modblob: (Default)
Mods ([personal profile] modblob) wrote in [community profile] redshiftlogs2019-08-02 02:02 am

august 2019. welcome to the void.

Who: Everyone in Anchor.
What: Second Introductory Mingle
When: The Month of August 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.

Click here to read what characters will experience when arriving in Anchor.

a. bright spots in the darkness.

The redout and accompanying power outage has been going on for over a week now - even though someone must have managed to get the generators up and running so things are a little less dismal, that doesn't mean that everything is fun and games. The generators are enough to power the essentials, like lighting, the MedBay, resident sat phones, sanitation facilities...basically just the things that make life livable instead of kicking the whole city back to the dark ages.

Sometime during the second week, though, around the end of July, residents might start to notice bright spots in the darkness, mostly around the Agricultural levels. Little bobbing blobs of bright blue or vibrant green or glowing red that move soundlessly through the night, poignantly noticeable because everything else is so dark. At first, and from a distance, they might look like your typical swamp gas fake ghost, little glowing smudges in the darkness. Could be promising...but it could be dangerous too.

If residents are brave enough to head up to the Agricultural levels in the darkness and investigate the source of the light, a mildly harrowing mission, they will find that the source of the glowing is...animals. Barely differing from the usual animals one might see in a daylight in the Agricultural levels, these animals prove to simply be nocturnal versions of the usual animals that might survive in the wild and who have made their homes in the faux forest and grasslands. And when everything else is dark, these creatures roam the night, letting off a curious and almost radioactive glow.

There are, however, a slightly wider variety of these animals, who are descendants of animals exposed heavily to radiation that mutated but did not kill them. While there are the usual deer and wild horses, foxes and monkeys, rodents and insects, there are also domestic creatures that seem to have thrived in their glow-in-the-dark forms where non-glowing ones were picked off by predators. Anyone investigating may find glowing kittens and puppies, domestic mice and rats, snakes that are open to being touched, and even a few more exotic domesticated pets like ferrets, hedgehogs, turtles and foxes. While these creatures are still wild, they are the descendants of domestic stock, and with a little effort and coddling, they might turn out to be passable pets, once they're scanned in the MedBay and found to not give off dangerous radiation.

It's not all puppies and kittens, though. Some of these seemingly predatorless glow-in-the-dark creatures are mutated, just like their regular counterparts, but to a more extensive degree. Keep a close eye out while you're trying to tame that adorable glowing purple kitten, because you might find yourself as the prey to a huge mutated lizard or spider, or maybe an oversized glowing wild warthog.

Nighttime exploring, after all, is for the brave at heart...and comes with pros and cons!

b. nightmare swarm.

As if the mutated glow-in-the-dark creatures in the Agricultural levels aren't bad enough, there's something new in Anchor to cause problems. A couple of weeks after the generator room was opened, strange apparitions start showing up in various places around the city. At first they're nebulous clouds that gather in places where there's strong evidence of past violence - in the upper levels of the city where there's serious fire damage, near the security station, hovering outside the armory or wherever there are burns and gouges into the stone walls of the city. But as the month wears on, the clouds start to take shape, and some of those shapes might be very familiar.

Starting at around August 8th, whenever a resident passes by one of these ominous clouds, it will start to coalesce into a solid form, the particles coming together into a concrete shape - the shape of fear. Whether the particles coalesce into the shape of a monster or villain from a character's homeworld or previous game setting, the nebulous representation of their worst fear, a person or thing from their past that evokes a terrible memory of trauma, or even just a generic horrific monster that would particularly frighten that particular person, it's something that is guaranteed to terrify. Essentially, they will turn into the worst thing that your character can imagine.

And these representations of fear? They're not ghosts, they're not digital afterimages, they're not apparitions or holos. They're real, or at least they feel real, they can do real damage, and they're almost impossible to kill. The best way to survive an encounter with the nightmare swarm? Run fast. Because they're generally confined to areas where the echoes of old violence linger, and the quicker you leave those areas the better. Get into whatever light you can, get somewhere safe, and the fear creature will dissipate back into a nebulous cloud, lying in wait for the next victim.


c. power up.

On August 2nd, the dust storm causing the redout and power outage will subside, and a stiff wind will take its place, washing away about two thirds of the red sand piled up on the dome. This fortuitous change in weather will make it possible to start work on getting the power back up. Residents will be able to exit the city through the usual channels so they can work on clearing the dust out of the various installations outside the city that transform wind and radiation and sunlight into power that keeps the city up and running. After they're cleared off, residents can start to get the power up by making repairs to the dust-damaged computer systems. Thankfully, once the power installations outside the city have been cleared off, an automated computer subroutine will boot up on some of the computer panels in the common areas of the residential quarters, with a user-friendly guide to repairing sand damage to the power system.

Mind you, the user guide assumes that residents have a lot of tools, supplies, and assistant bots that the current population doesn't really have on hand, so user-friendly or not, it's tougher than the system seems to think it is.

Thankfully, there is another option. Anyone with a particularly tech-savvy mind who's encountered the nightmare clouds might have picked up on it already, but the clouds are actually swarms of nanites. Released from the room that held the generators, these nanites were originally intended to conduct repairs on the city (there was a reason that room and those generators were so pristine!) that have been corrupted and are malfunctioning due to the ambient radiation in the city that has only increased since their creation. Anyone with even a basic knowledge of computers (and a very strong spine) could collect a sample of the clouds in one of the containment units from the labs or the R&D area, where the semi-functioning computer can be used to work out what's wrong with the nanites...and fix them.

If characters are able to work this out and deploy repairs to the various swarms around the city, those nanites might be super helpful for fixing some of the malfunctioning tech around the city. Food for thought!


d. the wreckage in the wasteland.

Once the emergency situation with the power is sorted out, residents might become a little curious about what caused all the trouble in the first place. The dust storm was, after all, initiated by a loud crash landing outside the city. With the dust storm abated and the windows in the Observation Area cleared off, residents will be able to see the wreckage of a spacecraft crashed into the ground, several miles out from the city. Far enough away to make it impossible to see any identifying marks, but close enough to be a tantalizing mystery for anyone so inclined.

Adventurous souls will be able to suit up and trek their way out to the site of the crash in the battery Jeeps to see what's going on, risking the rough ever-changing terrain and the possibility of a red shift, to see what might be salvageable from the crashed ship, or just in pursuit of knowledge. Once those characters approach, they will find the hulk of a badly-damaged spacecraft, about as big as a medium-sized cruise ship. The hull is badly burned, with tears in the metal, and it will be obvious to anyone who's got any experience with space travel (or even anyone who's watched enough sci-fi movies) to see that the ship didn't do well on its slow fall through the atmosphere. The metal is melted and punctured, anything that might have extended away from the hull has been burned off and lies in tatters, and the sand around the crash site is littered with metal and plastic debris.

But the one thing that's still possible to tell from the wreckage? It probably came from Anchor.

The ship is pieced together from salvaged materials, the tech will be familiar to anyone who's been in the colony for more than a couple days, and there's even a few corpses of very familiar bots lying in the sand. Approaching a large tear in the side of the hull will reveal a way inside the husk of a ship, giving access to the ship's small crew quarters section. If explorers choose to proceed inside, they'll be able to dig through what few personal items remain and find personal tablet computers and sat phones with their hard drives corrupted but possibly salvageable with the right skillset and the right technology repaired back in Anchor. They will also be able to find a way down further into the ship, though it's dark and clouded with sand and...well, quite menacing.

Because it isn't just the darkness and the danger of the red shift coming while you're trapped down there, or the danger of the ship's hull cracking with the weight of the sand piled up on its shell from the dust storm...but looking into the darkness, there's a flickering bluish glow. Digital and glitchy, it flickers from wall to wall, with the faintest impression of a human form. A face. A hand. The movement of hair or clothing. And then there's the echoing sounds - soft laughter, snippets of childrens' rhymes, unintelligible whispers or mumbles.

Well. Enter at your own risk.


ooc: exploration info.

As you can probably tell, this final prompt is kind of a doozy! While the first level of the ship is available for anyone to explore with the information provided in the prompt, going further into the ship will require mod guidance, via an NPC.

Any questions can be asked in the mod questions thread below, and if your characters have progressed to the point of wanting to explore deeper in the ship, please hit up the NPC request thread with a link to where the NPC should tag in.

Have fun guys!

itsnotaonesie: (mmmwhat)

it is beautiful.

[personal profile] itsnotaonesie 2019-08-08 12:17 am (UTC)(link)
[Peter likes to think that he's got this whole spooky manifestations thing down at this point. He'd dealt with it before, figured out what's causing it, and knows that anything it shows them is one hundred percent fakey fake bullshit. Between that and all the emotion suppressing he forced himself to learn how to do in Hadriel, he feels damn near invincible right now.

At least he's telling himself that he does. If he tells himself that he feels invincible enough, maybe he'll believe it.]


Oh, I won't. The moment's passed.

Like a... a fart on the wind.

...Nope, still not clever. Anyway, let's catch us a cloud. Someone should be bait. 1-2-3 not it!

[OKAY SO MAYBE HE IS STILL SPOOKED BY THE CLOUD THING DON'T JUDGE HIM.]
bythehand: (i want to die)

[personal profile] bythehand 2019-08-13 09:10 pm (UTC)(link)
[ Finn doesn't laugh, but he covered his bases already on that. He's only laughed like 6 times in the past 2 years. It's dumb. He goes in for the frown instead, a full crease-in-the-forehead concern level.

No, wait, there it goes. It's offense. He's offended. Less in a genuinely offended way than in the way a person might get offended by their friend stealing a french fry or something. He's never had chill, so this is about his base level. ]


Wh-- I wasn't gonna try to make you the bait! Why would I try to make you the bait? [ HONESTLY PETER WOW...

He didn't have more than the very basic 1-2 punch of provoking a cloud and someone collecting the thing at all. And what he still currently has was built on a very solid understanding that he should personally do the most scary parts because. Reasons.

Finn takes a leaf from the Han Solo book and points at his mission buddy, directly. He makes a note to self to?? Maybe just check in with Peter after this and let him know he doesn't have to worry about getting thrown at problems like so much spaghetti at the wall. There'll some kind of point there and it boils down to "never make anyone do something they don't want to do and also no one is disposable," but the narration is rusty. ]


Just make sure you're ready. We can handle this.

[ There he goes down the corridor... a true hero.

Most of Finn's deepest fears are more in the abstract. Loss of identity and agency, being alone. He's scared of Kylo Ren whether he wants to be or not, but Kylo Ren is actually here in person, so clouds don't have much on the real thing.

Sometimes nanomachines have to go back to the old scary monster classics to get their point across. Sometimes a Finn trots up to a cloud to bait it and it turns into a rathtar, and being in the vicinity for half a second is more than enough baiting to qualify for the thrill of the hunt.

BEEP BEEP SPACE HORROR EXPRESS COMING THROUGH ]
itsnotaonesie: (one of them comic book crossovers)

[personal profile] itsnotaonesie 2019-08-14 01:06 am (UTC)(link)
I was kidding about the bait thing! Nobody has to be bait! In fact-- in fact, I think we should- [And then Finn's pointing at him all "we can handle this" and Peter's all] -Yes, yes, I agree! We totally got this- Oh you're going. Ooooh, you're going down the corridor by yourself. Oh my God. O-okay, I'm ready!

[He's ready!!!

Honestly he was expecting some sort of horrible nightmare vision, like the fucked up shit the clouds had tried to pull on him. Like legitimately terrifying shit. Instead what they get is]


Oh, it's just Cthulhu. Okay, I can work with this.

[Probably. If he doesn't run out of web fluid.]
bythehand: (PLEASE MURDER FASTER)

[personal profile] bythehand 2019-08-22 06:06 am (UTC)(link)
[ Finn is bad at jokes and a dumbass. All of his friends and acquaintances are able to prove it. Many of them are also bad at jokes and dumbasses, though, so.

He personally hate rathtars. They're just big dumb mindless murderous tentacle meatballs who tend not to be easy to kill. His stance on nanite-recreated murderous tentacle meatballs remains to be seen, because he's seen and heard enough out of these nanite things to know they still pack a hell of a punch.

There is still something very... "well at least there aren't real ones roaming the corridors" about it. Small mercies. His face doesn't say small mercies, it says like, "oh shit." But in spirit, it's nice to get a lucky break. ]


Working with it sounds good! I like the sound of working with it!

[ If he gets eaten he's gonna be so mad. ]
itsnotaonesie: movieconnoisseur (super hero pose)

[personal profile] itsnotaonesie 2019-08-22 10:06 pm (UTC)(link)
[It's all good, Peter's bad at jokes and a dumbass too. It's fiiiiiiiiiine.

The good news is they don't need to kill the mindless murderous tentacle meatball, they just have to catch it. Peter drops from his web and charges the meatball, leaping over Finn and webbing it's weird mouth up. Well mostly the webs end up inside it's big, freaky mouth, but it seems to be doing a pretty good job of gumming up it's chompyworks. For now.

Like a little showoff, Peter bodyslams the thing, and then leaps off of it to stick to the ceiling again. The rathtar does not find this amusing, and is throwing a tentacle swinging hissy fit.]


I think I made it annoyed!
bythehand: (ouch)

[personal profile] bythehand 2019-08-25 09:55 am (UTC)(link)
[ An absolute showoff. It's his natural right. Finn finds himself in a position he often lands in-- generally just sort of wishing there was a lightsaber or very, very big gun around. Guns he's better with. But lightsabers must make really good last-ditch "don't get eaten" preventatives.

So anyone from his home universe fell off the face of the colony. And possibly anyone he knew in Riverview in general. So he's not what anyone could call hopeful about that being a good thing, him ever getting home, or actually seeing the same versions of those people again. Not getting eaten by a big gross tentacle meatball is still very high on his priorities list.

Finn has standards. Finn does not actively seek out monsters with mouths he may throw himself into. He's still gonna push through one day at a time, one weird, dangerous, hateable sequence of events at a time. Which is kind of like being back home anyway. People could make a club for that here.

What he does have on this occasion is a dream, the will to make it happen, a decent knife, and about 10 more minutes of a Fire Shield charm courtesy of a pendant he got like a year ago or so. Also some relief that there's webbing gumming up the works and that Peter still has the ceiling on his side. This is already going way better than the last time he was up close and personal with one of these things. ]


Yeah, most things do!

[ Bright side: the rathtar seems especially preoccupied with trying to de-web itself. Unfortunate side: it still has tentacles a-plentacles to thrash around with. It's trying to aim more swipes towards Peter because (like most things in Star Wars) it's mad and petty. Finn does a cool job of getting his legs swept out from under him, which does a cool job of fire damaging a tentacle, which he then does a fair to middling job of hacking at with his knife.

It's not graceful. It's not suave. But he's not en route to a half-webby nightmare mouth and that means a lot to him personally. ]


I've always hated these!
itsnotaonesie: (extreme thwippage)

[personal profile] itsnotaonesie 2019-08-25 11:12 pm (UTC)(link)
I can see why!

[Peter's mostly focused on getting those tentacles under control. Some of them come a-wagglin' at him while he's on the ceiling, they're pretty easy to just web there and keep the toothy meatball from chasing Finn down.

After some of the tentacles have been immobilized, Peter pushed himself off the ceiling and bodyslams the rathtar again, and then starts webbing more of it's tentacles together or to the floor. It's working out pretty well! Until a stray tentacle snatched Peter up and starts slamming him into a wall. Oops.]


Ow- Oh my God. Okay. Everything's under control! Ow, shit- I've got this! It's fine!!

[It's comical how many times this thing is smashing him into this wall okay.]