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redshiftlogs2020-01-01 03:38 pm
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Entry tags:
- !mod post: intro mingle,
- asoiaf: arya stark,
- assassin's creed: ratonhnhakéton,
- dctv: mick rory,
- ffxv: noctis lucis caelum,
- hunger games: finnick odair,
- marble hornets: brian thomas,
- mcu: peter parker,
- original: athena parker,
- original: carlisle longinmouth,
- overwatch: hanzo shimada,
- red dead redemption: charles smith,
- red dead redemption: kieran duffy,
- samurai jack: scaramouche,
- ssss: onni hotakainen,
- star wars: kylo ren,
- tales of symphonia: zelos wilder,
- umbrella academy: ben hargreeves
january 2020. welcome to the void.
Who: Everyone in Anchor.
What: Seventh Introductory Mingle
When: The Month of January 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

What: Seventh Introductory Mingle
When: The Month of January 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. champagne supernova.
Normally, the changes in the sky are subtle, happening between glances or over the course of days.
That's not the case now, when the bright sky with its three suns is wiped away in an explosion of blue light, right at sunrise on the morning of January 1st. The light pulses across the sky in uneven blazes, sending out lattices of what might be lightning or something worse. There's no moon. No brightness. Just this lightning-storm brilliance in space, shedding little light on the world below.
And the suns don't come back on. As the day wears on, the supernova brightness in the sky starts to fade out and no new light appears. The sky is static and black, with no stars, no moons, no suns. The mild rolling blackouts that started with the opening of the relaxation room intensify with the sudden loss of solar power, as the backup systems try to compensate for the increased use of power.
For a moment, power goes out in Anchor entirely, leaving the place plunged into darkness.
The darkness doesn't last. Thanks to those generators everyone worked so hard to sort out, the backup systems struggle back to life, keeping the lights on and the bar, kitchen, and agricultural supports open, but there are some things that the limited power just can't cover.
That's not the case now, when the bright sky with its three suns is wiped away in an explosion of blue light, right at sunrise on the morning of January 1st. The light pulses across the sky in uneven blazes, sending out lattices of what might be lightning or something worse. There's no moon. No brightness. Just this lightning-storm brilliance in space, shedding little light on the world below.
And the suns don't come back on. As the day wears on, the supernova brightness in the sky starts to fade out and no new light appears. The sky is static and black, with no stars, no moons, no suns. The mild rolling blackouts that started with the opening of the relaxation room intensify with the sudden loss of solar power, as the backup systems try to compensate for the increased use of power.
For a moment, power goes out in Anchor entirely, leaving the place plunged into darkness.
The darkness doesn't last. Thanks to those generators everyone worked so hard to sort out, the backup systems struggle back to life, keeping the lights on and the bar, kitchen, and agricultural supports open, but there are some things that the limited power just can't cover.
b. tower of babelfish.
The first, and perhaps the most noticeable system to start failing, are the auto-translation programs. While not affecting every area in Anchor equally, communication between those who speak different languages is going to be a lot more difficult. The effects are spotty, coming and going, sometimes completely failing, leaving only people's naturally-spoken languages available. Sometimes it just struggles, making conversations sound a lot more like babelfish translations than recognizable speech. People themselves seem to be affected differently by the translation struggles, depending on who and where they are. There's no rhyme or reason to when and how it fails. But the problem persists through most of the month.
c. the hidden passage.
The second system failure is harder to spot.
At the end of what seemed to be a maintenance hallway, a set of doors have appeared from behind what used to be a shielded hologram of a dead end. The doors stick out from their surroundings: thick metal, barred heavily from the outside. A clear attempt to keep something locked away inside, not to keep people from entering.
For those adventurous enough, or foolish enough, to wrestle the locks open, a problem will reveal itself. A short flight of stairs, leading down into an area flooded by murky water. It's hard to see more than branching halls down below.
Those who choose to brave the water will find a hallway lined with bulkheads and sealed doorways, all guarding rooms that could be accessed with the right combination of smarts and brute force. It's the question of what would be ruined by the water if the doors are opened that might give people pause. What kind of secrets could be wiped out or destroyed if the doors are forced and the water passes through the bulkheads? Can the water be drained? How?
But there is one room open, or mostly open, where the bulkhead doors didn't quite manage to seal when the area flooded. It'll be a squeeze, for bigger characters, but the flooded room beyond contains artifacts preserved behind glass - strange medallions, strings of glowing beads, broken sceptres, arrows fletched with feathers from creatures no one has ever seen before.
Only one object isn't sealed away. It's a handful of small orbs, with shifting colors, held in place by a shield array that still seems to function, for the most part. They can be touched, can even be removed from the stand with the right know-how or a willingness to smash stuff.
But once an orb is touched, the colors start to spin more rapidly. The more it's handled, the brighter and faster the colors shift. Whether it takes hold immediately or not is up to you, but those who handled the orb will find the bright colors start to glow under the surface of their skin, in the shape of veins, glowing bright for a few minutes before fading. And those people bring a different kind of contagion back with them to the surface. Memory loss, communicated from one person to the next via contact. It can be partial or complete, or not happen to your character at all - they can be an unwitting "carrier" of the effects, passing it on without experiencing the losses themselves. The loss can last from hours to weeks, with carriers being "infected" for the duration of that time.
It also leaves behind magical traces, ones that don't fade after memories return. The cleverest might start to wonder if it wasn't a kind of inoculation, though against what, it remains to be seen.
At the end of what seemed to be a maintenance hallway, a set of doors have appeared from behind what used to be a shielded hologram of a dead end. The doors stick out from their surroundings: thick metal, barred heavily from the outside. A clear attempt to keep something locked away inside, not to keep people from entering.
For those adventurous enough, or foolish enough, to wrestle the locks open, a problem will reveal itself. A short flight of stairs, leading down into an area flooded by murky water. It's hard to see more than branching halls down below.
Those who choose to brave the water will find a hallway lined with bulkheads and sealed doorways, all guarding rooms that could be accessed with the right combination of smarts and brute force. It's the question of what would be ruined by the water if the doors are opened that might give people pause. What kind of secrets could be wiped out or destroyed if the doors are forced and the water passes through the bulkheads? Can the water be drained? How?
But there is one room open, or mostly open, where the bulkhead doors didn't quite manage to seal when the area flooded. It'll be a squeeze, for bigger characters, but the flooded room beyond contains artifacts preserved behind glass - strange medallions, strings of glowing beads, broken sceptres, arrows fletched with feathers from creatures no one has ever seen before.
Only one object isn't sealed away. It's a handful of small orbs, with shifting colors, held in place by a shield array that still seems to function, for the most part. They can be touched, can even be removed from the stand with the right know-how or a willingness to smash stuff.
But once an orb is touched, the colors start to spin more rapidly. The more it's handled, the brighter and faster the colors shift. Whether it takes hold immediately or not is up to you, but those who handled the orb will find the bright colors start to glow under the surface of their skin, in the shape of veins, glowing bright for a few minutes before fading. And those people bring a different kind of contagion back with them to the surface. Memory loss, communicated from one person to the next via contact. It can be partial or complete, or not happen to your character at all - they can be an unwitting "carrier" of the effects, passing it on without experiencing the losses themselves. The loss can last from hours to weeks, with carriers being "infected" for the duration of that time.
It also leaves behind magical traces, ones that don't fade after memories return. The cleverest might start to wonder if it wasn't a kind of inoculation, though against what, it remains to be seen.
A
[Kieran has been practicing moving around Anchor with nothing but his cane and memory, and he's gotten pretty good at it over the months. Enough that he's capable of navigating around the kitchen and fixing himself something to eat without much trouble--it just can't involve more cooking than using the microwave or a toaster (both of which are amazing inventions. keep your computers and your TVs, guys, the toaster is the future).]
[Kieran hears the familiar taps of Princess Thug's claws against the floor, and his head whips up.]
H-Hey, Pratt? Is that you?
no subject
Yep. Evening.
Or, well I think it's evening, it's kind of hard to tell.
[Though he realizes after he says that that Kieran doesn't know about the power outage or the super nova or any of that. Awkward. Princess Thug eases the tension by padding over to do a sniff.]
no subject
[He tilts his head at that last part, taking the time to pet Prices Thug's fuzzy head once he feels her wet nose against his palm.]
What's goin' on that it's hard to tell what time of day it is?
no subject
There was this bright flash in the sky. Have you ever seen the Northern Lights? Like that but a zillion times more intense. That went on for a bit and now it's super dark outside. And it has been for a few days, like maybe the sun went out?
no subject
I ain't never heard of the sun just... goin' out.
[That's so weird. THAT'S SO WEIRD. HOW DOES THAT EVEN HAPPEN???]
[That said, now that Kieran knows, he's in pure panic mode.]
W-What do we do about it? Do you think it's gonna... I-I don't know... Uh... k-kill us? Or s-somethin'?
no subject
[Though he's not sure if Kieran knows where Alaska is now that he's said it. And to be fair Pratt had panicked too, but it's been a few days and nothing has really happened? If they were going to be irradiated it should have done it by now right?]
I think if it was going to kill us it would have already.
no subject
B-But we don't know what's gonna happen. It ain't like the sun just decides to t-take a nap or somethin'!
[Kieran wrings his hands, then, remembering Princess Thug, goes back to petting her head. He switches between the two as he tries to process all of this new, frightening information.]
no subject
We don't but .. we don't really know anything about this place. Or what's happening ever.
[Okay that's probably not reassuring in the slightest. Good job Pratt.]
The generators are working, so we still have power, there's still food. We're okay for now. It doesn't seem like there's a giant comet heading for us or anything. So as long as we keep the generators going we should be fine.
no subject
[And, for what it's worth, he seems to have mollified Kieran, at least somewhat. He's choosing not to focus on the prospect of anything hitting the station, and is instead latching on to the potential positives of their circumstances.]
R-Right. Right. Okay. Sorry.
[Crisis... averted...?]
What, uh, what brings you into the kitchen?
no subject
[He says as if he doesn't panic about everything all the time anyway. He just does it in secret so no one knows.
Most people know.]I killed some sort of reindeer and I'm going to butcher it and freeze it for people. Well I mean, I've done most of the butchering but it could be a lot neater. And PT definitely wants a snack.
no subject
Most people definitely know, but it’s okay, because it means that Kieran has a panic buddy.]W-Where’d ya find a reindeer? Are they out in the Agricultural Level?
[There are a bunch of new animals showing up every day it seems, so it’s entirely possible![
no subject
Presents I guess. All wrapped up.
[But the less he says about that the better.]
Nothing here makes sense so why not right?
no subject
Was he with some... some sorta Santa Claus feller?
[Pratt's right it DOESN'T MAKE SENSE BUT THAT'S THE ONLY THING HE CAN THINK OF.]
no subject
Or well .. it wouldn't because none of that shit is real. But more sense than everything else does.
[Or would it? Now he's confused himself.]
If Santa Claus is running around I haven't seen him. Knowing this place he'd have eight heads and a machine gun though.
no subject
[Monster Machine Gun Santa? Nooooo thank you.]
Bet that reindeer's gonna make fer a few good dinners, though. Thanks fer bringin' it in.
D-Did ya need help with any of it?
no subject
I have a skill, so I might as well use it for the common good right?
no subject
[Kieran gets where Pratt is coming from. He's not a man of many skills, but what he does know how to do, he puts his whole heart into. It goes double when it's something that allows you to be of some sort of service to another person.]
Let's get started, then!