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Mods ([personal profile] modblob) wrote in [community profile] redshiftlogs2019-08-02 02:02 am

august 2019. welcome to the void.

Who: Everyone in Anchor.
What: Second Introductory Mingle
When: The Month of August 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.

Click here to read what characters will experience when arriving in Anchor.

a. bright spots in the darkness.

The redout and accompanying power outage has been going on for over a week now - even though someone must have managed to get the generators up and running so things are a little less dismal, that doesn't mean that everything is fun and games. The generators are enough to power the essentials, like lighting, the MedBay, resident sat phones, sanitation facilities...basically just the things that make life livable instead of kicking the whole city back to the dark ages.

Sometime during the second week, though, around the end of July, residents might start to notice bright spots in the darkness, mostly around the Agricultural levels. Little bobbing blobs of bright blue or vibrant green or glowing red that move soundlessly through the night, poignantly noticeable because everything else is so dark. At first, and from a distance, they might look like your typical swamp gas fake ghost, little glowing smudges in the darkness. Could be promising...but it could be dangerous too.

If residents are brave enough to head up to the Agricultural levels in the darkness and investigate the source of the light, a mildly harrowing mission, they will find that the source of the glowing is...animals. Barely differing from the usual animals one might see in a daylight in the Agricultural levels, these animals prove to simply be nocturnal versions of the usual animals that might survive in the wild and who have made their homes in the faux forest and grasslands. And when everything else is dark, these creatures roam the night, letting off a curious and almost radioactive glow.

There are, however, a slightly wider variety of these animals, who are descendants of animals exposed heavily to radiation that mutated but did not kill them. While there are the usual deer and wild horses, foxes and monkeys, rodents and insects, there are also domestic creatures that seem to have thrived in their glow-in-the-dark forms where non-glowing ones were picked off by predators. Anyone investigating may find glowing kittens and puppies, domestic mice and rats, snakes that are open to being touched, and even a few more exotic domesticated pets like ferrets, hedgehogs, turtles and foxes. While these creatures are still wild, they are the descendants of domestic stock, and with a little effort and coddling, they might turn out to be passable pets, once they're scanned in the MedBay and found to not give off dangerous radiation.

It's not all puppies and kittens, though. Some of these seemingly predatorless glow-in-the-dark creatures are mutated, just like their regular counterparts, but to a more extensive degree. Keep a close eye out while you're trying to tame that adorable glowing purple kitten, because you might find yourself as the prey to a huge mutated lizard or spider, or maybe an oversized glowing wild warthog.

Nighttime exploring, after all, is for the brave at heart...and comes with pros and cons!

b. nightmare swarm.

As if the mutated glow-in-the-dark creatures in the Agricultural levels aren't bad enough, there's something new in Anchor to cause problems. A couple of weeks after the generator room was opened, strange apparitions start showing up in various places around the city. At first they're nebulous clouds that gather in places where there's strong evidence of past violence - in the upper levels of the city where there's serious fire damage, near the security station, hovering outside the armory or wherever there are burns and gouges into the stone walls of the city. But as the month wears on, the clouds start to take shape, and some of those shapes might be very familiar.

Starting at around August 8th, whenever a resident passes by one of these ominous clouds, it will start to coalesce into a solid form, the particles coming together into a concrete shape - the shape of fear. Whether the particles coalesce into the shape of a monster or villain from a character's homeworld or previous game setting, the nebulous representation of their worst fear, a person or thing from their past that evokes a terrible memory of trauma, or even just a generic horrific monster that would particularly frighten that particular person, it's something that is guaranteed to terrify. Essentially, they will turn into the worst thing that your character can imagine.

And these representations of fear? They're not ghosts, they're not digital afterimages, they're not apparitions or holos. They're real, or at least they feel real, they can do real damage, and they're almost impossible to kill. The best way to survive an encounter with the nightmare swarm? Run fast. Because they're generally confined to areas where the echoes of old violence linger, and the quicker you leave those areas the better. Get into whatever light you can, get somewhere safe, and the fear creature will dissipate back into a nebulous cloud, lying in wait for the next victim.


c. power up.

On August 2nd, the dust storm causing the redout and power outage will subside, and a stiff wind will take its place, washing away about two thirds of the red sand piled up on the dome. This fortuitous change in weather will make it possible to start work on getting the power back up. Residents will be able to exit the city through the usual channels so they can work on clearing the dust out of the various installations outside the city that transform wind and radiation and sunlight into power that keeps the city up and running. After they're cleared off, residents can start to get the power up by making repairs to the dust-damaged computer systems. Thankfully, once the power installations outside the city have been cleared off, an automated computer subroutine will boot up on some of the computer panels in the common areas of the residential quarters, with a user-friendly guide to repairing sand damage to the power system.

Mind you, the user guide assumes that residents have a lot of tools, supplies, and assistant bots that the current population doesn't really have on hand, so user-friendly or not, it's tougher than the system seems to think it is.

Thankfully, there is another option. Anyone with a particularly tech-savvy mind who's encountered the nightmare clouds might have picked up on it already, but the clouds are actually swarms of nanites. Released from the room that held the generators, these nanites were originally intended to conduct repairs on the city (there was a reason that room and those generators were so pristine!) that have been corrupted and are malfunctioning due to the ambient radiation in the city that has only increased since their creation. Anyone with even a basic knowledge of computers (and a very strong spine) could collect a sample of the clouds in one of the containment units from the labs or the R&D area, where the semi-functioning computer can be used to work out what's wrong with the nanites...and fix them.

If characters are able to work this out and deploy repairs to the various swarms around the city, those nanites might be super helpful for fixing some of the malfunctioning tech around the city. Food for thought!


d. the wreckage in the wasteland.

Once the emergency situation with the power is sorted out, residents might become a little curious about what caused all the trouble in the first place. The dust storm was, after all, initiated by a loud crash landing outside the city. With the dust storm abated and the windows in the Observation Area cleared off, residents will be able to see the wreckage of a spacecraft crashed into the ground, several miles out from the city. Far enough away to make it impossible to see any identifying marks, but close enough to be a tantalizing mystery for anyone so inclined.

Adventurous souls will be able to suit up and trek their way out to the site of the crash in the battery Jeeps to see what's going on, risking the rough ever-changing terrain and the possibility of a red shift, to see what might be salvageable from the crashed ship, or just in pursuit of knowledge. Once those characters approach, they will find the hulk of a badly-damaged spacecraft, about as big as a medium-sized cruise ship. The hull is badly burned, with tears in the metal, and it will be obvious to anyone who's got any experience with space travel (or even anyone who's watched enough sci-fi movies) to see that the ship didn't do well on its slow fall through the atmosphere. The metal is melted and punctured, anything that might have extended away from the hull has been burned off and lies in tatters, and the sand around the crash site is littered with metal and plastic debris.

But the one thing that's still possible to tell from the wreckage? It probably came from Anchor.

The ship is pieced together from salvaged materials, the tech will be familiar to anyone who's been in the colony for more than a couple days, and there's even a few corpses of very familiar bots lying in the sand. Approaching a large tear in the side of the hull will reveal a way inside the husk of a ship, giving access to the ship's small crew quarters section. If explorers choose to proceed inside, they'll be able to dig through what few personal items remain and find personal tablet computers and sat phones with their hard drives corrupted but possibly salvageable with the right skillset and the right technology repaired back in Anchor. They will also be able to find a way down further into the ship, though it's dark and clouded with sand and...well, quite menacing.

Because it isn't just the darkness and the danger of the red shift coming while you're trapped down there, or the danger of the ship's hull cracking with the weight of the sand piled up on its shell from the dust storm...but looking into the darkness, there's a flickering bluish glow. Digital and glitchy, it flickers from wall to wall, with the faintest impression of a human form. A face. A hand. The movement of hair or clothing. And then there's the echoing sounds - soft laughter, snippets of childrens' rhymes, unintelligible whispers or mumbles.

Well. Enter at your own risk.


ooc: exploration info.

As you can probably tell, this final prompt is kind of a doozy! While the first level of the ship is available for anyone to explore with the information provided in the prompt, going further into the ship will require mod guidance, via an NPC.

Any questions can be asked in the mod questions thread below, and if your characters have progressed to the point of wanting to explore deeper in the ship, please hit up the NPC request thread with a link to where the NPC should tag in.

Have fun guys!

benhargreeves: (! hands folded)

[personal profile] benhargreeves 2019-08-26 07:29 pm (UTC)(link)
I try not to wonder.

[ And that's just Ben all over, isn't it? Pretend something isn't happening, for as long as he possibly can? Shut out everything unpleasant and bury himself in whatever daydream or book he could get his hands on, because confronting reality is just too painful? How many times had Vanya known him to do this; to shut down the conversations the others would start about where their powers came from, or similar. So often, when it came to things that were potentially awful, Ben just tried not to engage.

Of course, that hadn't kept him safe, in the end...

He's trying to be different, now. At least, where it matters. As nice as it would be, to just keep it a secret what he and Diego and Klaus know about what Vanya did... avoiding it would only make the problem fester. So Ben keeps on scrubbing that section of wall, saying plainly: ]


I mean back home. We're not from the same time, technically. I came here from about two days in the future, compared to you. And... some things happened in those two days and I just - I don't want you to think I'm hiding things from you, Vanya.

[ Unspoken, but heavy between them, is the implication. Others who have hidden things from Vanya. I don't want to be like Dad. I don't want to be like Leonard. ]

So- I wanted to offer to tell you. If you want to know how it all works out. That way you know it's not a secret, and- you don't feel left out. I hope.

[ He doesn't need to say, either, the particular sensitivity that Vanya has to being excluded. Ben hadn't seen it so clearly, when they were kids. Back then he'd been blinded by his own envy of her and how badly he wished he could escape that in-group. Later, though. After years had passed and he'd matured, had read her book and seen how she saw herself and all of them and life in that house... he understands more fully, now. ]
Edited 2019-08-26 19:30 (UTC)
repente: (oh my oh my oh my god)

[personal profile] repente 2019-08-26 11:38 pm (UTC)(link)
[Immediately, Vanya feels guilty. Guilty that she had to stop herself from thinking the worst, because of course Ben is just being thoughtful. He could never be like Dad. He's still Ben. He's proven that already in the short time she's been aware of his presence again.

Vanya realizes she's frozen in place as she ponders his words, holding her sponge still. She reminds herself to keep going. It was a good idea. To give her something to concentrate on, to move with her hands, as they talk.
]

Um... Yeah. I mean... Klaus told me that Allison— about Allison.

[Not accurate to call her "okay," even if she's moreso than Vanya feared. Than she believed. It's still a relief.]

I don't know if knowing ahead of time is some kind of... time travel faux pas, but it'd be better, I think. To know what you do.

[She caught what he meant there, but she doesn't want to address it. So she doesn't. She's already caught herself in that particular trap while she's been out here.

Asking if she wants to know, though, instead of outright doing it or not... Vanya is surprised to realize that she feels a little relieved. Even through the nervousness that always comes with anticipation of the unknown, there's some calm at the center. She holds onto that.
]
benhargreeves: (:( quiet)

[personal profile] benhargreeves 2019-08-27 07:27 pm (UTC)(link)
I don't think it'll do any harm. Five wasn't exactly worried about telling everyone what was going to happen in the future.

[ The truth is that Ben isn't sure what the results will be if he tells Vanya. But they're a world or a thousand away, and it's hard to imagine the result could be any worse than what had already happened. The world had literally ended. How could he screw it up any worse than that?

He looks over to her, and then back to the wall he's cleaning, even though all his attention is focused on her in the corner of his vision, and listening to her for any signs of distress. ]


If you change your mind at any point and you want me to shut up, you can just say so.

[ Part of that is sympathy for how hard some of this will be to hear, and part of it practical, too. He doesn't want her to become so upset that she loses control of her powers. It wouldn't really be her fault, if she did - she was never trained to control them - but Ben wants to prevent any more bloodshed or accidents if possible. For both their sakes. ]

So you know that Allison was alright. And I know what happened with Leonard, after that.

[ He thinks about saying that the guy had it coming, that she was completely justified... but he doesn't want to derail this whole endeavor before they get anywhere. So instead, he settles on a lack of condemning remarks and moves on: ]

You came back to the house. I wasn't there for this, but I heard about it after. Luther was the one who answered the door. He'd talked to Pogo and heard about your powers, and about- about how Dad felt about them. So... so he decided to knock you out, and he- locked you up. In that vault in the basement.

[ Ben's trying to be as factual and dispassionate as he can, to make it easier for her, but there's no hiding the way his voice gets a little strained with emotion. Just being down there. Seeing that awful, heavy door. Would he have been given a cage, if he'd been slower to control the deadly potential of his own powers? Would he have been made to forget them, as she had?

He scrubs a little harder at the wall, pushing forward. ]


Klaus and Diego and Allison all tried to get him to let you out, but you know how Luther can be. He wouldn't fucking budge. I don't know what his plan was, exactly. I don't know where Five was for all this, either. Off on his own again. But you weren't down there very long before - you broke out, somehow. And you were...

[ Ben stops scrubbing, looking over at Vanya. Seeing how she looks, now. Like the sister he'd always known. Not that pale-skinned, pale-eyed, cold version of herself. But that was in her, somewhere. Held back. The same way he held back the horrors on the other side of the portal in his stomach. There's worry in his face, and love, and a little fear. ]

Not really you. Like... you were in a fugue state or possessed or... I don't really know. But you- got out, and... started blowing up the house with your powers. Luther... says he saw you kill Pogo, and Grace was still inside when the whole place collapsed, so. She probably... didn't make it. But the rest of us got out.

[ He doesn't tell her how close a call it was. How Diego had almost been crushed under rubble. How he'd wanted to go back in to save their mother. Allison's face when Luther was explaining how they'd seen Vanya kill Pogo. He isn't trying to rub salt in any wounds.

And he hesitates, now, asks: ]


You want me to keep going? There's... more.