modblob: (Default)
Mods ([personal profile] modblob) wrote in [community profile] redshiftlogs2020-11-01 09:02 pm

november 2020. welcome to the void.

Who: Everyone in Anchor.
What: Monthly Mingle
When: The Month of November 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.

Click here to read what characters will experience when arriving in Anchor.


[Announcement: Hello! One of the writing/NPC mods here. I pilot Creepy Joe and in the last nine months my life imploded, and then did it again, and then again, and you get the idea (not even bc of COVID! Lucky me.). But things have finally stabilized and I have the brainspace to actually mod again, so Joe will be around reliably and will even start responding to character posts. There are a couple of people I owe interactions to, and I’ll be reaching out to them over the next couple of days via Joe’s account so we can either set up threads or talk through what happened. If you want him to hit up your post or toplevel, please let me know under the “mod questions” section at the top of the comments page. It will be on a first-come, first-served basis, as I don’t want to bite off more than I can chew when I’m only just stepping back onto the mod team. All this to say, I’m really glad to be back, and I’m really glad I get to toss my creepy nutjob at all of you again!]


a. colony 2.

It takes a while, but by a combination of destruction, manipulation, and reasonable discussion, you all are able to smash your way through the tunnel and...up to another bulkhead door. It's cracked open at the bottom, enough for smaller people to squish through. Definitely enough for some of the remaining golems to get their limbs under and lift.

Once the combination of golem and Anchorite efforts have forced the doors open, the Anchorites are faced with...another hall. This one slopes upward and is lit by intermittently sparking lamps between spans of darkness. The sparks cracking overhead are the only sound.

At the end of the hall is another door, this one only half-shut, with plenty of room to get through. It's scarred with claw marks, burns, and ripped-up metal, inside and out. It's impossible to tell if someone was trying to get in or escape. Maybe both.

The space beyond is vast. It's clearly a set-up not entirely unlike Anchor, though there's no dome overhead, just a solid metal shield. The bleak roof is lit by powerful flood lights that are certainly not lacking in the energy to run smoothly and consistently. The rest of the space, however, has spotty, emergency lights here, jury-rigged illumination there. Crystals under lingering magical spells. Electric lanterns that are starting to fade. By this thin light, it's possible to see the stretches of broken plexiglass that served to keep each level separated from the open air between them. No luxury suites here. The med bay is utilitarian and barely stocked, but not at all dusty. The space that serves as a park in Anchor is a mass of dead or half-dead vegetation, most of it weeds arranged in rows that imply some kind of long-abandoned farming.

Level by level, this place is like Anchor's evil twin. The halls are narrower, the entertainment areas almost non-existant. It looks much more like a military installation than a place meant for people to live and thrive. There are hydroponic gardens that still seem to be in use. A farming area with a few gun-shy cow-like creatures that bolt at a stranger's approach.

This place might be desolate, but it isn't empty.


b. what remains.

For all the signs of intelligent humanoid life, the monsters are more common. Creatures prowl the halls, but not all of them are aggressive. Some are as nervous as the cow-creatures on the farming level. But those that are aggressive attack at once, like they expect to be killed if they don't strike first. And it looks like someone has tried. The monsters have missing limbs, missing eyes, wounds that have scarred over or that ooze with pus or have just begun to scab.

As the creatures get more curious about these strangers in their territory, more of them start to emerge, and it's clear something isn't right here. The ones that aren't badly mauled are patchwork combinations of limbs and heads and tails that don't all belong together. One of them, with a cow-creature's head stitched on next to the head of a cat-like thing that's all teeth, keeps trying to either eat or escape itself. It isn't the only one in this miserable state - there are an incredible amount of these stitched-together creatures in almost any combination you can think of. Even the creatures that people recognize from home will be warped, like someone poured a dozen puzzles into one big box and started cutting pieces to fit.

What was that shadow? Another hapless monster?

Maybe. Maybe not.


c. trick & treat.

It's not all monsters and thankless, dim-lit halls, though. Near the top, in much the same place where a person would find the weapons room and garage in Anchor, there's a weapons room and garage in this colony to match. Only the weapons room is open, and it's jam-packed with goodies from a dozen different worlds and then some.

Of course, it's not as simple as walking in. The entire area is boobytrapped, the floors ripped up here and there to accommodate pits full of stakes covered haphazardly with twigs and grass and monster bones, logs that come swinging out of nowhere when you step wrong, falling boulders that could crush you if you time your jump over that manufactured cavern poorly... Basically it's like someone set Indiana Jones in a Mario 64 level only more violent. Much more violent.

But hey, there's a benefit to making it through the traps first - and you have to get through the traps in order to get to the armory. The first two through the doors will find lightweight, shimmering cloaks resting on a pedestal in the center of the armory. It's impossible to tell what they're made from. They pool over hands like water, barely feeling like anything - and yet somehow, you can't see your hands through the cloth. In fact, put a cloak on and you'll disappear entirely. Undetectable by the eye - organic or robotic - and invisible to magic, area scans, bio detectors, heat detectors - you get the idea. Moreover, you'll be invisible on surveillance footage too. Somehow these cloaks even work on electronics. Besides the cloaks, there are a variety of very nice weapons in a range of styles - a few automatic projectile and laser guns, a couple of easy-to-use staffs that even those not magically inclined can use to deal magical damage with a thought, and a wide variety of angry-looking pointy sharp hand-to-hand weapons.

The garage might be an even better surprise for the curious, and the, you know, trap-averse. Not only are the vehicles inside more heavy duty than the ones at Anchor, but their power levels are clearly higher and they're built for long-term exploration. Not only that, but there are small personal shield generators, like Anchor's dome on a micro scale. When turned on, they provide just enough room for a small camp.

A little something for your monstrous troubles.


mod notes.

The garage is open and relatively easy to get to once you get past the creatures that populate the area, the armory is supposed to be a challenge. Players should not post top-levels that start with having already beaten the traps around the armory.

While there are enough weapons in the armory that every person currently in Anchor could have one, there are only two invisibility cloaks. The first two characters to thread out a trip through the traps will receive them. These threads must be a minimum of 10 comments (5 from each character) to qualify. If characters aiming for the cloaks would not be doing so in the same group and would be going in with other characters whose players aren't interested in the cloaks, please contact the mods by PM and we'll work something out!


theweakhavepurpose: (Leaving)

Deputy Pratt | OTA

[personal profile] theweakhavepurpose 2020-11-13 03:15 am (UTC)(link)
Network | @ Pratt
If anyone is going to that other colony and happens to be poking around their agricultural level, lemme know if you see any more of these blotchy colored critters.

[He attaches a photo of what he's talking about but imagine a few extra legs and mutated and beefier.]

I caught two. Both males, but there's gotta be a female somewhere. Let me know, and try not to kill any of them.

What Remains
Pratt is a solitary creature so the fact he even came exploring is a shock. But he's here and after poking around the agricultural level for more livestock for his farm, he's gone downstairs. He hates it already, this place is set up to be some horrible evil twin of Anchor. If a city could have a goatee to denote it was the bad version, this would be it.

The creatures are grotesque and if he had more bullets for Jacob's pistol he'd probably start mercy killing them. Right now he's a level up watching them come and go from around the 'park' with a grimace on his face.
tsuyoi_ame: (requiem rain)

What Remains

[personal profile] tsuyoi_ame 2020-11-20 09:01 pm (UTC)(link)
Yamamoto is not one to sit on his hands if there is something going on, so to find him exploring is not surprising. Though, what he has found so far has certainly done nothing to lift his spirits. Whatever happened before, there just no way it was good and for.

When he sees Pratt he remembers him from his first day here, months ago, and approaches the man with that same grin he wore that day, despite all the tragedy around them.

"Yo." but then he looks over the edge too and his brow knits, his eyes sharpen.

"It doesn't seem fair to them." Stuck that way, whatever happened wasn't their fault after all.
theweakhavepurpose: (Become Strong)

Re: What Remains

[personal profile] theweakhavepurpose 2020-12-03 04:06 am (UTC)(link)
"No. Not at all." He barely glances at Yamamoto, all his attention on the grotesque assortment of creatures down there.

"It's horrific. Torture." After the pure terror of being kidnapped by a cult that killed and ate people, rewired their brains, tortured, mutilated and drugged people - he'd thought he'd seen it all. Somewhat become numb to the constant suffering he'd been surrounded by.

But he was wrong.

"We should find out who did this. Hunt them down and cull them."
tsuyoi_ame: (what is this??)

[personal profile] tsuyoi_ame 2020-12-05 05:52 am (UTC)(link)
Yamamoto does not notice, he himself has seen some harsh things in his young life. Usually always able to smile through them, this one for some reason settles into his heart and makes him sick to his stomach. Those poor creatures did nothing to no one and yet look at the pain they are in.

"Why would someone do this?" He knows there are bad people in the world but this all seems so senseless. The enemies they have faced at home may have the wrong motivations but there was always a reason behind what they did, even if they still had to be stopped.

"Cull them?" He does not know that word but if he means to find the people who did this, then Yamamoto is in, blade at the ready.
theweakhavepurpose: (Everything goes to hell)

[personal profile] theweakhavepurpose 2021-01-01 07:32 am (UTC)(link)
"Reasons won't make it any better. It's probably something stupid like 'god told them to' or 'for science'. People make up all sorts of excuses to do horrible things and absolve themselves of guilt." He snarls, he's seen more than enough of that to last a lifetime.

There's a sharp shake of his head, he didn't even realize he'd said it, "Kill them I mean. If they're still around they could be planning to do this to others."
tsuyoi_ame: (i hear the rain)

[personal profile] tsuyoi_ame 2021-01-20 05:47 am (UTC)(link)
"None of those seem fair..." He looks disheartened at the words, his shoulders sag a little more and he lets out a soft sigh, it all seems so wrong to him.

"You think they would, we have to stop them." He grips his blade a little tighter, whatever it takes. Yamamoto has always done his best not to kill another person. But, his world and this one have taught him one thing, that is not always going to be possible.

theweakhavepurpose: (Death is coming)

[personal profile] theweakhavepurpose 2021-01-24 05:06 am (UTC)(link)
"No it's not, but after all I've seen I don't think anything is fair. Or ever was. It was all some sort of.. ruse to keep us complacent. Think if we're good people we'll be fine. And that's not the fucking case at all."

He'd sound more bitter if he wasn't concentrating on the horror in front of him, it makes the trauma of the past seem a little further away. Encroaching around the edges of his being.

"I don't think these people did it to themselves, I don't even think that's possible. So it must be someone else, and if all these .. things, people, are alive - their torturers must be too right?"
tsuyoi_ame: (Default)

[personal profile] tsuyoi_ame 2021-01-25 01:01 am (UTC)(link)
The young man has seen harshness but never anything like this, it's a darkness in the world that even Yamamoto Takeshi has a hard to accepting and seeing past.

He will because he is the bounce-back kid, he is also not a young man to take things lying down. And when someone does wrong they have to answer for it, it's that simple.

"You're right, so how do we find them?" Because they have to be stopped before they can do things like this to other people.
middlebruh: (Default)

Network @middlebro

[personal profile] middlebruh 2020-11-29 11:14 pm (UTC)(link)
are you thinking of eating them b/c im like 90% sure thats just gonna give us cancer

also i think my mic would really just kill them and aint no way im fucking wrestling a satanic deer
theweakhavepurpose: (Aftermath)

[personal profile] theweakhavepurpose 2020-11-30 07:48 am (UTC)(link)
Not these ones, but the next generation. I don't think radiation sickness is genetic so the offspring should be fine to eat or use for hide.

Your mic?
middlebruh: (pic#14362540)

[personal profile] middlebruh 2020-12-01 12:53 am (UTC)(link)
if i could somehow pin a post that would be nice
my mic yeah
i use it to rap, that's how we can fight
but idk how the hell it would affect animals since it can hurt humans super bad if you aint careful
is that really the only option for meat we have
theweakhavepurpose: (Leaving)

[personal profile] theweakhavepurpose 2020-12-03 04:01 am (UTC)(link)
Not the weirdest thing I've ever heard, but probably in the top #5 for the week.

Generally if it hurts animals it hurts humans, things aren't usually human specific. Then again we're in space so who knows.

There's fish in the hatchery. And some synthetic stuff, but this is kind of it for anything fresh.

It gives me something to do, the meat might actually be disgusting or taste like rubber for all I know. I'm a vegetarian so someone gonna have to take one for the team next year tastetesting when we have some offspring and I can slaughter one.
middlebruh: (pic#14362540)

[personal profile] middlebruh 2020-12-09 12:47 am (UTC)(link)
this entire dimension space colony i think is way fucking wierder than having rap battles

i dont think i want to get close to these things to try honestly. i mean like would hazmat suits even work??

id try it but like only if ichiro helped make it i trust him cooking not you guys
theweakhavepurpose: (Don't trust me)

[personal profile] theweakhavepurpose 2021-01-01 07:21 am (UTC)(link)
Works for me, I'm just gonna do the butchering I don't wanna do the cooking or eating.

Also might be nice if the next generation isn't so mangy looking - then we might get some good hide out of it. Not that we really need it, but it gives me something to do.

Maybe they'll be radiation proof or something. In this place who knows.
middlebruh: (Default)

[personal profile] middlebruh 2021-01-01 08:55 pm (UTC)(link)
ugh if i knew i was gonna wrestle radioactive mutant deer i wouldve told the universe to drop me off in a better spot

if im far enough a way with my mic i could try to stun them at least

you better be damn grateful
theweakhavepurpose: (Escape)

[personal profile] theweakhavepurpose 2021-01-18 05:38 am (UTC)(link)
Don't do it for me, do it for the good of society.