store has appeared at the end of the row of shops propagating outside the dome. This one, a garden center for truly alien plants. The place is department-store huge, sporting everything from outsized venus fly traps to utterly foreign, tiny little trees, with grape-sized fruit hanging from their branches.

Down several aisles are… for lack of a better word, the "chatty" plants. These are the noisemakers, rattling against each other, chiming like tiny bells, making sad trombone noises or just...

Talking?

With a snap of...whatever passes for lips and teeth in the creepily vertical slit "mouth" of a three-foot-tall plant with broad fluffy leaves that sway despite the lack of a stiff breeze, anyone venturing too close will hear a deep, raspy, sarcastic voice making snarky quips at them.

"Wow, you sure are wanderin' around a lot. Forgot what you're looking for? HAH! Well, y'know, we got a cure for what ails ya!"

How is that helpful commentary?


Post a comment in response:

This community only allows commenting by members. You may comment here if you're a member of redshiftlogs.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting