Mods (
modblob) wrote in
redshiftlogs2019-08-02 02:02 am
Entry tags:
- !mod post: intro mingle,
- dragon age: cole,
- far cry 5: staci pratt,
- good omens: aziraphale,
- homestuck: aradia megido,
- hunger games: finnick odair,
- mass effect: commander rufina shepard,
- mcu: peter parker,
- mortal kombat: kabal,
- original: cameron waltz,
- original: cho takahashi,
- original: jeff calhoun,
- poison: poison,
- red dead redemption: kieran duffy,
- star wars: finn,
- umbrella academy: ben hargreeves,
- umbrella academy: diego hargreeves,
- umbrella academy: eudora patch,
- umbrella academy: klaus hargreeves,
- umbrella academy: vanya hargreeves,
- warm bodies: julie grigio
august 2019. welcome to the void.
Who: Everyone in Anchor.
What: Second Introductory Mingle
When: The Month of August 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

The redout and accompanying power outage has been going on for over a week now - even though someone must have managed to get the generators up and running so things are a little less dismal, that doesn't mean that everything is fun and games. The generators are enough to power the essentials, like lighting, the MedBay, resident sat phones, sanitation facilities...basically just the things that make life livable instead of kicking the whole city back to the dark ages.
Sometime during the second week, though, around the end of July, residents might start to notice bright spots in the darkness, mostly around the Agricultural levels. Little bobbing blobs of bright blue or vibrant green or glowing red that move soundlessly through the night, poignantly noticeable because everything else is so dark. At first, and from a distance, they might look like your typical swamp gas fake ghost, little glowing smudges in the darkness. Could be promising...but it could be dangerous too.
If residents are brave enough to head up to the Agricultural levels in the darkness and investigate the source of the light, a mildly harrowing mission, they will find that the source of the glowing is...animals. Barely differing from the usual animals one might see in a daylight in the Agricultural levels, these animals prove to simply be nocturnal versions of the usual animals that might survive in the wild and who have made their homes in the faux forest and grasslands. And when everything else is dark, these creatures roam the night, letting off a curious and almost radioactive glow.
There are, however, a slightly wider variety of these animals, who are descendants of animals exposed heavily to radiation that mutated but did not kill them. While there are the usual deer and wild horses, foxes and monkeys, rodents and insects, there are also domestic creatures that seem to have thrived in their glow-in-the-dark forms where non-glowing ones were picked off by predators. Anyone investigating may find glowing kittens and puppies, domestic mice and rats, snakes that are open to being touched, and even a few more exotic domesticated pets like ferrets, hedgehogs, turtles and foxes. While these creatures are still wild, they are the descendants of domestic stock, and with a little effort and coddling, they might turn out to be passable pets, once they're scanned in the MedBay and found to not give off dangerous radiation.
It's not all puppies and kittens, though. Some of these seemingly predatorless glow-in-the-dark creatures are mutated, just like their regular counterparts, but to a more extensive degree. Keep a close eye out while you're trying to tame that adorable glowing purple kitten, because you might find yourself as the prey to a huge mutated lizard or spider, or maybe an oversized glowing wild warthog.
Nighttime exploring, after all, is for the brave at heart...and comes with pros and cons!
As if the mutated glow-in-the-dark creatures in the Agricultural levels aren't bad enough, there's something new in Anchor to cause problems. A couple of weeks after the generator room was opened, strange apparitions start showing up in various places around the city. At first they're nebulous clouds that gather in places where there's strong evidence of past violence - in the upper levels of the city where there's serious fire damage, near the security station, hovering outside the armory or wherever there are burns and gouges into the stone walls of the city. But as the month wears on, the clouds start to take shape, and some of those shapes might be very familiar.
Starting at around August 8th, whenever a resident passes by one of these ominous clouds, it will start to coalesce into a solid form, the particles coming together into a concrete shape - the shape of fear. Whether the particles coalesce into the shape of a monster or villain from a character's homeworld or previous game setting, the nebulous representation of their worst fear, a person or thing from their past that evokes a terrible memory of trauma, or even just a generic horrific monster that would particularly frighten that particular person, it's something that is guaranteed to terrify. Essentially, they will turn into the worst thing that your character can imagine.
And these representations of fear? They're not ghosts, they're not digital afterimages, they're not apparitions or holos. They're real, or at least they feel real, they can do real damage, and they're almost impossible to kill. The best way to survive an encounter with the nightmare swarm? Run fast. Because they're generally confined to areas where the echoes of old violence linger, and the quicker you leave those areas the better. Get into whatever light you can, get somewhere safe, and the fear creature will dissipate back into a nebulous cloud, lying in wait for the next victim.
What: Second Introductory Mingle
When: The Month of August 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. bright spots in the darkness.
The redout and accompanying power outage has been going on for over a week now - even though someone must have managed to get the generators up and running so things are a little less dismal, that doesn't mean that everything is fun and games. The generators are enough to power the essentials, like lighting, the MedBay, resident sat phones, sanitation facilities...basically just the things that make life livable instead of kicking the whole city back to the dark ages.Sometime during the second week, though, around the end of July, residents might start to notice bright spots in the darkness, mostly around the Agricultural levels. Little bobbing blobs of bright blue or vibrant green or glowing red that move soundlessly through the night, poignantly noticeable because everything else is so dark. At first, and from a distance, they might look like your typical swamp gas fake ghost, little glowing smudges in the darkness. Could be promising...but it could be dangerous too.

If residents are brave enough to head up to the Agricultural levels in the darkness and investigate the source of the light, a mildly harrowing mission, they will find that the source of the glowing is...animals. Barely differing from the usual animals one might see in a daylight in the Agricultural levels, these animals prove to simply be nocturnal versions of the usual animals that might survive in the wild and who have made their homes in the faux forest and grasslands. And when everything else is dark, these creatures roam the night, letting off a curious and almost radioactive glow.
There are, however, a slightly wider variety of these animals, who are descendants of animals exposed heavily to radiation that mutated but did not kill them. While there are the usual deer and wild horses, foxes and monkeys, rodents and insects, there are also domestic creatures that seem to have thrived in their glow-in-the-dark forms where non-glowing ones were picked off by predators. Anyone investigating may find glowing kittens and puppies, domestic mice and rats, snakes that are open to being touched, and even a few more exotic domesticated pets like ferrets, hedgehogs, turtles and foxes. While these creatures are still wild, they are the descendants of domestic stock, and with a little effort and coddling, they might turn out to be passable pets, once they're scanned in the MedBay and found to not give off dangerous radiation.
It's not all puppies and kittens, though. Some of these seemingly predatorless glow-in-the-dark creatures are mutated, just like their regular counterparts, but to a more extensive degree. Keep a close eye out while you're trying to tame that adorable glowing purple kitten, because you might find yourself as the prey to a huge mutated lizard or spider, or maybe an oversized glowing wild warthog.
Nighttime exploring, after all, is for the brave at heart...and comes with pros and cons!
b. nightmare swarm.
As if the mutated glow-in-the-dark creatures in the Agricultural levels aren't bad enough, there's something new in Anchor to cause problems. A couple of weeks after the generator room was opened, strange apparitions start showing up in various places around the city. At first they're nebulous clouds that gather in places where there's strong evidence of past violence - in the upper levels of the city where there's serious fire damage, near the security station, hovering outside the armory or wherever there are burns and gouges into the stone walls of the city. But as the month wears on, the clouds start to take shape, and some of those shapes might be very familiar.Starting at around August 8th, whenever a resident passes by one of these ominous clouds, it will start to coalesce into a solid form, the particles coming together into a concrete shape - the shape of fear. Whether the particles coalesce into the shape of a monster or villain from a character's homeworld or previous game setting, the nebulous representation of their worst fear, a person or thing from their past that evokes a terrible memory of trauma, or even just a generic horrific monster that would particularly frighten that particular person, it's something that is guaranteed to terrify. Essentially, they will turn into the worst thing that your character can imagine.
And these representations of fear? They're not ghosts, they're not digital afterimages, they're not apparitions or holos. They're real, or at least they feel real, they can do real damage, and they're almost impossible to kill. The best way to survive an encounter with the nightmare swarm? Run fast. Because they're generally confined to areas where the echoes of old violence linger, and the quicker you leave those areas the better. Get into whatever light you can, get somewhere safe, and the fear creature will dissipate back into a nebulous cloud, lying in wait for the next victim.
c. power up.
On August 2nd, the dust storm causing the redout and power outage will subside, and a stiff wind will take its place, washing away about two thirds of the red sand piled up on the dome. This fortuitous change in weather will make it possible to start work on getting the power back up. Residents will be able to exit the city through the usual channels so they can work on clearing the dust out of the various installations outside the city that transform wind and radiation and sunlight into power that keeps the city up and running. After they're cleared off, residents can start to get the power up by making repairs to the dust-damaged computer systems. Thankfully, once the power installations outside the city have been cleared off, an automated computer subroutine will boot up on some of the computer panels in the common areas of the residential quarters, with a user-friendly guide to repairing sand damage to the power system.
Mind you, the user guide assumes that residents have a lot of tools, supplies, and assistant bots that the current population doesn't really have on hand, so user-friendly or not, it's tougher than the system seems to think it is.
Thankfully, there is another option. Anyone with a particularly tech-savvy mind who's encountered the nightmare clouds might have picked up on it already, but the clouds are actually swarms of nanites. Released from the room that held the generators, these nanites were originally intended to conduct repairs on the city (there was a reason that room and those generators were so pristine!) that have been corrupted and are malfunctioning due to the ambient radiation in the city that has only increased since their creation. Anyone with even a basic knowledge of computers (and a very strong spine) could collect a sample of the clouds in one of the containment units from the labs or the R&D area, where the semi-functioning computer can be used to work out what's wrong with the nanites...and fix them.
If characters are able to work this out and deploy repairs to the various swarms around the city, those nanites might be super helpful for fixing some of the malfunctioning tech around the city. Food for thought!
Mind you, the user guide assumes that residents have a lot of tools, supplies, and assistant bots that the current population doesn't really have on hand, so user-friendly or not, it's tougher than the system seems to think it is.
Thankfully, there is another option. Anyone with a particularly tech-savvy mind who's encountered the nightmare clouds might have picked up on it already, but the clouds are actually swarms of nanites. Released from the room that held the generators, these nanites were originally intended to conduct repairs on the city (there was a reason that room and those generators were so pristine!) that have been corrupted and are malfunctioning due to the ambient radiation in the city that has only increased since their creation. Anyone with even a basic knowledge of computers (and a very strong spine) could collect a sample of the clouds in one of the containment units from the labs or the R&D area, where the semi-functioning computer can be used to work out what's wrong with the nanites...and fix them.If characters are able to work this out and deploy repairs to the various swarms around the city, those nanites might be super helpful for fixing some of the malfunctioning tech around the city. Food for thought!
d. the wreckage in the wasteland.
Once the emergency situation with the power is sorted out, residents might become a little curious about what caused all the trouble in the first place. The dust storm was, after all, initiated by a loud crash landing outside the city. With the dust storm abated and the windows in the Observation Area cleared off, residents will be able to see the wreckage of a spacecraft crashed into the ground, several miles out from the city. Far enough away to make it impossible to see any identifying marks, but close enough to be a tantalizing mystery for anyone so inclined.
Adventurous souls will be able to suit up and trek their way out to the site of the crash in the battery Jeeps to see what's going on, risking the rough ever-changing terrain and the possibility of a red shift, to see what might be salvageable from the crashed ship, or just in pursuit of knowledge. Once those characters approach, they will find the hulk of a badly-damaged spacecraft, about as big as a medium-sized cruise ship. The hull is badly burned, with tears in the metal, and it will be obvious to anyone who's got any experience with space travel (or even anyone who's watched enough sci-fi movies) to see that the ship didn't do well on its slow fall through the atmosphere. The metal is melted and punctured, anything that might have extended away from the hull has been burned off and lies in tatters, and the sand around the crash site is littered with metal and plastic debris.

But the one thing that's still possible to tell from the wreckage? It probably came from Anchor.
The ship is pieced together from salvaged materials, the tech will be familiar to anyone who's been in the colony for more than a couple days, and there's even a few corpses of very familiar bots lying in the sand. Approaching a large tear in the side of the hull will reveal a way inside the husk of a ship, giving access to the ship's small crew quarters section. If explorers choose to proceed inside, they'll be able to dig through what few personal items remain and find personal tablet computers and sat phones with their hard drives corrupted but possibly salvageable with the right skillset and the right technology repaired back in Anchor. They will also be able to find a way down further into the ship, though it's dark and clouded with sand and...well, quite menacing.
Because it isn't just the darkness and the danger of the red shift coming while you're trapped down there, or the danger of the ship's hull cracking with the weight of the sand piled up on its shell from the dust storm...but looking into the darkness, there's a flickering bluish glow. Digital and glitchy, it flickers from wall to wall, with the faintest impression of a human form. A face. A hand. The movement of hair or clothing. And then there's the echoing sounds - soft laughter, snippets of childrens' rhymes, unintelligible whispers or mumbles.
Well. Enter at your own risk.
Adventurous souls will be able to suit up and trek their way out to the site of the crash in the battery Jeeps to see what's going on, risking the rough ever-changing terrain and the possibility of a red shift, to see what might be salvageable from the crashed ship, or just in pursuit of knowledge. Once those characters approach, they will find the hulk of a badly-damaged spacecraft, about as big as a medium-sized cruise ship. The hull is badly burned, with tears in the metal, and it will be obvious to anyone who's got any experience with space travel (or even anyone who's watched enough sci-fi movies) to see that the ship didn't do well on its slow fall through the atmosphere. The metal is melted and punctured, anything that might have extended away from the hull has been burned off and lies in tatters, and the sand around the crash site is littered with metal and plastic debris.

But the one thing that's still possible to tell from the wreckage? It probably came from Anchor.
The ship is pieced together from salvaged materials, the tech will be familiar to anyone who's been in the colony for more than a couple days, and there's even a few corpses of very familiar bots lying in the sand. Approaching a large tear in the side of the hull will reveal a way inside the husk of a ship, giving access to the ship's small crew quarters section. If explorers choose to proceed inside, they'll be able to dig through what few personal items remain and find personal tablet computers and sat phones with their hard drives corrupted but possibly salvageable with the right skillset and the right technology repaired back in Anchor. They will also be able to find a way down further into the ship, though it's dark and clouded with sand and...well, quite menacing.
Because it isn't just the darkness and the danger of the red shift coming while you're trapped down there, or the danger of the ship's hull cracking with the weight of the sand piled up on its shell from the dust storm...but looking into the darkness, there's a flickering bluish glow. Digital and glitchy, it flickers from wall to wall, with the faintest impression of a human form. A face. A hand. The movement of hair or clothing. And then there's the echoing sounds - soft laughter, snippets of childrens' rhymes, unintelligible whispers or mumbles.
Well. Enter at your own risk.
ooc: exploration info.
As you can probably tell, this final prompt is kind of a doozy! While the first level of the ship is available for anyone to explore with the information provided in the prompt, going further into the ship will require mod guidance, via an NPC.
Any questions can be asked in the mod questions thread below, and if your characters have progressed to the point of wanting to explore deeper in the ship, please hit up the NPC request thread with a link to where the NPC should tag in.
Have fun guys!
Any questions can be asked in the mod questions thread below, and if your characters have progressed to the point of wanting to explore deeper in the ship, please hit up the NPC request thread with a link to where the NPC should tag in.
Have fun guys!

QUESTIONS
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So, I was wondering if there would be any particular weird reaction between the two forms of nanites.
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Nightmare and the Ship
And if so, could he do similar with the crashed Ship later in the month? I'll be gone from August 9-20 though.
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NPC Request
Peter Parker | Open
When Peter's not scrambling around trying to make sure the generators are doing their jobs (they are, calm the fuck down Peter), he spends the majority of his time bored out of his goddamn mind because there is fuckall to do when it's pitch black everywhere. It's less a matter of bravery and more a matter of just needing something to do when he decides to go scope out the glowy blobs bouncing around on the Agricultural levels. The first thing he actually spots in the area is a gigantic fuckoff spider though, and he decides "nah. Naaaaaah". Just because he is very much spider-themed doesn't mean he wants to deal with this shit today.
He manages to evade turbo-spider detection while he makes his way out of this forested area, up until he feels something sharp and pointy trying to climb up his pant leg. Okay, so maybe he panics a little, maybe he leaps back in surprise and fires his webshooter at whatever was on his leg. Maybe he even yelps. He's thinking spiders; he'd just found a bigass spider, there were webs that weren't his stretching between a few trees, it wasn't too far of a stretch. What he sees tangled up in his web isn't a spider though, it's an adorable little kitten that is glowing blue and making the saddest noise any kitten has ever made in the entire history of kittens.
Peter made a kitten sad and now he feels like the world's biggest asshole, oh no. Turns out sad kitten noises are also very good at attracting giant mutated spiders, which also sucks. Not wanting himself or his new kitten friend to get eaten by bigass spides, Peter scoops the kitten up and turns to run the fuck out of there, only to charge face first into a giant spider web. He can probably break out just fine on his own, but he is momentarily stunned by this ridiculous irony.
"Oh, come on!"
The kitten agrees that this is bullshit.
A couple hours later, after the spiders and the bullshit, he can be found in the MedBay nursing a few spider bites and carefully picking dissolving webbing out of the kitten's fur. And also he's covered in webs and just. Man what a stupid day. But at least there's a kitten?
Too Spooky: (heads up for some fucked up Infinity Wars flavored body horror shit <3)
So far he'd just dismissed these weird clouds as an inconvenience, something that he'd look into in more depth later. Like, after the lights all come back on, and making sure the generators can get them to that point. He's on his way to check up on said generators when he comes across one of those weird cloudy spots, which he proceeds to just roll right on past it since they hadn't really done anything up until this point. It isn't until he realizes that the clouds are moving that he stops to investigate. Cool, more wacky new tricks that this place is gonna play on them. At this point Peter's ready to just roll his eyes at the latest inconvenience and add it to his list of shit to fix later, but he doesn't quite make it to that point before the cloud starts pulling it's shenanigans.
It doesn't take the form of anything threatening. No monsters, no killer robots, no giant purple aliens with magic space rocks. It's just a lady. A lady that Peter immediately recognizes as his Aunt May. What a twist!
Were he in the right frame of mind, he'd have realized immediately that this is bullshit in several ways. New arrivals don't just manifest in the middle of the goddamn hallway, for one. Unfortunately, he can't make himself logic his way through this one just yet, especially not after she reaches for him. Part of him wants desperately for this to be real, another part hopes to shit that it isn't. While his brain is busy fist fighting itself over whether or not he should trust this, instinct takes over and he reaches back for her. She feels real. He's hugging his aunt for the first time in a year, and there's a hundred different things that he wants to say to her that he can't manage to form into words just yet, but that's fine, he's got time.
Except that he doesn't, because a moment later, May's gone. She doesn't just vanish in an instant, though. Nah, she straight up disintegrates, crumbles into ash in Peter's arms and blows away. Somehow. There's no wind in here, the nanites are just trying to be dramatic.
He doesn't have a chance to wrap his brain around what just happened, since no more than a couple seconds later, a few more human forms manifest from the spooky cloud. His best friend Ned, their friend MJ, a few other kids he knew from school. They all appear in the same way that May had, they all reach for him before they crumble into ash and dust. Before long, there are dozens of people manifesting in the same way. Other people from home, people he met in Hadriel and in Anchor all forming, reaching for him, grabbing his arms while they fall apart before his eyes. Maybe it's just his mind playing even more tricks on him on top of what's already happening, all those months of repressing his fears and traumas coming to a head, but he could swear to God that he feels himself beginning to crumble away again, too.
He isn't, but he's well past the point of being able to apply rational thought to this situation. Panic sets in, and he yanks himself out of grasp of the dust buddies. It's one of those fight or flight situations, and seeing as this isn't exactly a situation he can throw a punch at, he turns to run.
And then slams right into someone else, someone who isn't a crumbling terror-vision. What's up.
NANITES!!!!
While it would be so much easier to just distract himself with diving into fixing the dust-damaged computer systems, Peter is still feeling personally attacked by the cloud bullshit. He needs to find out how it happened and why, if only for his own peace of mind, which unfortunately meant going back out there with a containment unit to try to collect a sample.
Admittedly, he isn't feeling particularly brave when it comes to actually doing the sample collecting, so in an effort to keep himself as far away from the cloud as he can, he's rigged up a complicated sample gathering scheme which involves suspending the containment unit from the ceiling with webs, and lots of other webs rigged up in some sort of pulley system. It's a fucking nightmare in this hallway, okay. He doesn't want to get caught up in the cloud again, don't judge.
Wreckage quest: TEXT, Un: Spides
Who else wants to do something really stupid and dangerous and go check out that crashed ship outside? Because I am so going.
Probably need a driver though. I mean I guess I don't need a licence in space but the last time I drove a car it didn't end too well for the car. We need space Uber.
too spooky
He only catches the tail end of it - sees a cluster of people, only one of whom he recognizes. Peter, aka Spiderkid. They'd run into one another a few times since their adventure in the library, and Ben likes the guy. So, naturally, he heads over, to say hello. Only to stop dead in his tracks a few feet away when those people around Peter dissolve into ash and blow away into thin air. Ben's adrenaline spikes but he stays rooted to the spot, looking around for some cause - some kind of vaporizing gun?
Then, just as he is scanning the surroundings for whoever has clearly attacked these people, Ben staggers when something hits his chest. Or, rather, someone. It's Peter, running away from what he'd just seen. Ben doesn't hesitate; he grasps Peter by the shoulders and looks him up and down. He is solid, no sign of crumbling. But just because he's safe now doesn't mean he will continue to be: ]
Peter?! What's going on?
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TEXT; un; poison
Are you coming?
TEXT
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wreckage quest
Finding the motivation is hard, though. Luckily, there's Peter.
Pick a vehicle and grab us some radiation suits. I'll meet you in the garage.
She knows better than to think she's going to stop Peter from doing anything that he sets his mind to doing. She's not going to let him go alone, though.
[[OOC: Feel free to have Peter already be gone, if you want. Once Patch gets down there, it'll be her excuse to just take a vehicle on her own and do something dumb.]]
Re: wreckage quest
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Nanites
He glances around for the culprit and frowns, canting his head a little to one side as he finally looks up to find someone chilling on the ceiling. "What the hell?"
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n a n i t e s
So, okay, compared to that, random nightmare-fuel is just peachy. Memories aren't melding.
But still.
It's pissing her off.
Which is probably why she isn't at her most gracious when, while on a run around Anchor, she runs into this hallway and-
Well, she doesn't actually run into the pulley system. She slides into a crouch, automatically pulling up her tech-armour and reaching for a weapon. Which she doesn't have. So the glowing, holographic armour will have to do, but that gives her enough time to assess what it is she's run into. But just in-case, her left arm is glowing blue with readying biotics.
"What," says Shepard, "the hell."
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bright spots
"...Oh. I can--" She's about to say that she can come back later, but no, she really shouldn't put this off. Hedgehogs are small and surprisingly fragile and she already feels just about as bad as she can feel that the one currently snuffling around in her hands is injured. "I'll just-- I won't get in your way." The space is big enough. She starts heading for one of the empty exam tables. She wants to ask what the heck happened to him, but refrains. It's difficult. Curiosity is never an easy thing to ignore.
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ben hargreeves 🐙 open
[cw: possible (optional) discussion of past animal cruelty & trauma]
B | NIGHTMARE SWARM
[cw: discussion of abuse; tentacles / body horror / gore; drug overdose & death]
E | NETWORK
B - 1
Princess Thugthe wolf along one of the corriders, heading towards the upper level to see about taking down a deer for Cho's kitchen operation.The weird cloud is .. weird but not immediately a threat and he doesn't see it coalesce into an actual form: a tall man, broad-shouldered with a fringe of ginger hair. The man reaches out one scarred up arm and hauls Pratt back.]
Where are you going Peaches?
[And for Pratt - time seems to stop. He's frozen, unable to think or even make a sound. The wolf doesn't react, gently biting Pratt's hand when he stands there unmoving for more than a minute.
Very, very slowly he turns to see exactly who he doesn't want to see: Jacob Seed. Right there. In the flesh. Just like how he remembered him. Just like how he'd shown up to Hadriel. He's here. He's here and he's going to kill everyone and he's going to play the song and he's probably going to make the wolf attack anyone Pratt has ever talked to and .. and... and...
If he hadn't been in Hadriel for a full year, he might have just stood there and waited for orders, reverted back to the loyal dog he was. But instead he turns and runs. As far away as he can get.
The distance won't save him, he knows that. But at least maybe he can warn someone. Who? He's not sure. Someone. Anyone. He nearly runs right into Ben, confused wolf hot on his heels.]
He's here. He's here he's here. We need to get away. Hide. We need to...
[Pratt sends a panicked glance over his shoulder, not immediately spotting Jacob and swallowing hard. ]
I don't know when he got here but he's here. Jacob.
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cw violence and gore
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a-adjacent. i do what i want.
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Cho Takahashi | OTA
Going up there to investigate is a horrible Idea. Like, top ten worst decisions in a lifetime levels of horrible idea. She knows that. The last time she wandered off on her own, she almost died. Literally, not figuratively, almost died. She needed rescuing, she put other people in danger, she almost died. Up there, where things are wild and dangerous and hungry, in the place where she definitely should not be.
The place with the little flashes of phosphorescence. The moving glowing lights that point to things living and adapted to the darkness. That's not what's so fascinating, though. It's that some of them are small. They're so very small. What could be that tiny and still survive with the monsters up there? How do they do it? More importantly, could the people who have newly made this place a temporary home use that same defense system to keep safe? It's something to think about.
It's something she can't stop thinking about.
Going up there to investigate is a horrible idea. Yet here she stands, with Marmalade's empty carrier gripped in her hand, staring at the lights.
"Going up there would be a very bad idea, right?"
Or, if a second person wants to take this prompt.She's not the only one looking up at the lights. Not the only one tracing the movements through the oppressive gloom. Cho's not usually one for offering unsolicited advice, it's always seemed kind of rude to her, but in this case, she's willing to make an exception. "It's-- not a great idea to go up there alone. If that's what you're thinking. Some of the things that glow... aren't friendly."
B
Cho has been fairly lucky, to not get caught by the clouds of fear. Not that she knows what they are. Her own fears aren't exactly the kind of thing that comes after you in the darkness. Mostly. She did pass one cloud and end up with the utter certainty that Chad had managed to end up here, that he was angry, that he was looking for her. She's ducked him safely, and not encountered him again, so maybe it was just her mind playing tricks? Which is a scary thought for her on its own. Her mind is the one thing she can count on.
Someone else is not as lucky, when it comes to their fears. They're real and solid, not nebulous feelings and shames. Cho doesn't have context, but she also doesn't need it. The look says it all. "What's wrong? Are you all right? Do you need help?" Not that she's sure what help she could offer, but she has to ask.
A
Cole speaks without announcing his presence beforehand, drawn by her curiosity and her determination to explore. It reminds him a bit of Nadezhda, and that alone was worth coming here for.
He doesn't look at her. He looks at the lights in the darkness. "Hollow, hungry, hunting... even domestic animals will remember where they came from without care. Fighting to live, to survive, will you fight them for the same?"
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((CW: Animal Cruelty))
Sure the glowing kittens and puppies are cute, or whatever. But who cares about that when there's giant mutant boar to fight? Kabal can be found running all over the agricultural level seeking them out and then pulling the swords off his back, ready for combat.
The great thing about boar is they don't back down and they'll charge when threatened, which is perfect for a guy who also runs full speed at things he wants to kill. This is the closest to fun he's had in a while - something that will put up a fight and won't run away and if he spins it the right way he's actually helping. Putting down a dangerous predator. Making Anchor a safer place.
Kabal is a hero afterall.
One boar is already dead, laying on its side eviscerated. Kabal has goaded another into chasing him and he's definitely taunting and toying with it in a way that's a little bit cruel, slicing his hook sword down its side, or taking out a leg while it runs. But eventually he shoves both swords right through its brain, ending it immediately.
"Two down, two to go." There's a whole back of these things, and Kabal is just getting started.
C: Video
[With the power off and no lights it would normally be hard to tell who's talking, but something that might not have been apparent in the harsh florescent lights of Anchor is that the eyes of Kabal's mask and his swords glow.]
Alright, someone smarter than me tell me what the hell this thing wants me to do to fix the lights? I'm tired of trying to piss by only the light on my respirator.
D
That sure is a crashed ship out there. And ships bring to mind pirates, treasure, looting. All the things that make Kabal's eyes turn into shiny dollar signs and actually get off his ass to do something that isn't fighting.
What could be out there? A bunch of gold dubloons? A palette of Hustler magazines? Food that isn't complete fucking crap?
Of course Kabal heading out there isn't altruistic in the slightest. He wants it for himself, and if someone wants any of whatever goodies he finds they're gonna have to make him an offer. Though it unfortunately looks like he won't be the only one who had the same idea.
Decision time: Honor among thieves? Or: Every man for himself?
vanya hargreeves ( ota )
ii. tremolo.
notation.
I
CT!!! Get back here.
[The man who runs up after the wolf looks haggard and out of breath. He's wearing a green deputy outfit though the pouches and holster on his belt are conspicuously empty.]
Sorry she's... Trying to adopt them all I think.
Put it down!
[The wolf whines before putting the kitten back on the ground, laying next to it and starting to lick it.]
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b: nightmare ota
He spends hours by himself, wandering, searching, feeling for something to do, to help, lost in the vastness and echoing emptiness of this place. With no one to help, he feels untethered and unsure, because he is who he is because of what he does. If he can't help, is he still Compassion? Is he a spirit still or is he sliding, like he did when he didn't have anything but Rhys' tenuous companionship.
It's a constant fear and in this place, he thought his fears were his alone, nothing to feed on them and reflect them but now he's seeing this and he-
Isn't sure.
It's not Nightmare. It's not even Fear, though it's acting like it.
And it's not Despair, though that is exactly what it pretends to be. It has no hat, no shoes, dressed in little more than rags and frayed leathers. It wears Cole's face, but hunches and shivers, looking not only starved and pale but terrified, cowed. But as it sidles closer, cold pouring off it, it looks up and its eyes blaze with pale blue light. "Look into my eyes," it whispers.
Cole is looking. Not ensnared by any spirit power. Frozen with horror.
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And today's unofficial rounds seem to be no exception. That is, until Ben sees a familiar figure. And then another of that same familiar figure, only... not. Cole is distinctive-looking and easy to recognize from a distance. It takes a little longer to realize he's not just standing with a stranger, but someone else wearing his face. Someone ragged and undressed and just - wrong Ben can't see Cole's face from this angle, but the way he's standing still and staring at this twisted version of himself, it leaves little doubt. This is his horror, mirrored back to him by those malevolent mists.
Only one thing to do, then. Ben is still a little unsettled by Cole, but that isn't going to stop him from helping. He strides over grips at Cole's shoulder, giving him a tiny shake, to jar him from his trance. ]
It isn't real. We gotta get out of here, Cole. Can you hear me?
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finn | ota
[ There's always a little danger when it comes to wildlife. This is a risk that people have to be willing to take sometimes. Finn has no issue with that.
It's actually really interesting-- he's been doing the multiverse tango for a while now, and glow in the dark animals have never made it onto the experiences list. Exploration has been on his to-do list as it stands. This is turning out to be a little extra incentive. Sure, sure, dangerous creatures, wild boars, unknown origins. But consider: he is prepared to cling to any positive experience he can get his emotional hands on, and potentially getting gored by a big mutant lizard is just the risk he's willing to take. Something is making a weird sound off in the faux-wilderness, but it doesn't sound like it's close enough to be worried about yet.
(He's keeping a tightly-strung and vigilant account of things like that, sure. Probably every single person in this group is doing the same thing, which he finds at least a little bit relieving.)
And so here Finn stands. He picks up a turtle, which obviously peaces out into its shell immediately, and that makes him snort in a very "amused in spite of himself" way. ]
Probably be a better defense if it wasn't still glowing.
[ Look, he doesn't have a lot of hands-on turtle time in his life. Zoology whomst? This the dumbest lizard he's ever seen. And that includes the 7-legged gecko he hasn't realized is sitting on his boot. ]
b. spooky scary manifestations of deep fears.
[ Finn deals with his personal demons on his own time. Well, "deals with" and "personal" are sort of up for debate. It's sort of a been there, done that thing, and all the most potent fears left are a lot more conceptual than tied to any particular entity. So that's getting left off for now.
Instead Finn is out here on "try to save people from their personal nanite fear clouds through reckless action" duty. That's right. Reckless risky actions are the only hobbies he's ever truly known, and it's time to go full blast after a month of being emotionally exhausted by existing in general.
This is fine.
Intervention comes in many forms. He might throw a can of spoiled food directly at one of these manifestations and yell something like "HEY" to try to draw its attention. He drop-kicks at least one manifestation of someone's deepest fears, but drop-kicks are reserved for entities of manageable size only.
His go-to move, though, and one he hasn't had to pull out for a long, long while, is to just full-tilt run past someone and grab their hand to pull them alongside. Sometimes running and holding hands is the best way to solve a problem! ]
Come on!
c. finn? volunteer to do something dangerous???
[ It's more likely than you think. Anyway, guess who immediately volunteers for nightmare swarm containment unit duty. It's this idiot. Finally, a basic concept of operating technology and a bottomless well of foolhardiness are going to pay off for him. He's trained his whole life for this. Well. Eh. The throwing himself at dangerous things part, at least.
It just feels like one of those things.
If it's something that he can do, and him doing it means someone else won't have to, and it also means someone with a lot more tech-savviness might be able to make some significant repairs, then by all rights he should be doing it. Simple math.
Finn does still prefer the teamwork approach, of course. This kind of thing is better at least in pairs, and larger groups are not necessarily something to complain about. He's not a fan of being or working alone. Especially when such a big chunk of the plan involves milling around in search of clouds of ominous dread.
He feels plenty enough dread on his own power. It's nice to have company. ]
See anything yet?
[ Or there's always the meeting pre-embarkation and getting introduced option, which is very valid. ]
e. wildcard.
[ For whatever doesn't fall under the filter. I was gonna do a whole separate ship-exploration prompt, but I was also like, I could just tag into people for that or something. Anyway, happy to plot out whatever, including closed starters! On plurk at
finn!!! volunteer to do something dangerous!!!!!!
Anyway.]
I think so. We've either got a spooky cloud situation up ahead, or... uh... I was trying to come up with a clever fart joke, but I don't think those actually exist, so... It's a cloud of spookiness up ahead.
[THUMBS UP! Or well. Down. Because he's upside down.]
i think it's nice that all of redshift passes around 2 brain cells like basketballs
it is beautiful.
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spooky scary manifestations of deep fears.
aziraphale | OTA
[ John Mulaney has a bit about a horse being loose in a hospital. One of the defining sentiments of this bit is that nobody knows exactly what's going to happen, least of all the horse.
Being given to anxiety and typically worked up over something by default, the Aziraphale experience is very much in the same vein.
Thing is, he was definitely on an air base. World and life-ending evil, dangerous things were actively afoot. Imminent, even. Stakes and tensions? Higher than ever. Satan? Pissed off and taking the lift up to the top floor. And Aziraphale looked at Crowley and he said "come up with something, or I'll never talk to you again," and Crowley stood up in a way that said "I've come up with something and here goes."
To find himself in a stale, quiet room playing some sort of informational video, Crowley and other involved parties nowhere in sight, up to and including the entirety of the planet Earth? Hugely upsetting. Could not recommend it any less. It feels like Crowley is very much not anywhere at all. This has never happened before. What the fuck is happening? Like what the fuck.
He may or may not be emotionally going off the rails. Catch him at any of the following stages:
- trying to miracle himself back to Earth. Or, standing in the video room and snapping his fingers about 7 times while nothing happens. He does that twice. One of the plants is non-dead in here now because he panicked and needed a quick miracle test.
- leaning against a wall or the fountain looking pale and woozy, because he put a lot of work into those attempts and it's coming with some unprecedented costs. He is probably saying something like "oh bugger all."
- 100% literally trying to argue with the automated voice asking him to disrobe for decontamination. This coat! Is 180 years old! This outfit is all he has! He doesn't want to do this, no thanks, do not collect $200. He stops himself mid-sentence in trying to locate someone In Charge to talk to and get this all sorted, because looking back over recent experience, would the third time be the charm? Probably not.
- and last but not least, staring down at his network device with palpable dismay. At some point he digs around in his pockets and puts on a pair of reading glasses, which changes nothing about his eyesight or his dismay. But like, at least he can look nifty. ]
a2. no chill we wander around like animals.
[ The anxiety never ends, but the feet keep moving. There are not really other options except to flounder forever, bereft of any modicum of his long-running routine. Aziraphale finds very quickly that he doesn't have it in him to sit still.
So this is the general, less-wordy exploration option!
Aziraphale is going to be poking around various open levels and rooms and whatnot, trying to get a feel for things. He'll be inclined to stick to agricultural levels more at first, because nature can be sorta nice? It's more familiar to him than most of the technology and all that here. Like cool, still looks like trees are trees, time to eat a random fruit. The lounge with the rude tequila sunrise robo-bartender? Primo spot. Eh. Well. A spot.
Eventually he does figure out there's a library, and that's kind of the full story on that, because Aziraphale immediately reallocates 95% of his time to sitting in it. And in the first few days of coming to sit in the library, that definitely includes looking very much like he might cry. I'm sorry. He's having a really rough time right now and there are books. ]
a3. some kind of 'all creatures' pun.
[ He's not necessarily a fan of the journeying into the darkness angle of this endeavor. And yet, not at all surprised by how quickly it comes to that.
Aziraphale winds up venturing out to investigate, eventually. Cool thing about being abruptly untethered from everything familiar, your only actual friend, and general faith in the very root of your sense of driving purpose for existing, for-- oh, gosh, the second time in the span of a week? There are no cool things about it. But he hears that there are animals and they're unusual at that, and he's always on the hunt for a possibly pleasant distraction. So. He shows up once in a while.
There's genuine endearment (muted by his usual standards, meaning readily apparent and poorly concealed in these trying times) in his expression when he looks down to find any animal that wants to hang in his vicinity. It happens with some regularity. Never a big gaggle or flock or crowd, but a new friend or two as he primly goes about his business. The business is hanging out with animals. With all the sort of tunnel vision focus of a person for whom being eaten or mangled by big dangerous non-sentient creatures has never once been an active thought-slash-concern.
He is, at current, holding a ferret at arm's length to keep it from going after his bowtie. ]
Best not to get too attached, I'm afraid. Go on, you- you- little rapscallion. [ Haha take that loser ferret, you live on the ground now. ] You might still be able to find yourself a... lovely irradiated fish somewhere. If that's what you eat. You must eat something. Whatever it is you like best. Really now, I must insist--
[ Haha take that loser angel, the ferret lives on your sleeve again. You fool. The epic battle continues. It feels rude to punish them or send them off for being friendly. Friendly is good! A+ animals, great work, love the aesthetic. Still, though.
There are also more chill animal hangs. Throw a dart at a glowing animal dartboard, come play in the petting zoo. We got ducks. Big snakes. That thing that might be a weird dog? Insects that shouldn't be so big. Snails! Aziraphale finds the snails especially delightful. ]
b1. actually, fuck this.
[ Gotta get on the manifestation of fears game at least once per character-playing experience, frankly. To say Aziraphale is caught off-guard when it happens to him is a huge understatement. His brain goes in for the full backflip. He's minding his own business, trying to- to boldly explore and keep repressing his problems like he has every day of his life, when from the ether appears an archangel. He claps his hands in a real office team manager trying to hype up the gang way, one time. And he goes, "Aziraphale! How do you like the place?"
This is not ideal by any means. It's less that Gabriel himself, the individual, is Aziraphale's deepest fear personified, and more everything that's sort of... tied to him and Heaven and the whole bureaucracy of it, and maybe the fact that Aziraphale directly contributed to stalling a prophecied holy war to end all wars, and pretty much everything from the past several years to millennia in general. Gabriel's a good poster boy.
Aziraphale pops his hands behind his back, all the better to keep from fidgeting or shifting on his feet. He puts on the polite smile of someone who is clearly already desperate to not be having this encounter. He did not go full chaotic feral and nearly shoot an 11-year-old with a gun that could fire bricks so he could have this encounter. He does not care for the implications that being here is... deliberate. That might be the actual deep-seated terror frothing up here.
Something doesn't feel right. There's a difference between an actual angel and a fancy fear cloud. A lot of things haven't been feeling right in this place, though. Sometimes he doesn't know until he knows. So Aziraphale says: ]
It's always a pleasure, Gabriel. To what do I owe the, ah. The honor.
[ "Let's cut the crap. We both know what you did to land yourself here." The continued geniality is spot-on, though. Gotta give him that. "You didn't really think the two of you were gonna get away with it, right? Come on." ]
Well, I rather thought that the greater good-
[ And then Aziraphale does just sort of get punched in the face. He's on the ground to think about his life.
It's the first thing that's very definitively Off about this, because Gabriel doesn't get his hands dirty, personally. Pretty much ever. Aziraphale.exe has stopped processing for a few seconds. He's gotta consider his options, which he thinks mostly involve running.
Typical. He hates running.
On the other hand, maybe at some point he'll be able to hit a fake Gabriel with a folding chair or something, and that could be.......... terrible. Obviously. Just heinous. Goodness, he'd sure hate that and wouldn't do it out of anything but necessity. ]
b2. everybody gets one.
[ There are two distinct nightmare swarm flavors. Flavor one is what the narration would like to call Operation: Guardian Angel. So it will be doing that. That's the name. It's about as straightforward as it sounds. Aziraphale scrapes together enough dignity or functionality or whatever to consider that right, there are still people here, and he is still an angel who can and should do good things to protect and help said people, and that that means actually going and doing... that...
Helping is a core tenet of existence. No matter what else is complicated or lost, he does have angelic business to fall back on. Two birds with one stone, really. He gets a free lifeline and maybe things won't be so miserable for the others here. This is the exact brand of impulse that his brain cell has been inclined towards for 6000 years.
So. You ran into a nightmare nanite cloud that manifested into a terrible fear and it's chasing you down dark corridors, trying to kill you. The near misses are getting nearer. Close calls, closer. The mood more dire.
Isn't it convenient, miraculous even, that as someone is on the run, they get pulled flush against a wall or into a door off to the side by this random dude, and that there's a lighting fixture overhead that creates sort of an impressively crisp-lined barrier. It could look like any other ceiling-embedded light in the city. It could be really weird and anachronistic, because Aziraphale is still really fond of the 1800s and early 1900s. It might be just a tad too bright at the source to make out what it's coming from completely.
If and/or when the latest Monstrosity dissipates back into nothingness, Aziraphale has a legitimately relieved sigh to heave for each individual instance. He's just glad it's still working. Holy shit. ]
Lucky this was here. I'd hate to think what might have happened otherwise. It's been dreadful.
[ The later it is in the day, the more outright tired he starts to look. Miracles are turning into a whole Thing suddenly? But he can't just not do the thing. People need help. He's supposed to be the good guy, etc etc etc. Live fast, tire out, bad bitches do it well. ]
A2
But he is in the library a fair amount himself, since he is in the process of fixing up the little offshoot room with all the bookshelves, cataloguing and reshelving the books that are still readable, doing what first aid he can on the ones that have been water damaged or burned. So he has multiple opportunities to notice that this dude doesn't seem to be enjoying his peace and quiet.
The third time Ben runs into him there, though, he looks so sad and miserable that even Ben can't just let this go on. He sets down the in-progress catalogue and comes over, pulling a chair up in front of Aziraphale and sitting in it, leaning forward, concern clear on his face. ]
Listen... are you okay, buddy? 'Cause you seem kinda not okay.
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Julie Grigio | Open
b. nightmare swarm
nightmare swarm
She doesn't see this swarm form the husk-like creature. She doesn't have to.
She sees the blonde girl backing away from something, sees the husk, and the only hesitation is for her gun which she doesn't have. Biotics it is, then. ]
Come back straight towards me.
[ It's quietly, calmly said: the reason for the instruction comes clear a second later as Shepard throws a ball of mass effect energy directly at the husk with nearly hurricane force. ]
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bright spots!
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sorry for the delay!
ssssssame
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a cool dad | ota (plus one closed prompt!)
So. Jeff's stuck in a tree.
To be a little more specific: he's stuck in a tree, with a glowing puppy cradled in his arms and a small pack of Day-Glo abominations pacing around the trunk, waiting for their tasty dinner to drop down. The things look like the goddamn love children of a wild boar and a crocodile, and judging by the way they're snorting and salivating, they're fucking hungry.
They also have a talent for ramming head-first into the tree, sending insistent tremors that resonate all the way to the top. Jeff clutches the puppy harder, closer to his chest, as it whimpers and tries to bury its lumescent little face into the crook of his arm.
"It's okay, little guy," he shushes, like the dog can understand him. "We'll get out of this. There's nothing we can't handle with... uh... with optimism and a can-do attitude!"
Maybe he's trying to convince himself more than the dog. Is it working? No, not really. But what else is he gonna do? Fight a pack of boar-o-diles? He's not a hunter, man! Or even a zookeeper! Jeff's only got two moves in a life-or-death situation: use his words, or run. And since the creatures don't seem particularly open to his words…
After a while, Jeff cranes his neck, trying to get a look down to see how many creatures are still down there, waiting for him and the puppy. He manages to count to four before one rams its head into the tree trunk, shaking it enough that he nearly loses both his balance and his hold on the puppy.
What follows is a very dignified yelp, and an equally dignified: "FUCK ME!" He gulps, tries to steady his breathing, then calls out: "Anybody out there? I could use a hand!"
A beat.
"Please?"
II. NIGHTMARES: Monster Mash
It probably comes as no surprise that Jeff's a fearful person. Anybody who saw the anxiety explosion that was his first (and so far: only) transmission to Anchor could pick up on that. Jeff's nervous, high-strung, out of his element, a total civilian, a suburbanite fish out of water. The nightmare swarms ought to have a lot to work with when he's around.
At first, they scratch the surface, pulling at that nebulous, ever-present anxiety and forming it into something solid. Well. Solid-ish. It's a twisted ghoul that can't quite settle on one face, or which way its joints should move, or how many limbs it ought to have, but it's solid enough to tear at his clothes and claw at anything blocking its path. And the way it howls and keens... It's at once familiar-- intimately fucking familiar, like he's known it all his life-- and so utterly inhuman that the first time he hears it, he can't do anything but go into a panic and run.
It's a good thing Jeff's fast. When he suddenly comes racing into the room (pick a room, any room), slamming the door behind him, it's almost like he's been running from nothing. Either the monster's stopped chasing him, or it's just taking its sweet time catching up. Regardless, Jeff's just going to hold his body against the door as he looks to see if it's got a lock or anything. It's only when he glances up that he realizes he's not alone here. For a moment, he's got a total deer-in-headlights look on his face-- please don't be a monster out to kill him-- before he forces a nervous, slightly manic smile.
"Oh. Hi! Sorry to barge in here, it's just-- I. Uh. I..." Was being chased by a manifestation of his extreme anxiety? "--thought I saw a space rat outside. It's probably nothing, I'm sure everything's fine!"
EVERYTHING'S FINE.
Just ignore the scratching at the door.
III. NIGHTMARES: Personal Demons [warning: addiction]
Sometimes, the nightmare cloud manages to dig a little deeper. It finds his old wounds, the root of all the fear and anxiety, and pulls them to the surface. It's a monster that wears his face, but younger, brighter, sharper. He's twenty again, and his eyes are like stars. Jeff can't run; all he can do is stare at his own face as a sick feeling squeezes his heart and twists at his stomach.
Is it narcissism or just total self loathing?
"Look at you. No matter how long you run, no matter how deep you try to bury me... You're still me."
He draws in a sharp breath, pulling his gaze away from that face. That twisted funhouse mirror version of him seems so healthy and beautiful-- vibrant, at its peak-- until Jeff blinks and notices the rot spreading from the track marks on its arms. He can't help but look at his own arms, just in case, half-expecting to see the same infection.
"You'll always be me."
No matter how sick he feels, it's almost a comfort when the ghost of his past puts its arms around him, embracing him, pulling him down to kneel with it on the ground. He wants to scream or cry or shout for help, anything, but Jeff can't find his voice. He can barely find his breath as he looks into his own eyes. There's hands on his throat. He realizes that belatedly, feeling those fingers constrict as he tries to breathe, as his own voice soothingly, sweetly shushes his rising panic.
"C'mon, rockstar. Sing us a song."
Jeff might need some assistance here before he gets choked to death by his own shitty past.
IV. WILDCARD: Catch-All
[ Just a catch-all for anything taking place before or during the event log! For all your gen or day-in-the-life needs. ]
II
Little else might get Diego into action like unexpected visitors. Every muscle in his body coils and tenses, ready to act. He gets to his feet, fingers curling easily around one of the knives that he always keeps on his person and before Jeff will see Diego, he'll see that knife fly right toward him, hitting the wall with a solid thunk!, just an inch or two to the left of his ear. "Who the fuck is in my house?" He snaps, finally emerging and finding--
"Aren't you the flip flop guy?" He squints, somehow even more confused with both the man standing here, and the words pouring out of his mouth. Sure, it's... probably the ghost things that keep chasing people that led him here, right, but... "A space rat?" He echoes, pulling a face at those words.
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I.
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III; [muffled shrek 2 cover of 'i need a hero' in bg]
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Matchmaker App cont.
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Kieran Duffy | Open
[It could be that your character has already met Kieran within the first couple of days of entry. It could be that this is their first time coming across the hapless cowboy. Regardless, it’s going to be a bumpy ride—because that’s how these things usually wind up.]
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[A]
[Kieran Duffy doesn’t rest much, but when he does, he prefers laying down under an open sky with a chorus of frogs and crickets lulling him to sleep. It’s why, even though there’s a dormitory out there with his name on it, he prefers sleeping in the rafters of one of the barns. Dilapidation aside, it’s as close to ‘home’ as he’ll get—in that it’s not a cold room with artificial lights and gadgets that he can’t even begin to explore.]
[But he can’t sleep tonight. Not with the way Branwen is scraping the barn floor with a tiny hoof and whinnying softly, and he’s pretty sure it has to do with those ethereal splotches of light outside. So, Kieran climbs down as quietly as he can and runs a hand down Branwen’s velvety nose.]
I’ll go check what’s there, alright? Just shhh…
[His confident energy (and this is one of the few times he actually has confident energy) is enough to put Branwen’s nerves at bay. The now miniature horse is silent in his stall as Kieran sneaks out through the large doorway and ‘outside’. He has his hand on his revolver as he sneaks closer to one of the light sources. It’s more of a gesture meant to calm his own nerves—he has absolutely no idea what to expect or how dangerous it’ll be, and he’s pretty sure he’s not going to like the answer.]
[Still, he manages to keep his breathing quiet and his footfalls dull and—]
[…Huh.]
[Kieran Duffy doesn’t know much, but he knows horses. Everything about the animal in front of him says ‘Hey, I’m a horse’, but the way it’s glowing in the darkness points to otherwise.]
…Well, I’ll be damned.
[He rises up to nearly his height—slooooowly—and well within the horse’s view, his arms out in a pacifying gesture as the horse eyes him, gently stamping its hooves.]
Heeeyyyy, buddy… wooaaaaahhhh….
[Maybe your character is taking a nighttime stroll along one of the agricultural levels and comes across this scene. Maybe they’re also trying to catch this funky horse. Maybe they’re just lost and have an incurable case of the ‘GOLLY THIS SURE IS WEIRD LET’S CHECK IT OUT’s. Either way, feel free to jump in!]
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[B]
[WARNING FOR POTENTIAL RDR2 SPOILERS.]
[Although not a survivalist by trade (and barely by experience), Kieran understands the importance of exploring your surroundings and learning about the land. So that’s what he’s committed himself to, today: checking out Anchor and absorbing as much as possible about its layout. That includes some of the darker areas—areas that he’s certain will come with bumps and scrapes that’ll all but make him jump out of his skin.]
[What he doesn’t expect, though, are clouds of what he suspects to be smoke wafting around, almost as if they were sentient; purposeful in their movements. The idea alone is enough to keep Kieran on his toes as he continues exploring, every sense on edge, and actually seeing it in action keeps him alert.]
[Except he was always a klutz and was never one for decent spatial recognition.]
[As Kieran’s gaze focuses on one of the clouds, he forgets to pay attention to the clutter around him. Sure enough, it’s only a matter of seconds before his boot hits some stray debris and the rest of his body slams to the ground.]
[He swears loudly amidst the THUD that is six-foot-three and maybe a hundred and seventy pounds of clumsy cowboy suddenly meeting a hard surface. Sprawled on the ground as he is, Kieran can’t see behind him, and that’s no good. He starts to climb to his feet, shaking, when he hears a voice that slithers like a snake and sends ice into his gut.]
Kieran Duffy… we’ve been lookin’ for you all over the place. We missed ya something fierce.
[He doesn't want to. He doesn’t want to and every fiber of Kieran’s being is telling him not to, but he slowly turns around, green eyes wide with fear.]
[He can see the glint of a knife.]
[He can hear the jeers of a gang of outlaws that were never his friends, but only recently became his enemies.]
[And it’s all thanks to this all-too-real image of a man who, although well into his years, is as intimidating and dangerous as someone twice his size and half his age.]
C-C-C-Colm…?!
[Kieran steps back. Once, twice, and too few times to keep Colm O’Driscoll from roughly grabbing his collar with both his hands and dragging Kieran close. The stench of cigarettes and alcohol wash over Kieran's senses. This isn't a ghost, and it isn't some kind of sick mirage.]
[For all intents and purposes, Colm's here... and he's still mighty pissed.]
Did you really think you could hide from us forever, boy?!
[It takes a bit to fight through the shock, surprise, and sheer terror coursing through Kieran's body, but the realization does finally hit that he can move. He isn't tied up. Not like last time. Not like in the agonizing days before his sudden arrival at Anchor.]
[Kieran pushes at Colm with a strangled cry, breaking his hold on him, and bolts into any direction that'll take him as far away as possible from the head O'Driscoll. He's not looking, and he's barely registering anything or anyone around him. Maybe someone will want to stop him, and maybe someone will do so unintentionally.]
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[WILDCARD]
[Have another idea? I’ll probably roll with it. Want to chat about stuff first? Get in touch over at
B
Whoa, whoa! Easy, buddy, where's the fire?
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sorry this took so long!
no worries!
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commander shepard | ota
nightmare swarm (and the medbay)
wildcard!
[WILDCARD]
So it was with a massive mental push that he managed to start walking around Anchor, taking in as much of its expanse as time allowed. He roamed its halls, drawing maps in his mind's eye illustrating which staircase led to what floor and what that floor seemed to offer. Any signs he came across meant nothing to him--he can barely tell if they're in English, and even if they are, he'll have no idea what they say, anyway.
Eventually, Kieran makes his way to Anchor's lower floors. He can't help the way his shoulders start to hunch in on themselves. The little spots of green here and there are nice and all, but they do nothing to offset the suffocation brought about by cold metal and glass. This isn't a place for someone who's used to fresh air and the shining sun. It's enough to almost make Kieran want to take back every unkind word he'd said about the southern heat and the hot soup that was swamp air in the dead of summer. Almost.
He places a hand against a wall as he walks along, both to balance himself and to keep himself oriented. His footfalls are relatively quiet with each careful step and every one of his senses are on alert.
It's when he turns a corner that he sees someone off in the distance--a woman as far as he can tell--and his breath catches. He's only met friendly folks here thus far, and he has no reason to think any different of her, but Kieran's many bumps and bruises over the years have taught him well: not everyone has your best interests at heart.
So he freezes in place, unsure of what to do, and his gut urging him to err on the side of 'get the hell out of there before she sees you'. He just can't make his legs listen, though.
And he's been standing there an awfully long time. Better to make himself known as someone who's very much not a threat than act like a weirdo.
"U-Uh hello, there!"
...All he can do is hope this will end not terribly.
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did somebody say nightmare fuel
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