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Mods ([personal profile] modblob) wrote in [community profile] redshiftlogs2021-01-17 09:53 pm

january 2021. welcome to the void.

Who: Everyone in Anchor.
What: Monthly Mingle
When: The Month of January 2021
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.

Click here to read what characters will experience when arriving in Anchor.

a. the lights are on...anybody home?

The lights are coming on in Colony 2, and in the access tunnel that leads to it. The more docile creatures from the other colony have been finding their way into the tunnels, and some of those have made their way out into Anchor proper. It’s hard to tell with things so decidedly nonhuman, but they seem… nervous. Definitely unwilling to be herded back the way they came. In fact, that’s the only time they seem to get aggressive--these things very much don’t want to go back.

So clearly that means you should, right?

Those who choose to investigate will find that the less-than-friendly creatures of Colony 2 are still there, and agitated. Even odds as to whether they run or attack on sight. Those who get bit or scratched will find their own aggression levels increasing, along with a delirium that makes it hard to tell what around you is friendly and what is a threat. Mostly? Shit feels threatening.

The creatures can be avoided, with care and quickness. Those who have been to Colony 2 before will notice that emergency doors that were shut last time have opened, revealing… corpses. Human ones. They’re skeletal, but their clothes are practically pristine, and many of them have weapons clutched in bony fingers. A few even still have their hands poised on lock mechanisms, panic buttons, and communicators that no longer seem to work. Whatever happened here happened fast, and it happened all at once.

The opening of the emergency doors also reveals the fact that this place isn’t just similar to Anchor. It’s practically the same, sans the amenities and the dome. The only big thing missing is the bots. Everything is built to be maintained by human hands, and from the number of bodies in the halls it’s clear there were enough of them to do it.

Another difference from Anchor: there’s no sign that there were ever children here. All the corpses are adults, and most of them are in some kind of uniform.


b. click your heels together three times...

The security rooms near the surface levels are accessible. The security feeds are largely corrupted, but those with a little technical know-how (or good button-mashing skills and luck) can pull up the last few minutes that are available. For the first thirty seconds or so it’s nothing but people walking around either off-duty or on patrol--and then everything changes. The feeds warp, showing multicolored haze blooming throughout the facility. People start to run, start to bring the doors to the central areas down, screaming into communicators--then every feed goes dark at once.

Further digging into the consoles throughout Colony 2 will reveal the fact that the people here were working on something called “Operation Ruby Slipper.” The data about the project, whatever it was, has been deleted. Not corrupted. It’s just gone.

Unfortunately, stay too long on the upper levels of Colony 2 and you might start to notice you feel a little sick. Measure the radiation levels in the area and you’ll find out why. The seal on Colony 2 has been breached. There’s a hairline crack through the solid metal roof, and it’s letting the outside in, not only in the form of radiation, but in a thin and steady stream of sand.

There are more areas to explore in Colony 2--more sealed doors at the end of long hallways, a few with windows in them that look out residential areas or into almost corporate buildings, lit only by emergency lights.


c. it came from beyond the dome.

But things aren’t exactly quiet back home, either. A multicolored fireball lights up the sky over the dome, streaking across the visible space and out of sight. A few long moments later, impact. A flash of light that blazes across the sky and enough of an earthquake that Anchor’s emergency lights come on for a moment.

Just a moment, though, and all seems well afterward.

Those who choose to go out and investigate will find something interesting. An impact crater molten with metals and minerals, including some that people will recognize from home, things like Energon included. At the heart of the crater is a satellite of some kind, a patchwork thing made from technologies both familiar and unique. The satellite itself is frozen in the heart of a crystalline substance, one that will take some work to get it free from. The substance, when tested, proves to be radiation-resistant--the kind of thing that can be used to reinforce the exploratory vehicles or radiation suits, if it can be melted down.

The satellite itself is largely intact, provided Anchorites don’t go to extreme lengths to get it out. The data can be downloaded to a tablet and taken back to Anchor for analysis, where it will reveal the rough location of two new colonies out in the wastes--new to the residents of Anchor, in any case. It will also reveal that there’s a shift storm gathering on the other side of the planet or moon or whatever-it-is that Anchor is located on. A big one. One with far-enough reaching effects to have knocked the satellite out of orbit in the first place.

Something to look forward to!


abheirrant: (❧ i looked once in the mirror)

[personal profile] abheirrant 2021-02-04 11:28 pm (UTC)(link)
Question because it's been a hot minute - how far away is Colony 2 from Anchor? Can you see the lights coming on from Anchor?

Also, the link to the creature page isn't working!
Edited 2021-02-04 23:34 (UTC)