Mods (
modblob) wrote in
redshiftlogs2019-08-02 02:02 am
Entry tags:
- !mod post: intro mingle,
- dragon age: cole,
- far cry 5: staci pratt,
- good omens: aziraphale,
- homestuck: aradia megido,
- hunger games: finnick odair,
- mass effect: commander rufina shepard,
- mcu: peter parker,
- mortal kombat: kabal,
- original: cameron waltz,
- original: cho takahashi,
- original: jeff calhoun,
- poison: poison,
- red dead redemption: kieran duffy,
- star wars: finn,
- umbrella academy: ben hargreeves,
- umbrella academy: diego hargreeves,
- umbrella academy: eudora patch,
- umbrella academy: klaus hargreeves,
- umbrella academy: vanya hargreeves,
- warm bodies: julie grigio
august 2019. welcome to the void.
Who: Everyone in Anchor.
What: Second Introductory Mingle
When: The Month of August 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

The redout and accompanying power outage has been going on for over a week now - even though someone must have managed to get the generators up and running so things are a little less dismal, that doesn't mean that everything is fun and games. The generators are enough to power the essentials, like lighting, the MedBay, resident sat phones, sanitation facilities...basically just the things that make life livable instead of kicking the whole city back to the dark ages.
Sometime during the second week, though, around the end of July, residents might start to notice bright spots in the darkness, mostly around the Agricultural levels. Little bobbing blobs of bright blue or vibrant green or glowing red that move soundlessly through the night, poignantly noticeable because everything else is so dark. At first, and from a distance, they might look like your typical swamp gas fake ghost, little glowing smudges in the darkness. Could be promising...but it could be dangerous too.
If residents are brave enough to head up to the Agricultural levels in the darkness and investigate the source of the light, a mildly harrowing mission, they will find that the source of the glowing is...animals. Barely differing from the usual animals one might see in a daylight in the Agricultural levels, these animals prove to simply be nocturnal versions of the usual animals that might survive in the wild and who have made their homes in the faux forest and grasslands. And when everything else is dark, these creatures roam the night, letting off a curious and almost radioactive glow.
There are, however, a slightly wider variety of these animals, who are descendants of animals exposed heavily to radiation that mutated but did not kill them. While there are the usual deer and wild horses, foxes and monkeys, rodents and insects, there are also domestic creatures that seem to have thrived in their glow-in-the-dark forms where non-glowing ones were picked off by predators. Anyone investigating may find glowing kittens and puppies, domestic mice and rats, snakes that are open to being touched, and even a few more exotic domesticated pets like ferrets, hedgehogs, turtles and foxes. While these creatures are still wild, they are the descendants of domestic stock, and with a little effort and coddling, they might turn out to be passable pets, once they're scanned in the MedBay and found to not give off dangerous radiation.
It's not all puppies and kittens, though. Some of these seemingly predatorless glow-in-the-dark creatures are mutated, just like their regular counterparts, but to a more extensive degree. Keep a close eye out while you're trying to tame that adorable glowing purple kitten, because you might find yourself as the prey to a huge mutated lizard or spider, or maybe an oversized glowing wild warthog.
Nighttime exploring, after all, is for the brave at heart...and comes with pros and cons!
As if the mutated glow-in-the-dark creatures in the Agricultural levels aren't bad enough, there's something new in Anchor to cause problems. A couple of weeks after the generator room was opened, strange apparitions start showing up in various places around the city. At first they're nebulous clouds that gather in places where there's strong evidence of past violence - in the upper levels of the city where there's serious fire damage, near the security station, hovering outside the armory or wherever there are burns and gouges into the stone walls of the city. But as the month wears on, the clouds start to take shape, and some of those shapes might be very familiar.
Starting at around August 8th, whenever a resident passes by one of these ominous clouds, it will start to coalesce into a solid form, the particles coming together into a concrete shape - the shape of fear. Whether the particles coalesce into the shape of a monster or villain from a character's homeworld or previous game setting, the nebulous representation of their worst fear, a person or thing from their past that evokes a terrible memory of trauma, or even just a generic horrific monster that would particularly frighten that particular person, it's something that is guaranteed to terrify. Essentially, they will turn into the worst thing that your character can imagine.
And these representations of fear? They're not ghosts, they're not digital afterimages, they're not apparitions or holos. They're real, or at least they feel real, they can do real damage, and they're almost impossible to kill. The best way to survive an encounter with the nightmare swarm? Run fast. Because they're generally confined to areas where the echoes of old violence linger, and the quicker you leave those areas the better. Get into whatever light you can, get somewhere safe, and the fear creature will dissipate back into a nebulous cloud, lying in wait for the next victim.
What: Second Introductory Mingle
When: The Month of August 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. bright spots in the darkness.
The redout and accompanying power outage has been going on for over a week now - even though someone must have managed to get the generators up and running so things are a little less dismal, that doesn't mean that everything is fun and games. The generators are enough to power the essentials, like lighting, the MedBay, resident sat phones, sanitation facilities...basically just the things that make life livable instead of kicking the whole city back to the dark ages.Sometime during the second week, though, around the end of July, residents might start to notice bright spots in the darkness, mostly around the Agricultural levels. Little bobbing blobs of bright blue or vibrant green or glowing red that move soundlessly through the night, poignantly noticeable because everything else is so dark. At first, and from a distance, they might look like your typical swamp gas fake ghost, little glowing smudges in the darkness. Could be promising...but it could be dangerous too.

If residents are brave enough to head up to the Agricultural levels in the darkness and investigate the source of the light, a mildly harrowing mission, they will find that the source of the glowing is...animals. Barely differing from the usual animals one might see in a daylight in the Agricultural levels, these animals prove to simply be nocturnal versions of the usual animals that might survive in the wild and who have made their homes in the faux forest and grasslands. And when everything else is dark, these creatures roam the night, letting off a curious and almost radioactive glow.
There are, however, a slightly wider variety of these animals, who are descendants of animals exposed heavily to radiation that mutated but did not kill them. While there are the usual deer and wild horses, foxes and monkeys, rodents and insects, there are also domestic creatures that seem to have thrived in their glow-in-the-dark forms where non-glowing ones were picked off by predators. Anyone investigating may find glowing kittens and puppies, domestic mice and rats, snakes that are open to being touched, and even a few more exotic domesticated pets like ferrets, hedgehogs, turtles and foxes. While these creatures are still wild, they are the descendants of domestic stock, and with a little effort and coddling, they might turn out to be passable pets, once they're scanned in the MedBay and found to not give off dangerous radiation.
It's not all puppies and kittens, though. Some of these seemingly predatorless glow-in-the-dark creatures are mutated, just like their regular counterparts, but to a more extensive degree. Keep a close eye out while you're trying to tame that adorable glowing purple kitten, because you might find yourself as the prey to a huge mutated lizard or spider, or maybe an oversized glowing wild warthog.
Nighttime exploring, after all, is for the brave at heart...and comes with pros and cons!
b. nightmare swarm.
As if the mutated glow-in-the-dark creatures in the Agricultural levels aren't bad enough, there's something new in Anchor to cause problems. A couple of weeks after the generator room was opened, strange apparitions start showing up in various places around the city. At first they're nebulous clouds that gather in places where there's strong evidence of past violence - in the upper levels of the city where there's serious fire damage, near the security station, hovering outside the armory or wherever there are burns and gouges into the stone walls of the city. But as the month wears on, the clouds start to take shape, and some of those shapes might be very familiar.Starting at around August 8th, whenever a resident passes by one of these ominous clouds, it will start to coalesce into a solid form, the particles coming together into a concrete shape - the shape of fear. Whether the particles coalesce into the shape of a monster or villain from a character's homeworld or previous game setting, the nebulous representation of their worst fear, a person or thing from their past that evokes a terrible memory of trauma, or even just a generic horrific monster that would particularly frighten that particular person, it's something that is guaranteed to terrify. Essentially, they will turn into the worst thing that your character can imagine.
And these representations of fear? They're not ghosts, they're not digital afterimages, they're not apparitions or holos. They're real, or at least they feel real, they can do real damage, and they're almost impossible to kill. The best way to survive an encounter with the nightmare swarm? Run fast. Because they're generally confined to areas where the echoes of old violence linger, and the quicker you leave those areas the better. Get into whatever light you can, get somewhere safe, and the fear creature will dissipate back into a nebulous cloud, lying in wait for the next victim.
c. power up.
On August 2nd, the dust storm causing the redout and power outage will subside, and a stiff wind will take its place, washing away about two thirds of the red sand piled up on the dome. This fortuitous change in weather will make it possible to start work on getting the power back up. Residents will be able to exit the city through the usual channels so they can work on clearing the dust out of the various installations outside the city that transform wind and radiation and sunlight into power that keeps the city up and running. After they're cleared off, residents can start to get the power up by making repairs to the dust-damaged computer systems. Thankfully, once the power installations outside the city have been cleared off, an automated computer subroutine will boot up on some of the computer panels in the common areas of the residential quarters, with a user-friendly guide to repairing sand damage to the power system.
Mind you, the user guide assumes that residents have a lot of tools, supplies, and assistant bots that the current population doesn't really have on hand, so user-friendly or not, it's tougher than the system seems to think it is.
Thankfully, there is another option. Anyone with a particularly tech-savvy mind who's encountered the nightmare clouds might have picked up on it already, but the clouds are actually swarms of nanites. Released from the room that held the generators, these nanites were originally intended to conduct repairs on the city (there was a reason that room and those generators were so pristine!) that have been corrupted and are malfunctioning due to the ambient radiation in the city that has only increased since their creation. Anyone with even a basic knowledge of computers (and a very strong spine) could collect a sample of the clouds in one of the containment units from the labs or the R&D area, where the semi-functioning computer can be used to work out what's wrong with the nanites...and fix them.
If characters are able to work this out and deploy repairs to the various swarms around the city, those nanites might be super helpful for fixing some of the malfunctioning tech around the city. Food for thought!
Mind you, the user guide assumes that residents have a lot of tools, supplies, and assistant bots that the current population doesn't really have on hand, so user-friendly or not, it's tougher than the system seems to think it is.
Thankfully, there is another option. Anyone with a particularly tech-savvy mind who's encountered the nightmare clouds might have picked up on it already, but the clouds are actually swarms of nanites. Released from the room that held the generators, these nanites were originally intended to conduct repairs on the city (there was a reason that room and those generators were so pristine!) that have been corrupted and are malfunctioning due to the ambient radiation in the city that has only increased since their creation. Anyone with even a basic knowledge of computers (and a very strong spine) could collect a sample of the clouds in one of the containment units from the labs or the R&D area, where the semi-functioning computer can be used to work out what's wrong with the nanites...and fix them.If characters are able to work this out and deploy repairs to the various swarms around the city, those nanites might be super helpful for fixing some of the malfunctioning tech around the city. Food for thought!
d. the wreckage in the wasteland.
Once the emergency situation with the power is sorted out, residents might become a little curious about what caused all the trouble in the first place. The dust storm was, after all, initiated by a loud crash landing outside the city. With the dust storm abated and the windows in the Observation Area cleared off, residents will be able to see the wreckage of a spacecraft crashed into the ground, several miles out from the city. Far enough away to make it impossible to see any identifying marks, but close enough to be a tantalizing mystery for anyone so inclined.
Adventurous souls will be able to suit up and trek their way out to the site of the crash in the battery Jeeps to see what's going on, risking the rough ever-changing terrain and the possibility of a red shift, to see what might be salvageable from the crashed ship, or just in pursuit of knowledge. Once those characters approach, they will find the hulk of a badly-damaged spacecraft, about as big as a medium-sized cruise ship. The hull is badly burned, with tears in the metal, and it will be obvious to anyone who's got any experience with space travel (or even anyone who's watched enough sci-fi movies) to see that the ship didn't do well on its slow fall through the atmosphere. The metal is melted and punctured, anything that might have extended away from the hull has been burned off and lies in tatters, and the sand around the crash site is littered with metal and plastic debris.

But the one thing that's still possible to tell from the wreckage? It probably came from Anchor.
The ship is pieced together from salvaged materials, the tech will be familiar to anyone who's been in the colony for more than a couple days, and there's even a few corpses of very familiar bots lying in the sand. Approaching a large tear in the side of the hull will reveal a way inside the husk of a ship, giving access to the ship's small crew quarters section. If explorers choose to proceed inside, they'll be able to dig through what few personal items remain and find personal tablet computers and sat phones with their hard drives corrupted but possibly salvageable with the right skillset and the right technology repaired back in Anchor. They will also be able to find a way down further into the ship, though it's dark and clouded with sand and...well, quite menacing.
Because it isn't just the darkness and the danger of the red shift coming while you're trapped down there, or the danger of the ship's hull cracking with the weight of the sand piled up on its shell from the dust storm...but looking into the darkness, there's a flickering bluish glow. Digital and glitchy, it flickers from wall to wall, with the faintest impression of a human form. A face. A hand. The movement of hair or clothing. And then there's the echoing sounds - soft laughter, snippets of childrens' rhymes, unintelligible whispers or mumbles.
Well. Enter at your own risk.
Adventurous souls will be able to suit up and trek their way out to the site of the crash in the battery Jeeps to see what's going on, risking the rough ever-changing terrain and the possibility of a red shift, to see what might be salvageable from the crashed ship, or just in pursuit of knowledge. Once those characters approach, they will find the hulk of a badly-damaged spacecraft, about as big as a medium-sized cruise ship. The hull is badly burned, with tears in the metal, and it will be obvious to anyone who's got any experience with space travel (or even anyone who's watched enough sci-fi movies) to see that the ship didn't do well on its slow fall through the atmosphere. The metal is melted and punctured, anything that might have extended away from the hull has been burned off and lies in tatters, and the sand around the crash site is littered with metal and plastic debris.

But the one thing that's still possible to tell from the wreckage? It probably came from Anchor.
The ship is pieced together from salvaged materials, the tech will be familiar to anyone who's been in the colony for more than a couple days, and there's even a few corpses of very familiar bots lying in the sand. Approaching a large tear in the side of the hull will reveal a way inside the husk of a ship, giving access to the ship's small crew quarters section. If explorers choose to proceed inside, they'll be able to dig through what few personal items remain and find personal tablet computers and sat phones with their hard drives corrupted but possibly salvageable with the right skillset and the right technology repaired back in Anchor. They will also be able to find a way down further into the ship, though it's dark and clouded with sand and...well, quite menacing.
Because it isn't just the darkness and the danger of the red shift coming while you're trapped down there, or the danger of the ship's hull cracking with the weight of the sand piled up on its shell from the dust storm...but looking into the darkness, there's a flickering bluish glow. Digital and glitchy, it flickers from wall to wall, with the faintest impression of a human form. A face. A hand. The movement of hair or clothing. And then there's the echoing sounds - soft laughter, snippets of childrens' rhymes, unintelligible whispers or mumbles.
Well. Enter at your own risk.
ooc: exploration info.
As you can probably tell, this final prompt is kind of a doozy! While the first level of the ship is available for anyone to explore with the information provided in the prompt, going further into the ship will require mod guidance, via an NPC.
Any questions can be asked in the mod questions thread below, and if your characters have progressed to the point of wanting to explore deeper in the ship, please hit up the NPC request thread with a link to where the NPC should tag in.
Have fun guys!
Any questions can be asked in the mod questions thread below, and if your characters have progressed to the point of wanting to explore deeper in the ship, please hit up the NPC request thread with a link to where the NPC should tag in.
Have fun guys!

Peter Parker | Open
When Peter's not scrambling around trying to make sure the generators are doing their jobs (they are, calm the fuck down Peter), he spends the majority of his time bored out of his goddamn mind because there is fuckall to do when it's pitch black everywhere. It's less a matter of bravery and more a matter of just needing something to do when he decides to go scope out the glowy blobs bouncing around on the Agricultural levels. The first thing he actually spots in the area is a gigantic fuckoff spider though, and he decides "nah. Naaaaaah". Just because he is very much spider-themed doesn't mean he wants to deal with this shit today.
He manages to evade turbo-spider detection while he makes his way out of this forested area, up until he feels something sharp and pointy trying to climb up his pant leg. Okay, so maybe he panics a little, maybe he leaps back in surprise and fires his webshooter at whatever was on his leg. Maybe he even yelps. He's thinking spiders; he'd just found a bigass spider, there were webs that weren't his stretching between a few trees, it wasn't too far of a stretch. What he sees tangled up in his web isn't a spider though, it's an adorable little kitten that is glowing blue and making the saddest noise any kitten has ever made in the entire history of kittens.
Peter made a kitten sad and now he feels like the world's biggest asshole, oh no. Turns out sad kitten noises are also very good at attracting giant mutated spiders, which also sucks. Not wanting himself or his new kitten friend to get eaten by bigass spides, Peter scoops the kitten up and turns to run the fuck out of there, only to charge face first into a giant spider web. He can probably break out just fine on his own, but he is momentarily stunned by this ridiculous irony.
"Oh, come on!"
The kitten agrees that this is bullshit.
A couple hours later, after the spiders and the bullshit, he can be found in the MedBay nursing a few spider bites and carefully picking dissolving webbing out of the kitten's fur. And also he's covered in webs and just. Man what a stupid day. But at least there's a kitten?
Too Spooky: (heads up for some fucked up Infinity Wars flavored body horror shit <3)
So far he'd just dismissed these weird clouds as an inconvenience, something that he'd look into in more depth later. Like, after the lights all come back on, and making sure the generators can get them to that point. He's on his way to check up on said generators when he comes across one of those weird cloudy spots, which he proceeds to just roll right on past it since they hadn't really done anything up until this point. It isn't until he realizes that the clouds are moving that he stops to investigate. Cool, more wacky new tricks that this place is gonna play on them. At this point Peter's ready to just roll his eyes at the latest inconvenience and add it to his list of shit to fix later, but he doesn't quite make it to that point before the cloud starts pulling it's shenanigans.
It doesn't take the form of anything threatening. No monsters, no killer robots, no giant purple aliens with magic space rocks. It's just a lady. A lady that Peter immediately recognizes as his Aunt May. What a twist!
Were he in the right frame of mind, he'd have realized immediately that this is bullshit in several ways. New arrivals don't just manifest in the middle of the goddamn hallway, for one. Unfortunately, he can't make himself logic his way through this one just yet, especially not after she reaches for him. Part of him wants desperately for this to be real, another part hopes to shit that it isn't. While his brain is busy fist fighting itself over whether or not he should trust this, instinct takes over and he reaches back for her. She feels real. He's hugging his aunt for the first time in a year, and there's a hundred different things that he wants to say to her that he can't manage to form into words just yet, but that's fine, he's got time.
Except that he doesn't, because a moment later, May's gone. She doesn't just vanish in an instant, though. Nah, she straight up disintegrates, crumbles into ash in Peter's arms and blows away. Somehow. There's no wind in here, the nanites are just trying to be dramatic.
He doesn't have a chance to wrap his brain around what just happened, since no more than a couple seconds later, a few more human forms manifest from the spooky cloud. His best friend Ned, their friend MJ, a few other kids he knew from school. They all appear in the same way that May had, they all reach for him before they crumble into ash and dust. Before long, there are dozens of people manifesting in the same way. Other people from home, people he met in Hadriel and in Anchor all forming, reaching for him, grabbing his arms while they fall apart before his eyes. Maybe it's just his mind playing even more tricks on him on top of what's already happening, all those months of repressing his fears and traumas coming to a head, but he could swear to God that he feels himself beginning to crumble away again, too.
He isn't, but he's well past the point of being able to apply rational thought to this situation. Panic sets in, and he yanks himself out of grasp of the dust buddies. It's one of those fight or flight situations, and seeing as this isn't exactly a situation he can throw a punch at, he turns to run.
And then slams right into someone else, someone who isn't a crumbling terror-vision. What's up.
NANITES!!!!
While it would be so much easier to just distract himself with diving into fixing the dust-damaged computer systems, Peter is still feeling personally attacked by the cloud bullshit. He needs to find out how it happened and why, if only for his own peace of mind, which unfortunately meant going back out there with a containment unit to try to collect a sample.
Admittedly, he isn't feeling particularly brave when it comes to actually doing the sample collecting, so in an effort to keep himself as far away from the cloud as he can, he's rigged up a complicated sample gathering scheme which involves suspending the containment unit from the ceiling with webs, and lots of other webs rigged up in some sort of pulley system. It's a fucking nightmare in this hallway, okay. He doesn't want to get caught up in the cloud again, don't judge.
Wreckage quest: TEXT, Un: Spides
Who else wants to do something really stupid and dangerous and go check out that crashed ship outside? Because I am so going.
Probably need a driver though. I mean I guess I don't need a licence in space but the last time I drove a car it didn't end too well for the car. We need space Uber.
too spooky
He only catches the tail end of it - sees a cluster of people, only one of whom he recognizes. Peter, aka Spiderkid. They'd run into one another a few times since their adventure in the library, and Ben likes the guy. So, naturally, he heads over, to say hello. Only to stop dead in his tracks a few feet away when those people around Peter dissolve into ash and blow away into thin air. Ben's adrenaline spikes but he stays rooted to the spot, looking around for some cause - some kind of vaporizing gun?
Then, just as he is scanning the surroundings for whoever has clearly attacked these people, Ben staggers when something hits his chest. Or, rather, someone. It's Peter, running away from what he'd just seen. Ben doesn't hesitate; he grasps Peter by the shoulders and looks him up and down. He is solid, no sign of crumbling. But just because he's safe now doesn't mean he will continue to be: ]
Peter?! What's going on?
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But he doesn't. He's still there, still solid and likely very very confused. Sucks for Ben, but having another living, breathing, not-disintegrating person around gives Peter something to focus on. Okay, Ben's fine, neither of them are getting all dusty. Something else is going on, something he can figure out, he just needs to focus.
He's still hanging out on the wall, his face looking pale in that you look like you've just seen a ghost way, but Peter's able to at least get himself to stop freaking out and start trying to piece this shit together.]
Please tell me I'm talking to a real person right now.
[He'll answer Ben's question in a minute, after he's worked the last bit of panic out of his system.]
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Something had has Peter pale and wide-eyed and breathing like he's never been more scared. At once, Ben feels a rush of fear, himself, and of protectiveness, too. But how could he fight whatever had hurt those people? It wasn't something physical, a person he could rip in half... ]
Yeah, I'm real, it's me, Ben, were they not?!
[ He gives a small jerk of his head to where the people had turned to ash - at least reassuring Peter that he had seen them, too. Not a hallucination of any kind or flashback. Ben narrows his eyes when he notices there is no trace of ash on the ground. Not even a speck. Surely there would be some, even just a little, if those people really had crumbled. People are bigger than people tend to think. There was a lot of material to leave something behind, when they were undone, whatever the method.
Then, because he doesn't understand the situation and it seems worth it to reassure just in case, he says: ]
I'm not gonna hurt you.
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[His eyes shift from Ben back to the crumbly horror show. As much as he doesn't want to watch what's happening, he needs to know for sure if it's real or not. The only way to find out is to study it, and after staring for a few seconds he decides that no, this in fact is not real. Or at least it's not actual people that he's seeing turning to ash. The lighting in here absolutely sucks, but as far as he can tell, the crumbly ashy bits are actually swirling back in with the cloud. If these were really people getting dusted, that shit would be building up on the floor. Peter calls shenanigans.
He's still very much on edge, but he's calmed himself down enough to at least think rationally. He lets himself drop from the wall, eyes still on the spookyness while he makes his way back over to Ben, grabbing him by the arm and starting to pull him away. Just because he's pretty sure that it's not real doesn't mean he wants to stick around here any longer than he needs to.]
No, it's- it's not real. We gotta go.
[Well, he has to go. This all may have been fake, but he's still super rattled by the whole thing. He just wants to be anywhere but here, preferably somewhere with a little light.]
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wiggly throw down... incredible...
sometimes i just say things
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TEXT; un; poison
Are you coming?
TEXT
So just out of curiosity, how much driving experience do you have?
[If tea bags are crazy where she's from, how common are cars??]
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I'll figure it out. How hard can it be?
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okay that's
we can work with that
probably
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wreckage quest
Finding the motivation is hard, though. Luckily, there's Peter.
Pick a vehicle and grab us some radiation suits. I'll meet you in the garage.
She knows better than to think she's going to stop Peter from doing anything that he sets his mind to doing. She's not going to let him go alone, though.
[[OOC: Feel free to have Peter already be gone, if you want. Once Patch gets down there, it'll be her excuse to just take a vehicle on her own and do something dumb.]]
Re: wreckage quest
If there's one thing Peter's good for, it's motivating people to get off their butts. That motivation may just be stopping Peter from doing a dumb thing, but it still totally counts.
Already looking at some radiation suits, I wanna make sure I don't grab any with leaks.
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Patch is jogging down to the garage, eager to burn off some energy, especially eager for Peter's first attempt at driving to not be out in the desert entirely on his own in one of these hulking things that seem to each have at least one major problem. She's almost there when she sees his text, and so doesn't bother answering on the device, which is bulky and a little awkward.
"No leaks, good plan. Dying sucks."
Oh, look at that, almost glib, right there.
"So, you pick a truck yet? Cause I'm thinking, the bigger the tread, the better." She points to one of the trucks with some seriously beefy off-roading tires, the kind you need to plant at least one foot on to be able to get through the door of the cab. "And I happen to have already been under the hood of that one."
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"I would like to avoid the whole dying thing, yeah. But uh, yeah. These suits are good, sounds like you've already got the truck covered. I think we're good to go."
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Nanites
He glances around for the culprit and frowns, canting his head a little to one side as he finally looks up to find someone chilling on the ceiling. "What the hell?"
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"...So, I know this looks weird, but it's-- it's not."
That's real convincing, Peter. Good job.
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"Uh, this," he makes a sweeping gesture with his arm, "is a crap-ton of synthetic spider webs. Because I've lost control of my life, but also because I'm trying to catch some of that cloudy junk in that containment unit up there, but I don't want to like physically go over there. So I'm gonna. Swing it over on some webs.
"...it was a less complicated plan in my head, okay?"
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n a n i t e s
So, okay, compared to that, random nightmare-fuel is just peachy. Memories aren't melding.
But still.
It's pissing her off.
Which is probably why she isn't at her most gracious when, while on a run around Anchor, she runs into this hallway and-
Well, she doesn't actually run into the pulley system. She slides into a crouch, automatically pulling up her tech-armour and reaching for a weapon. Which she doesn't have. So the glowing, holographic armour will have to do, but that gives her enough time to assess what it is she's run into. But just in-case, her left arm is glowing blue with readying biotics.
"What," says Shepard, "the hell."
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"H-hi, sorry, these are, uh. These are mine. I-I mean, they're not real, that would... that would be weird."
As if it isn't weird anyway.
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Okay. It's not her first thought. Her first thought is tied up in threat-assessment and a sharper analysis of the situation and all of that. But then she thinks about the youth of so many of the people here. It's...
Concerning.
She gets up to her feet, the biotic-blue fading away. The armour stays up because, no, she doesn't trust everything about this, and honestly with the swarms, its easier to have it up until it fades away.
"Found the town Halloween supplies, did ya?"
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"Nah, brought 'em with me. S-sorry about the mess, these'll dissolve in a couple of hours. You probably don't wanna go down this hall right now anyway, there's one of those uh, cloudy spots up ahead."
He turns his attention back to his webs for a moment, double checking his like, web calculations and the containment unit he has suspended in them.
"...Maybe this was overkill. Eh."
SHRUG, too late now.
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bright spots
"...Oh. I can--" She's about to say that she can come back later, but no, she really shouldn't put this off. Hedgehogs are small and surprisingly fragile and she already feels just about as bad as she can feel that the one currently snuffling around in her hands is injured. "I'll just-- I won't get in your way." The space is big enough. She starts heading for one of the empty exam tables. She wants to ask what the heck happened to him, but refrains. It's difficult. Curiosity is never an easy thing to ignore.
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"Oh, hey! I haven't seen you for a while, how've you been?" He scoops his little fuzzy buddy up, brushes the webs off the table, and motions for Cho to come over. C'moooon let's fix tiny animals together.
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Peter's webs dissolve after a couple hours, so the ones he'd webbed the kitten up with are at least coming out of it's fur easily. Peter'd run face first into an actual spider web though, so he's looking like something out of a haunted house. He can deal with that later.
"My arm? Oh! Yeah, no, my arm's fine." He even rolls his sleeve up to show her. All of those nasty raptor puncture wounds are completely healed up, and for the most part didn't even leave any scarring behind. "I did get bit on the shoulder by a huge spider up where I found this little guy, though. That kinda stings, but eh."
It's probably not venomous or anything, right? Besides, tiny hedgehogs and kittens are way more important.
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