Gokudera Hayato | 獄寺 隼人 (
bakudan_bambino) wrote in
redshiftlogs2020-09-09 06:34 pm
[CLOSED] I Will Surround You and Give Life to a World
Who: Hayato Gokudera('s interactive memories) and Takeshi Yamamoto
What: Yamamoto goes to the VR room to relive some happy memories from the Daisy Darling
When: Sometime after the zombie hoard is wiped out (VR sounds like a bad idea DURING zombie time)
Where: The VR room (one of them. whichever fits)
Warnings: Character death; mentions of past underage sexual slavery; anything nsfw is going off comm
When Yamamoto first turns on the game he's set up, or tried out the cerebral interfacing to relive his memories, something will not work right. Maybe the interfacing is not working correctly because he didn't hook it up right. Maybe the collar he's wearing that once was connected to Gokudera is interrupting the program. It's projecting the memories it had contained of the pet it held captive and his owner.
Either way, when the game starts, the swordsman will find himself standing in a dark room. White text floats before him, reading out the motion controls, giving him a tutorial on how to interact, and a light comes on a few feet away as an overhead lamp. It lights up a mahogany storage piano bench with silver, cream, and red embroidered upholstery for a seat. Takeshi may be able to lift the seat to search for sheet music within, given that the hinges are clearly visible. However, there is a lock.
In order to open it, there is an on-screen command to scan his thumbprint on his "pet ring". If anyone else were to try to bring the collar in and access the bomber's old memories, they would also have to scan their thumbprint. Possibly to unlock their memories with him. There is no other information, just the command for Takeshi to follow. And once he does, the lock will noisily unlatch.
The bench will open to show an assortment of items. Only some can be interacted with, picked up and displaying the option to "visit". Some items do not, though there is clearly more to be revealed. Simply put, Yamamoto must start at an introductory level in order to progress in the game that is Gokudera's memories. There is a futuristic pistol, a lei, a capped syringe, and an orange. In this currently playthrough, only the lei and pistol are accessible. Yamamoto can pick each up, turn it around, zoom in with his handheld controls, and place it back down. There are even some items that could be interactive, but he'd have to clear more to get to them.
What: Yamamoto goes to the VR room to relive some happy memories from the Daisy Darling
When: Sometime after the zombie hoard is wiped out (VR sounds like a bad idea DURING zombie time)
Where: The VR room (one of them. whichever fits)
Warnings: Character death; mentions of past underage sexual slavery; anything nsfw is going off comm
When Yamamoto first turns on the game he's set up, or tried out the cerebral interfacing to relive his memories, something will not work right. Maybe the interfacing is not working correctly because he didn't hook it up right. Maybe the collar he's wearing that once was connected to Gokudera is interrupting the program. It's projecting the memories it had contained of the pet it held captive and his owner.
Either way, when the game starts, the swordsman will find himself standing in a dark room. White text floats before him, reading out the motion controls, giving him a tutorial on how to interact, and a light comes on a few feet away as an overhead lamp. It lights up a mahogany storage piano bench with silver, cream, and red embroidered upholstery for a seat. Takeshi may be able to lift the seat to search for sheet music within, given that the hinges are clearly visible. However, there is a lock.
In order to open it, there is an on-screen command to scan his thumbprint on his "pet ring". If anyone else were to try to bring the collar in and access the bomber's old memories, they would also have to scan their thumbprint. Possibly to unlock their memories with him. There is no other information, just the command for Takeshi to follow. And once he does, the lock will noisily unlatch.
The bench will open to show an assortment of items. Only some can be interacted with, picked up and displaying the option to "visit". Some items do not, though there is clearly more to be revealed. Simply put, Yamamoto must start at an introductory level in order to progress in the game that is Gokudera's memories. There is a futuristic pistol, a lei, a capped syringe, and an orange. In this currently playthrough, only the lei and pistol are accessible. Yamamoto can pick each up, turn it around, zoom in with his handheld controls, and place it back down. There are even some items that could be interactive, but he'd have to clear more to get to them.

no subject
He needs this young man more than he has ever needed anything and his body in Anchor sings to life with grief and pain the moment the memory begins to fade. Reality trying to fight it's way back in to remind him that what he has here in this simulation is temporary and will be taken away from him the same as his boyfriend.
"It's not your fault...." Not that it matters if he says it, he would never blame Hayato for not walking away from a fight, he knows how fierce he is and he knows the damage this world has done to him, he has been loving the aftermath back into happiness and now.
Now he's lost it.
"I'm lost without you, it should have been me." At that moment Yamamoto does not know if he says those words in the simulation or out loud in Anchor, it does not matter either way because the memory is fading and those are the words that are in this Yamamoto's heart. Hayato should never have had to suffer any of this, the world had done enough before this started and it continues to do more.
There may be tears streaming down his face but the eyes that hold Hayato till the last moment shine with love through their grief, he sees more than worth in Hayato Gokudera, he sees his heart, his soul, his life, his future. And without him, Yamamoto has lost them all.
When it fades back in Anchor he rips the VR equipment from his head, throwing it across the room as the pain takes over. He falls from the chair, down to his knees on the floor as silent sobs shake his shoulders. Fingers gripping into his knees, smearing the blood from them on his pants and he does not even notice, he is lost to the reality once more. Only now, he is in this reality having seen first hand what Amoi was, what Amoi did, and was to Hayato and he hates it, hates himself.
The zombies may be gone but it is a toss up of when he walks out of this room rather he will go to the base, curl into himself and fade away as he does now, unable to reach out to anyone through his grief or if he will head to the AZ, to the wilds there and seek out a creature or two to take some of his hatred out on.
As of this moment, till Hayato returns these are the only two things he has. Grief and rage, both of them consume him at a constant, steady pace and each day he breaks under them a little more.