modblob: (Default)
Mods ([personal profile] modblob) wrote in [community profile] redshiftlogs2020-09-03 12:32 am

september 2020. welcome to the void.

Who: Everyone in Anchor.
What: Monthly Mingle
When: The Month of September 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.

Click here to read what characters will experience when arriving in Anchor.


a. the shuffling.

It's dark.

No, like, really dark.

Not only have the lights of the suns been extinguished, but the lights of Anchor are fading as well. It seems the skies are shifting again, and taking Anchor's solar power with them, again. The lights don't fade entirely, leaving Anchor basked in a grayish glow with shadows painting unpleasant shapes along the walls. In parts of Anchor, the emergency lights have come on, illuminating the areas around them in red.

You could be forgiven for assuming the first shadow you see moving is your imagination. But the second or third? And what's that soft moaning noise coming from some of the vents? At first, there's no answer to that question. Then they start appearing.

Zombies. It seems that the cemetery outside was occupied after all. Though not brain-eating, fast-moving zombies, they move in packs, and they're smart. The more of them in one place, the more intelligent their hunting and planning seems to be. Get cornered, and you might find yourself in pieces, in need of new limbs or, y'know, a new life...

If they get a bite in, it's not as bad as your typical zombie apocalypse, but you're in for an unpleasant ride - hallucinations of people you hate will drive you to attack anyone and anything that comes near you. Either that, or visions of people you've failed or disappointed will haunt you. These hallucinations are invisible to everyone else, and last no less than a day.


b. somebody to love.

Maybe the worst part of the zombie invasion, though, is that these are people you recognize. Not all of them, many of the faces of the shambling dead will be completely unfamiliar, but a lot of them are people from home. Loved ones, mortal enemies, and everyone in between. If they get close to you, their almost-familiar voices will start calling your name. Are they still in there? Is it worth finding out?

It's not just faces from home, either. The man from the welcome video shows up in zombie form frequently enough that there has to be more than one, and there's even multiple versions of Creepy Joe limping around, body unmarred by tentacles. Every now and again, pink-haired woman with a familiar voice and a long white dress will shamble out of seemingly nowhere. Endless double-faces, a city's worth of doppelgangers. Some of them seem drawn to places that were significant to them. Others wander aimlessly, making low, sad moaning sounds.


c. home sweet home.

One of the zombies has done the residents of Anchor a favor, though. It walked straight into one of the power generators and shorted it out, releasing the locks on the doors to the fancy apartments down at the base of the city, near the park.

These are multi-level condos with windows that face toward the park and gardens. Each suite has a private bathroom including a tub and shower, a miniature kitchen, and two to three bedrooms. Each one is furnished in soothing pale colors with high-quality furniture.

They're all fit to inhabit, too - if you don't mind the occasional laser scoring on the wall, or that streak of perfectly preserved dried blood. It seems even this place wasn't immune to what happened in the rest of the colony. But there's no sign of anyone being locked in, either. No bodies, no rotting smells, not even dried husks. Just colonial luxury splashed with violence. And the occasional lost zombie.


d. the walking robo-dead.

Even the robots aren't immune to what's going on, it seems. Whenever one comes into contact with a zombie, it seems to short out, going offline until the offending monster has left the area. When it slowly comes back to life, it rolls about drunkenly, slamming into walls, people, and guard rails with equal lazy force. Sooner or later most of the bots in Anchor are affected, wandering aimlessly, trying to serve you sluggishly and usually doing it wrong, or - oh dear, that one's rolling to the edge of one of the upper walkways. You should probably stop it.

Unless you're Kabal or Starscream, then you can just watch it roll over the edge and smash into a million pieces at the bottom, you animal.


bakudan_bambino: (sick)

[personal profile] bakudan_bambino 2020-10-01 01:43 pm (UTC)(link)
Gokudera is still too busy fighting back the need to hurl as Finnick kills the zombie imitation of his sister. Even when she drops, he's not looking. He hears the man hurry over and he glances up, face still lacking any color.

"I..." He glances at the zombie and gives a small sigh of relief. "I will be." There are a lot of black bones around him, but as he's trying to catch his breath and Finnick is moving closer, they'll roll and connect. They slowly raise into the air in large loops, and slide behind Finnick and Gokudera, just hovering. The boy wipes at his face and looks down at the odd weapon mounted on his left forearm. Flames start to flow from it and he gets up, a little fatigued, but it doesn't look like there is even a scratch on him.

"I owe you one."
fishermansweater: (Default)

[personal profile] fishermansweater 2020-10-30 11:21 pm (UTC)(link)
Finnick is slowly getting used to seeing things that he would have expected were setups or special effects back in Panem, and the hovering bones are another one of them. Finnick eyes them suspiciously for a few moments, but they don't seem about to do anything, so instead he turns his focus back to the boy.

(The flames don't seem to be part of any oncoming attack and besides, Finnick is armed too.)

He nods, an acknowledgment of the gratitude without wanting to dwell on it. He didn't do it for any favour, but he won't turn one down.

"Not sure where these came from. Have you seen many others?"
bakudan_bambino: (killed the dog)

[personal profile] bakudan_bambino 2020-11-02 05:17 am (UTC)(link)
Gokudera isn't going to explain anything to do with the bone shield loops or his weapon system if this guy isn't going to ask. Instead, he'll just keep his voice down, listening out in case there are any more zombies, maybe in any of the rooms they pass as they walk down the hall.

"In the lower levels. I think it'd be a good idea to get up higher or get somewhere that will funnel them to be picked off one at a time." This hallway feels like a bad idea. Too many doors and vents and potential hiding spots.
fishermansweater: (Marilyn Monroe)

[personal profile] fishermansweater 2020-11-16 09:10 am (UTC)(link)
Finnick's expression doesn't change, but he does give the guy a long look.

He's still getting used to talking to people who actually know anything about tactics. There had been a lot of them in Thirteen, but most hadn't been willing to talk about much with him while he'd still been unwell. But he'd learned some tactics for the arena, and a lot of the things he knows carry over to other situations.

Like getting somewhere high to pick off enemies below. Staying out of exposed areas. Making sure you have exits. Not letting your opponents get into cover.

He nods his agreement.

"Hopefully we can get out of here without them noticing."

He's not sure how good they are at noticing, but he's going to assume they have the same sort of very keen senses some mutts do. So, very.
bakudan_bambino: (It's like a scumbag yard sale)

[personal profile] bakudan_bambino 2020-11-16 01:53 pm (UTC)(link)
Gokudera blinks at him and that long look, not understanding. He doesn't get out much or talk to many people, but he's trying to. In these circumstances, he doesn't have much in mind as far as a plan goes, but he has been attacked many times in his life. Not by zombies... but by plenty of dangerous monsters and people.

"Well, I've got shields to cover us so if they do notice, they can't get too close without us noticing."

It's a wonder why he hadn't used it on the zombie version of his sister, though. It's just a shield. It wouldn't have hurt her, so it couldn't have been from guilt.
fishermansweater: (Default)

[personal profile] fishermansweater 2020-11-17 12:07 pm (UTC)(link)
"Ok. Good."

He doesn't know how any shield the guy has might work. But he also doesn't understand how Katniss' explosive arrows worked, or his own trident that returns to him on demand. So he'll take his word on that for now.

At least the guy does seem to be a little recovered from whatever had shaken him so much. (Not that Finnick would judge; he's sure he looked hopeless and helpless when the jabberjays attacked in the Quell, and the guy's bounced back quicker than he did.)

"Let's get higher, see if we can pick them off that way."