Mods (
modblob) wrote in
redshiftlogs2020-02-02 06:48 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !mod post: intro mingle,
- assassin's creed: jacob frye,
- assassin's creed: ratonhnhakéton,
- borderlands: angel,
- dragon age: cole,
- hunger games: finnick odair,
- irredeemable: qubit,
- marble hornets: brian thomas,
- mass effect: commander rufina shepard,
- mcu: peter parker,
- original: elleru,
- original: rey,
- overwatch: hanzo shimada,
- red dead redemption: charles smith,
- samurai jack: scaramouche,
- star wars: kylo ren,
- umbrella academy: allison hargreeves,
- umbrella academy: ben hargreeves,
- warm bodies: julie grigio
february 2020. welcome to the void.
Who: Everyone in Anchor.
What: Seventh Introductory Mingle
When: The Month of February 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

What: Seventh Introductory Mingle
When: The Month of February 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. the maze.
The sun is back. Only one this time! It is very very large.
But never mind that! Anchorites have a whole new area to explore. With the sun's return and the power surging through Anchor again, the water in the underground area has drained off, revealing a door that leads down to another level. There's only two doors. One that leads to some kind of observation room, the technology waterlogged and largely destroyed. The other leads to a blank hallway, short, with what looks like an open airlock hatch with a door that can be winched shut with a handle on both the inside and outside, leading into a room beyond.
That room beyond is empty, and the door will remain open until it reads more than one life sign inside the room. Then, it slams the hatch shut and starts to turn, rolling clockwise until what was the roof is now the floor. Then doors open. One straight ahead. One to the left. One to the right. One pointed downward. Even odds whether you walk through into another empty room or walk in and find yourself having a no good very bad day. If you do end up in a blank room, you may be sent in an endless zig-zag of empty spaces that either lead you to the door you came in at long last, or, well. End up ruining your day. Regardless of where you go or how you get there, you're aware that every hour on the hour, the rooms move abruptly forward, backward, up, down, without any rhyme or reason. The place is in motion, reshuffling itself, and the only way back out is through.
There are several types of rooms, scattered seemingly at random among the various rooms you can exit through.
ROOM A
The door opens and lets out a billow of cold air. Not just cold, it's freezing. You could take one of the other doors, but at least this one is different, isn't it? It feels like progress. But when you enter, the way back slams shut, leaving you in the dark and the cold with no one but your fellow trapped soul for company. This room won't open again for at least an hour. If you want to live, you're going to have to get nice and cozy.
ROOM B
This room, like the first, closes once you get inside. Crackling beams of energy flash across the room at seemingly random intervals and angles, blocking the way to any of the exits. Put a foot wrong, and you're liable to end up with a hole through it...or your torso. Watch long enough, however, and you might start to see a pattern in the way the energy travels. It still won't be easy to reach the other doorways, but at least now you have a fighting chance.
ROOM C
This room is a puzzle box. Immediately after you enter, the walls start moving, giant tiles sliding into place over the doors. It lurches, turns, spills you against one wall and the next in a dizzying, bruising circle. When it stops, the doors are hidden behind tiles of different sizes, and the only way to escape is to puzzle out how to move the tiles away from one of the doorways. Be quick about it - the longer it takes, the more layers of tiles creep in to make things harder, layer by layer, until the room starts to get pretty small....
ROOM D
Step inside, and the room lurches, dropping downward, then shifting left, then moving upward again. The doors in this room point in all directions except down. There are colored tiles all over the floor and walls. But that floor and those walls are moving, the tiles shifting in nebulous patterns, like some exterior hand is treating the space like a Rubik's cube.
Careful where you step. It's not an obvious puzzle to crack, but once you step on a tile of one color, you can only step on tiles of that color. Step elsewhere and who knows what will happen. The room could fill with toxic gas. It could start playing ear-splitting screams and the lights could start flashing. Or, one of the tiles could simply explode with a small enough charge to take off the leg that stepped there. The consequences vary, but they're never pleasant, and they never leave their victim unscathed.
ROOM E
There are monsters behind the glass walls. Rather, there is one very familiar looking monster. Ropy, plantlike tentacles weave in and out of one another, forming shapes and intricate designs with their tiny flowerlike mouths. They could almost be pretty, if you hadn't seen them for the first time protruding from Creepy Joe's eye.
Holes punctuate the roof and floor, and through those holes, sensing body heat, the tentacles start to crawl. Hunting for bare skin. Hunting for a host.
There's only one door out of here, and it's across the room from where you came in - and the way back is closed. Crossing the room poses the very real risk of infection from the creatures in the walls, but doing nothing is almost a guarantee of ending up with a nasty parasite.
Good luck.
But never mind that! Anchorites have a whole new area to explore. With the sun's return and the power surging through Anchor again, the water in the underground area has drained off, revealing a door that leads down to another level. There's only two doors. One that leads to some kind of observation room, the technology waterlogged and largely destroyed. The other leads to a blank hallway, short, with what looks like an open airlock hatch with a door that can be winched shut with a handle on both the inside and outside, leading into a room beyond.
That room beyond is empty, and the door will remain open until it reads more than one life sign inside the room. Then, it slams the hatch shut and starts to turn, rolling clockwise until what was the roof is now the floor. Then doors open. One straight ahead. One to the left. One to the right. One pointed downward. Even odds whether you walk through into another empty room or walk in and find yourself having a no good very bad day. If you do end up in a blank room, you may be sent in an endless zig-zag of empty spaces that either lead you to the door you came in at long last, or, well. End up ruining your day. Regardless of where you go or how you get there, you're aware that every hour on the hour, the rooms move abruptly forward, backward, up, down, without any rhyme or reason. The place is in motion, reshuffling itself, and the only way back out is through.
There are several types of rooms, scattered seemingly at random among the various rooms you can exit through.
The door opens and lets out a billow of cold air. Not just cold, it's freezing. You could take one of the other doors, but at least this one is different, isn't it? It feels like progress. But when you enter, the way back slams shut, leaving you in the dark and the cold with no one but your fellow trapped soul for company. This room won't open again for at least an hour. If you want to live, you're going to have to get nice and cozy.
This room, like the first, closes once you get inside. Crackling beams of energy flash across the room at seemingly random intervals and angles, blocking the way to any of the exits. Put a foot wrong, and you're liable to end up with a hole through it...or your torso. Watch long enough, however, and you might start to see a pattern in the way the energy travels. It still won't be easy to reach the other doorways, but at least now you have a fighting chance.
This room is a puzzle box. Immediately after you enter, the walls start moving, giant tiles sliding into place over the doors. It lurches, turns, spills you against one wall and the next in a dizzying, bruising circle. When it stops, the doors are hidden behind tiles of different sizes, and the only way to escape is to puzzle out how to move the tiles away from one of the doorways. Be quick about it - the longer it takes, the more layers of tiles creep in to make things harder, layer by layer, until the room starts to get pretty small....
Step inside, and the room lurches, dropping downward, then shifting left, then moving upward again. The doors in this room point in all directions except down. There are colored tiles all over the floor and walls. But that floor and those walls are moving, the tiles shifting in nebulous patterns, like some exterior hand is treating the space like a Rubik's cube.
Careful where you step. It's not an obvious puzzle to crack, but once you step on a tile of one color, you can only step on tiles of that color. Step elsewhere and who knows what will happen. The room could fill with toxic gas. It could start playing ear-splitting screams and the lights could start flashing. Or, one of the tiles could simply explode with a small enough charge to take off the leg that stepped there. The consequences vary, but they're never pleasant, and they never leave their victim unscathed.
There are monsters behind the glass walls. Rather, there is one very familiar looking monster. Ropy, plantlike tentacles weave in and out of one another, forming shapes and intricate designs with their tiny flowerlike mouths. They could almost be pretty, if you hadn't seen them for the first time protruding from Creepy Joe's eye.
Holes punctuate the roof and floor, and through those holes, sensing body heat, the tentacles start to crawl. Hunting for bare skin. Hunting for a host.
There's only one door out of here, and it's across the room from where you came in - and the way back is closed. Crossing the room poses the very real risk of infection from the creatures in the walls, but doing nothing is almost a guarantee of ending up with a nasty parasite.
Good luck.
b. matchmaker, matchmaker.
Those who don't venture down into the newly opened lab will suffer a very different kind of torture. The robo-matchmaker is at it again. Even odds as to whether or not it's malfunctioning or it's just bored because of how few people use the intimacy lounge. Either way, it's setting up dating profiles for residents of anchor and broadcasting them over the network to be seen by all and sundry. They might not be accurate, they might not even make sense, but what the 'bot lacks in prose style it makes up with enthusiasm. It's so enthusiastic, in fact, that it's messaging people on behalf of those too shy to do it themselves. The texts it sends are as off the wall as the profiles it creates, so seriously. Go nuts.
Thankfully, this time it's had the foresight to make a version for anyone underage, but where it draws that distinction can vary wildly, and is up to the player.
Thankfully, this time it's had the foresight to make a version for anyone underage, but where it draws that distinction can vary wildly, and is up to the player.
Robo-Matchmaker (?̵̢̠̀?̷̠͉͍̝̙̕ͅ?̡̢̡̹̩̖̝̞̪̦̘ͅ)
I͎͇̰̺̼͡ ̝̳̼̻͕̩͚á̷̳͍̫͕͞m̱̱̺͍̳̞̖ ̴̥͇̣͎̺̤̩͕̩͜h͖̕͞͠er͉̟͕͈̳̀ḙ͔̼̠̤ ͓̠̰̗̹̘̣͔t͏̸̤̳̙͍͎̮͕̞͢o҉̨̜͖̠̝͙̜̦̜ ̮̠̝̪̩̤̣m̖̻a̤͙̘̲̫̩̗k̮͓̀͜e̶̠͚͞ ̯̯̘̦͜͠you͈̹̟͔͜͠ͅr͈̮̮̗͖̜̠͠ ̮̗̗̹̘̬̠͢d̴̵̯͖̀r̷͇͍̦̗̯͢eaṃ̘͝͞ş̳̺̭̮͜ ̖͚͚͓͙͇͙͓̜c͖͕̰̞̺̟̫ớ͈̖͇̲̗m̶̞̟̣̘͎̘̲̣̕͢é̠̯͞ ̼t͔͢r͢͏̠̙̜̬͖̞̥̜ư̧͈̫͜e̹̮̮̝͝.̗̠̪̭̫͞
Interests: true love, friends with benefits, e͏͇̫m̲̤̬͟ ͉͍͜ǫ̙̟̳̲͘t̬͓i҉̟̼̣͓̯̜̞̼͜ ҉̛̺̪̣͈͖͖̟̥̺o̴̢͔̙̥̠̟̮̮̪̩n̷̗̜s҉̰̖̯͟͠
Assets: I̤̥̙̺̪̪̱͜ ̢̟k̢̰̫ͅn͕̤̳o̤͚͓͓w̲̬ ͠e̸̞̺̳͔̙ve̝̳̭̣̝͠ͅry͏̝̙̠t̲͚̠hi͕̣̯ng̭͓͕̖͈ ̖̣ą̰͖̲ͅbơ̯̥̹̠̱u͉̯̪͟t̜̞̱ yo̹͙ͅu̢̗.̡̪̥̙̱̘̞ ͕̀:̮̩̯̜̗̘)
Ass-ets: a bot never tells
✔ 😏 💀 🍆 ❤ 🔥 ✖
code to post
comment (reply to entry)
underage (reply to entry)
journal entry (ic inbox)
Rey | OTA.
With this new area not being heralded by any creepy tentacle-faced people sprouting cryptic nonsense and the sun's return bringing (some) good news, it's not long before Rey ventures to find someplace new. Of course, she's not without caution, with memories of her past selves navigating the GRIGORI backup terminals that were once riddled with death traps and dead ends to keep her on her toes. That is, until she died in one horrible way or another so she could return again -- new life, new body, new memories...
Something tells her that she won't get that reset chance this time if she isn't careful, so she traverses from one room to the next with reluctance, only moving forward on the sole fact that the way back is no long accessible.
This is going to take a while, isn't it?
ii. MATCHMAKER (auto-generated);
Thiccc soulja girl with the softest luscious fluffy locks of mahogany hair and curves in all the right places.
Interests: Punching things, setting things on fire, pretty things (maybe even you! 😘).
Assets: Muscles and battle scars for days. A dark and moody presence. Hard to love, but will love hard. Broken inside, but still on the ride. Textbook intimacy issues.
Ass-ets: Big, strong arms to hold you with. Probably most definitely enjoys pain and lip biting. Oh yeah baby, tug on that hair, you know you want to -- it feels like a cloud!
iii. WILDCARD.
[ooc: Want to explore a different kind of room? Choose your own adventure here. Also for the sake of consistency, I'm going to continue threads assuming that characters get separated between trap rooms due to the shuffling.]
Room A
Just as he's about to focus, to use his gift of sight to look for clues out of here, a familiar voice catches his attention.
"Rey?"
He blinks, and the darkness around him turns a little brighter. Rey glows a bright blue, not more than a few steps away from him.
Unfortunately, that's also all he can see. Nothing that gives any indication of a way out of here.
no subject
Judging from her lack of screaming in agony, the fire doesn't harm her. Instead, she just calmly recognizes the man who had answered her.
"Ah, you again," she says simply. She glances around as if this is the most normal thing on the world. "Seen anyone else in here? Or a way out?"
Probably not, if he's still here. Oh well.
no subject
Perhaps he'll ask about it later. For now, he takes a step or two closer to her, and throws another look around.
Still nothing.
"No. Not yet."
Perhaps, for a change, it will not simply reveal itself to him.
no subject
"Well fuck." She turns, lifting her hand to better reveal the place with the flame's light as one would with a torch in hand. "How long have you been in here? Did we enter at the same time?"
It might not help much, but having a timeline is a start.
no subject
What is the purpose of this? Is it meant to be a challenge? Entertainment? It seems too dangerous to be for fun, but he is well aware that not everyone has the same attitude about anything. Somebody must have thought this would be somehow worthwhile. Perhaps it was just meant to be an experiment.
Eventually, perhaps someone decided it was too dangerous and locked it away together with the dangerous creatures and anything else that seemed best left alone.
no subject
Soon she uses the fire to shed light on the walls, examining the environment more closely than before.
"Check to see if you can find any cameras or speakers. Place might be bugged, if someone is watching..."
She can't quite place it, but something tells her that this area wasn't just built here for kicks.
no subject
Looking hadn't told him anything, but he's not completely certain how far this ability of his goes. After all, cameras and speakers don't exist in his time, but Those Who Came Before also built very advanced things.
He steps closer to the wall Rey is lighting up, and places a hand on it, to touch as well as look.
no subject
Except this one is definitely a problem.
Rey feels around the walls as well with her free hand, using the other to look farther up to see if there's a ceiling, or a place to climb up to.
"Seems like an escape room." Rey pauses, suspecting that anyone from Ratonhnhaké:ton's time might not be familiar with. "Something for people who like puzzles. Usually have clues to help move forward."
It was never Rey's thing, but she's heard people talk about them before.
no subject
But it's dark, and cold, and perhaps there's a risk that someone might end up here alone.
"Perhaps it is not a puzzle."
Perhaps it's something else. Some different kind of challenge.
no subject
"Well, it it turns out to actually be a trap... Sorry, am going to eat you first."
Try not to make light cannibalism jokes, Rey.
(Though is it cannibalism if she's not technically human? Must save some of those Deep Thoughts for later.)
no subject
...
A joke that Angel might make, perhaps. And that thought is enough to make one side of his lips twitch up slightly, for just a moment.
"Let's hope it does not come to that."
He's going to keep investigating the wall now.
no subject
Honestly she could last for well over a month without food; her body being more advanced and hard-wearing than a human being's. Doesn't mean it would be fun, though. If she can avoid a situation like that again, that'd be great.
After that, she lets the silence fall, focusing on her task at hand. A few minutes later of coming up short, she drops her non-burning hand with a sigh.
"Well, there's nothing to report over here. Fuck."
no subject
No luck, however.
"I have not found anything either."
And he's starting to feel the cold.
He makes his way back over to Rey, rubbing his hands together.
no subject
"Well, am not going to freeze to death, at least. Don't know about you," says the lady with the fiery hand. "There should be something to make a fire with, unless you want to get cozy."
A prospect she is not too ecstatic about, but it's been beckoned of her before in instances of extreme and uncomfortable drop of temperature.
no subject
He rubs his hands together again, and puffs some air on his fingers. So far, he hasn't seen anything that might be used to light a fire, but ...
"I will be all right for a while."
If there was more to do in the room, he would be fine for longer. As is ... They really ought to find something to make a fire with.
And so he starts walking around again.
no subject
She looks up, trying to find some ventilation of some kind. There has to be something that circulates the cold air into here, right? What if there's a fire alarm to trip?
A sharp breath huffs out as she stuffs her hands into the pockets of her cargo pants, her eyes scanning the ceiling.
"Well, if you start to turn into a popsicle, the offer's still open."
Not that she wants to, but Connor doesn't seem like a bad guy, and she wouldn't want to watch him freeze to death while she could have done something about it.
no subject
"I appreciate it."
For now, he'll simply make sure to keep moving. Maybe he might spot something he missed on the first lap around the room, too. You never know.
no subject
Nothing to scale the walls with, either. Rey looks, but finds no footholds or anything above that she could reach and grab hold of.
"Wonder if we're on a timer. If we don't solve this thing within a certain period, we die some horrible frosty demise." Not that that concerns Rey in the least. "Or if waiting it out without freezing to death is the solution."
How long can they afford that, though? Do they have oxygen circulating through here? If not, would they run out?
no subject
"Perhaps it is, as there does not seem to be anything in this room."
no subject
"Fucking figures they couldn't have put together something creative for a change. Not exactly the most original trap."
If anything, it's boring.
no subject
"That is your concern?"
Maybe it is rather boring, but he's worried that's not what it is. He at least isn't going to stop looking, just in case there is something minuscule and very well hidden that he has missed.
no subject
"Am concerned about a lot of things," she scoffs, pressing a hand to a freezing wall. Good thing her body radiates heat, or it would have been enough to freeze her skin in place right then and there. "Dying a boring death would just be annoying."
And ruin her streak of dying in more interesting and gruesome ways. Not that Rey plans on dying here of all places.
no subject
Personally he has no desire to die in an 'exciting' way. In fact, his wish to die peacefully surrounded by loved ones may just be considered boring. And if this will lead to death, he'd call it more unpleasant than boring.
But he decides to drop it.
no subject
After a while, she just focuses on the room, until it seems like there's nothing there. She grunts in frustration.
"Fuck this place, you'd think there would at least be walls closing in or a pendulum. Those are classics."
(no subject)