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redshiftlogs2020-09-03 12:32 am
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september 2020. welcome to the void.
Who: Everyone in Anchor.
What: Monthly Mingle
When: The Month of September 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

What: Monthly Mingle
When: The Month of September 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. the shuffling.
It's dark.
No, like, really dark.
Not only have the lights of the suns been extinguished, but the lights of Anchor are fading as well. It seems the skies are shifting again, and taking Anchor's solar power with them, again. The lights don't fade entirely, leaving Anchor basked in a grayish glow with shadows painting unpleasant shapes along the walls. In parts of Anchor, the emergency lights have come on, illuminating the areas around them in red.
You could be forgiven for assuming the first shadow you see moving is your imagination. But the second or third? And what's that soft moaning noise coming from some of the vents? At first, there's no answer to that question. Then they start appearing.
Zombies. It seems that the cemetery outside was occupied after all. Though not brain-eating, fast-moving zombies, they move in packs, and they're smart. The more of them in one place, the more intelligent their hunting and planning seems to be. Get cornered, and you might find yourself in pieces, in need of new limbs or, y'know, a new life...
If they get a bite in, it's not as bad as your typical zombie apocalypse, but you're in for an unpleasant ride - hallucinations of people you hate will drive you to attack anyone and anything that comes near you. Either that, or visions of people you've failed or disappointed will haunt you. These hallucinations are invisible to everyone else, and last no less than a day.
No, like, really dark.
Not only have the lights of the suns been extinguished, but the lights of Anchor are fading as well. It seems the skies are shifting again, and taking Anchor's solar power with them, again. The lights don't fade entirely, leaving Anchor basked in a grayish glow with shadows painting unpleasant shapes along the walls. In parts of Anchor, the emergency lights have come on, illuminating the areas around them in red.
You could be forgiven for assuming the first shadow you see moving is your imagination. But the second or third? And what's that soft moaning noise coming from some of the vents? At first, there's no answer to that question. Then they start appearing.
Zombies. It seems that the cemetery outside was occupied after all. Though not brain-eating, fast-moving zombies, they move in packs, and they're smart. The more of them in one place, the more intelligent their hunting and planning seems to be. Get cornered, and you might find yourself in pieces, in need of new limbs or, y'know, a new life...
If they get a bite in, it's not as bad as your typical zombie apocalypse, but you're in for an unpleasant ride - hallucinations of people you hate will drive you to attack anyone and anything that comes near you. Either that, or visions of people you've failed or disappointed will haunt you. These hallucinations are invisible to everyone else, and last no less than a day.
b. somebody to love.
Maybe the worst part of the zombie invasion, though, is that these are people you recognize. Not all of them, many of the faces of the shambling dead will be completely unfamiliar, but a lot of them are people from home. Loved ones, mortal enemies, and everyone in between. If they get close to you, their almost-familiar voices will start calling your name. Are they still in there? Is it worth finding out?
It's not just faces from home, either. The man from the welcome video shows up in zombie form frequently enough that there has to be more than one, and there's even multiple versions of Creepy Joe limping around, body unmarred by tentacles. Every now and again, pink-haired woman with a familiar voice and a long white dress will shamble out of seemingly nowhere. Endless double-faces, a city's worth of doppelgangers. Some of them seem drawn to places that were significant to them. Others wander aimlessly, making low, sad moaning sounds.
It's not just faces from home, either. The man from the welcome video shows up in zombie form frequently enough that there has to be more than one, and there's even multiple versions of Creepy Joe limping around, body unmarred by tentacles. Every now and again, pink-haired woman with a familiar voice and a long white dress will shamble out of seemingly nowhere. Endless double-faces, a city's worth of doppelgangers. Some of them seem drawn to places that were significant to them. Others wander aimlessly, making low, sad moaning sounds.
c. home sweet home.
One of the zombies has done the residents of Anchor a favor, though. It walked straight into one of the power generators and shorted it out, releasing the locks on the doors to the fancy apartments down at the base of the city, near the park.
These are multi-level condos with windows that face toward the park and gardens. Each suite has a private bathroom including a tub and shower, a miniature kitchen, and two to three bedrooms. Each one is furnished in soothing pale colors with high-quality furniture.
They're all fit to inhabit, too - if you don't mind the occasional laser scoring on the wall, or that streak of perfectly preserved dried blood. It seems even this place wasn't immune to what happened in the rest of the colony. But there's no sign of anyone being locked in, either. No bodies, no rotting smells, not even dried husks. Just colonial luxury splashed with violence. And the occasional lost zombie.
These are multi-level condos with windows that face toward the park and gardens. Each suite has a private bathroom including a tub and shower, a miniature kitchen, and two to three bedrooms. Each one is furnished in soothing pale colors with high-quality furniture.
They're all fit to inhabit, too - if you don't mind the occasional laser scoring on the wall, or that streak of perfectly preserved dried blood. It seems even this place wasn't immune to what happened in the rest of the colony. But there's no sign of anyone being locked in, either. No bodies, no rotting smells, not even dried husks. Just colonial luxury splashed with violence. And the occasional lost zombie.
d. the walking robo-dead.
Even the robots aren't immune to what's going on, it seems. Whenever one comes into contact with a zombie, it seems to short out, going offline until the offending monster has left the area. When it slowly comes back to life, it rolls about drunkenly, slamming into walls, people, and guard rails with equal lazy force. Sooner or later most of the bots in Anchor are affected, wandering aimlessly, trying to serve you sluggishly and usually doing it wrong, or - oh dear, that one's rolling to the edge of one of the upper walkways. You should probably stop it.
Unless you're Kabal or Starscream, then you can just watch it roll over the edge and smash into a million pieces at the bottom, you animal.
Unless you're Kabal or Starscream, then you can just watch it roll over the edge and smash into a million pieces at the bottom, you animal.
Yamamoto Takeshi || OTA |CW: Aftermath of his boyfriend's death, may be a little less than pleasant.
That and a horde of zombies waiting outside the door for him. For a moment it is tempting to open the door and let them in, not raise his weapon, put his companions in their box, and let go. Only for a moment though because he made a promise and no matter what pain he feels, he will be here when his boyfriend returns.
Jirou whines at his leg as the noise outside the door increases, the young hitman takes one slow breath in, then another out. He raises his sword.
"Kojiro, Cambio forma" When the transformation is complete the rain has no hesitation, his dying will flares to life as strong as ever, he will wash this battlefield clean. He will pave the way for his friends to be safe and more than that, for Hayato to have somewhere safe to come home to. Because he would be back, Yamamoto has to keep telling himself that or he may well lose his mind.
When the fighting ends, that is probably, when it will come down for him, till then it's fighting to survive and keep as many people safe as he can. Something that the empty eyes of his say he has already failed at, he's shut down anything but his will to fight. Because anything else, every other part of him is too raw to touch. Too broken to take out and examine right now.
His flames explode, ripping through the door in front of him and the swordsman is not far behind, he'll fight his way from the building like a fury, for a moment he is not the smiling, grinning baseball player, always using the blunt side of is blade. He is the death, the very thing Squalo and Reborn saw in him, a natural killer and he decimates anything that stands in his way as long as it is foe.
When he escapes the horde and finds himself free of any enemies he stops, bending forward, hands closing around his knees as he draws in ragged breaths. He will search out the next undead he can find, but for this moment he has to breath, no matter what is in going on inside of him, he is still human.
no subject
So, for the time being, he decides, "fuck it." He can continue playing exterminator later if need be; for now, he needs a break - just enough to let his Catharsis cool down for a bit. So he decides to play the evasion game, deftly avoiding zombies as he opens a path for himself with a storm of bullets.
Then he sees someone mowing through the zombies, and his eyes briefly widen because he recognizes that face, but the expression on it is completely new - and uncharacteristic. "Yamamoto...?"
no subject
When he hears his name he tenses, it's Ritsu, he knows the voice but for a moment he hesitates, heartbeat rising, fingers tightening around the grip of his blade as he studies the other from his bent position.
"Ritsu?" There is no spark to the eyes, there is no ready smile, he remains hard because to open the smallest door now could create a flood. And there is more fighting to come, the time to be broken outwardly can come later.
He does rise, loosening his fingers so his blade is not held at the ready as if he is going to attack anything that moves.
"Are you okay? You haven't let any of them bite you have you?" He is not sure if everyone here would have played zombie games or seen movies as he has and he hopes against everything that none of his friends have had to see what a bite does first-hand today.
no subject
"I'm fine. I haven't been bitten." He knows the state of his arms probably looks alarming - not to mention the large thorn sticking right out of his chest where his heart should be - so he briefly gestures to it with a hand. "This will heal. It's not from them."
But if Yamamoto is so concerned about whether he's been bitten, specifically... Ritsu wonders just what on earth will happen if one bites him. Infection? Disease? It can't be that they're the bonafide type that turns you into one of them if they bite you, could it...? That sort of thing only exists in trashy movies and low caliber novels, after all.
But then, if that is the case, it would explain why there are so many of them - and why Yamamoto looks so emotionally worn down. How many of these zombies are former inhabitants of the Anchor? How many are people Yamamoto once knew?
no subject
He could not say how long he has been out here, how many he has killed. Has it been minutes since Hayato faded away to nothing, literally in his hands, days, hours? It's all a blur and he could not tell Ritsu if he tried.
The hitman lets out a breath, his shoulders seem to relax a little. Right now he is forcing his brain to focus on the here, the now, the moment he is living in because to do anything less would break his promise and cost him his life. He does not know if it's all of them, what he does know that the one who wore Bel's face infected Hayato and in the end, Hayato went out with his storm flames and Yamamoto's own blade before the diseases could turn him. They held out till they had no choice but it was inevitable and he can not face that fate for any of his friends.
"Good, don't let them, it's just like the movies or a weird video game." There are no sound effects, no laughs, nothing of his usual explanation, he seems all business.
"And be careful, they can wear the faces of people you know from home." There is a seep of the sadness he feels and Yamamoto's body jerks as he locks it down. It is a constant wave of a threat to steal his ability to fight and he can not let his guard down, not yet.
no subject
If it's mere some form of shapeshifting, that's one thing. But it makes no sense; in order for them to choose those faces, they'd have to know things about their targets - know things about the worlds Yamamoto and Ritsu came from. Zombies aren't exactly known for being intelligent, much less capable of deception and even, Ritsu fears, telepathy. He doesn't want to consider that possibility, hates how naked he feels at the thought of someone probing into his mind for weaknesses.
There's also, of course, the possibility that some of these zombies really are - or, well, used to be - people from back home. Also a less than pleasant thought. He's hoping there's a third possibility he hasn't thought of.
no subject
All of them, other than Hayato who he knows died here on Anchor, Yamamoto has today more than once killed every face he can remember from home. And some he remembers from here who have since gone away. The zombies seem tailored to give the maximum shock factor and pain, to make this as hard as it can possibly be. It is like they know things, the Bel zombie even had his laugh, Squalo zombies are yelling VOOOIII as he kills them, his old man wears that same smile that usually graces his son's face. It's them and it's not them all at the same time.
Unfortunately, he is probably doing nothing to ease how this is all making Ritsu feel and when this is over, when life goes back to normal he is likely to seek the man out to apologize for being what he feels is utterly useless.
no subject
If Yamamoto sees his father while the person next to him sees their father, it would confirm that these zombies are messing with their victims' minds rather than capable of shapeshifting.
no subject
He looks around, for the moment they seem to be in the clear but what Ritsu is suggesting makes sense, it seems worth testing the theory.
"Should we see if we do? Since your friends and family would be different than mine."
Basically want to go fight some zombies and see if we can traumatize ourselves together cause this is friendship Vongola style.
no subject
"Yeah. Let's do it. I can lure one away from the rest so we can trap it here."
Isolating one seems like the best way of doing this - it carries the least risks and minimalizes the possibility of outside factors messing up the experiment.
"Can you wait here with something to restrain it?"
no subject
Staying alive and keeping everyone else that way is priority number one, not that it wasn't before the incident.
He nods at Ritsu's plan, flames licking along as his blade.
"I can hold it in place with my flames, I've done it before." And the Phantom Knight could not break free, he is definitely stronger than a zombie.
"Be careful..." He will be ready in case this does not go to plan, he does not intend to let Ritsu get bit.