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redshiftlogs2020-01-01 03:38 pm
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Entry tags:
- !mod post: intro mingle,
- asoiaf: arya stark,
- assassin's creed: ratonhnhakéton,
- dctv: mick rory,
- ffxv: noctis lucis caelum,
- hunger games: finnick odair,
- marble hornets: brian thomas,
- mcu: peter parker,
- original: athena parker,
- original: carlisle longinmouth,
- overwatch: hanzo shimada,
- red dead redemption: charles smith,
- red dead redemption: kieran duffy,
- samurai jack: scaramouche,
- ssss: onni hotakainen,
- star wars: kylo ren,
- tales of symphonia: zelos wilder,
- umbrella academy: ben hargreeves
january 2020. welcome to the void.
Who: Everyone in Anchor.
What: Seventh Introductory Mingle
When: The Month of January 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

What: Seventh Introductory Mingle
When: The Month of January 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. champagne supernova.
Normally, the changes in the sky are subtle, happening between glances or over the course of days.
That's not the case now, when the bright sky with its three suns is wiped away in an explosion of blue light, right at sunrise on the morning of January 1st. The light pulses across the sky in uneven blazes, sending out lattices of what might be lightning or something worse. There's no moon. No brightness. Just this lightning-storm brilliance in space, shedding little light on the world below.
And the suns don't come back on. As the day wears on, the supernova brightness in the sky starts to fade out and no new light appears. The sky is static and black, with no stars, no moons, no suns. The mild rolling blackouts that started with the opening of the relaxation room intensify with the sudden loss of solar power, as the backup systems try to compensate for the increased use of power.
For a moment, power goes out in Anchor entirely, leaving the place plunged into darkness.
The darkness doesn't last. Thanks to those generators everyone worked so hard to sort out, the backup systems struggle back to life, keeping the lights on and the bar, kitchen, and agricultural supports open, but there are some things that the limited power just can't cover.
That's not the case now, when the bright sky with its three suns is wiped away in an explosion of blue light, right at sunrise on the morning of January 1st. The light pulses across the sky in uneven blazes, sending out lattices of what might be lightning or something worse. There's no moon. No brightness. Just this lightning-storm brilliance in space, shedding little light on the world below.
And the suns don't come back on. As the day wears on, the supernova brightness in the sky starts to fade out and no new light appears. The sky is static and black, with no stars, no moons, no suns. The mild rolling blackouts that started with the opening of the relaxation room intensify with the sudden loss of solar power, as the backup systems try to compensate for the increased use of power.
For a moment, power goes out in Anchor entirely, leaving the place plunged into darkness.
The darkness doesn't last. Thanks to those generators everyone worked so hard to sort out, the backup systems struggle back to life, keeping the lights on and the bar, kitchen, and agricultural supports open, but there are some things that the limited power just can't cover.
b. tower of babelfish.
The first, and perhaps the most noticeable system to start failing, are the auto-translation programs. While not affecting every area in Anchor equally, communication between those who speak different languages is going to be a lot more difficult. The effects are spotty, coming and going, sometimes completely failing, leaving only people's naturally-spoken languages available. Sometimes it just struggles, making conversations sound a lot more like babelfish translations than recognizable speech. People themselves seem to be affected differently by the translation struggles, depending on who and where they are. There's no rhyme or reason to when and how it fails. But the problem persists through most of the month.
c. the hidden passage.
The second system failure is harder to spot.
At the end of what seemed to be a maintenance hallway, a set of doors have appeared from behind what used to be a shielded hologram of a dead end. The doors stick out from their surroundings: thick metal, barred heavily from the outside. A clear attempt to keep something locked away inside, not to keep people from entering.
For those adventurous enough, or foolish enough, to wrestle the locks open, a problem will reveal itself. A short flight of stairs, leading down into an area flooded by murky water. It's hard to see more than branching halls down below.
Those who choose to brave the water will find a hallway lined with bulkheads and sealed doorways, all guarding rooms that could be accessed with the right combination of smarts and brute force. It's the question of what would be ruined by the water if the doors are opened that might give people pause. What kind of secrets could be wiped out or destroyed if the doors are forced and the water passes through the bulkheads? Can the water be drained? How?
But there is one room open, or mostly open, where the bulkhead doors didn't quite manage to seal when the area flooded. It'll be a squeeze, for bigger characters, but the flooded room beyond contains artifacts preserved behind glass - strange medallions, strings of glowing beads, broken sceptres, arrows fletched with feathers from creatures no one has ever seen before.
Only one object isn't sealed away. It's a handful of small orbs, with shifting colors, held in place by a shield array that still seems to function, for the most part. They can be touched, can even be removed from the stand with the right know-how or a willingness to smash stuff.
But once an orb is touched, the colors start to spin more rapidly. The more it's handled, the brighter and faster the colors shift. Whether it takes hold immediately or not is up to you, but those who handled the orb will find the bright colors start to glow under the surface of their skin, in the shape of veins, glowing bright for a few minutes before fading. And those people bring a different kind of contagion back with them to the surface. Memory loss, communicated from one person to the next via contact. It can be partial or complete, or not happen to your character at all - they can be an unwitting "carrier" of the effects, passing it on without experiencing the losses themselves. The loss can last from hours to weeks, with carriers being "infected" for the duration of that time.
It also leaves behind magical traces, ones that don't fade after memories return. The cleverest might start to wonder if it wasn't a kind of inoculation, though against what, it remains to be seen.
At the end of what seemed to be a maintenance hallway, a set of doors have appeared from behind what used to be a shielded hologram of a dead end. The doors stick out from their surroundings: thick metal, barred heavily from the outside. A clear attempt to keep something locked away inside, not to keep people from entering.
For those adventurous enough, or foolish enough, to wrestle the locks open, a problem will reveal itself. A short flight of stairs, leading down into an area flooded by murky water. It's hard to see more than branching halls down below.
Those who choose to brave the water will find a hallway lined with bulkheads and sealed doorways, all guarding rooms that could be accessed with the right combination of smarts and brute force. It's the question of what would be ruined by the water if the doors are opened that might give people pause. What kind of secrets could be wiped out or destroyed if the doors are forced and the water passes through the bulkheads? Can the water be drained? How?
But there is one room open, or mostly open, where the bulkhead doors didn't quite manage to seal when the area flooded. It'll be a squeeze, for bigger characters, but the flooded room beyond contains artifacts preserved behind glass - strange medallions, strings of glowing beads, broken sceptres, arrows fletched with feathers from creatures no one has ever seen before.
Only one object isn't sealed away. It's a handful of small orbs, with shifting colors, held in place by a shield array that still seems to function, for the most part. They can be touched, can even be removed from the stand with the right know-how or a willingness to smash stuff.
But once an orb is touched, the colors start to spin more rapidly. The more it's handled, the brighter and faster the colors shift. Whether it takes hold immediately or not is up to you, but those who handled the orb will find the bright colors start to glow under the surface of their skin, in the shape of veins, glowing bright for a few minutes before fading. And those people bring a different kind of contagion back with them to the surface. Memory loss, communicated from one person to the next via contact. It can be partial or complete, or not happen to your character at all - they can be an unwitting "carrier" of the effects, passing it on without experiencing the losses themselves. The loss can last from hours to weeks, with carriers being "infected" for the duration of that time.
It also leaves behind magical traces, ones that don't fade after memories return. The cleverest might start to wonder if it wasn't a kind of inoculation, though against what, it remains to be seen.
no subject
"Or even better, unleash a friggen army of flesh eating beetles or something. Nobody's taken anything out of there, right? The last thing we need right now is someone unleashing some kind of space mummy curse."
He's half joking, but also half completely serious because come ON guys.
no subject
Also he's regretting going down there because his lower legs are wet and freezing. Awesome.
no subject
"He said-- he actually said a lot of stuff. From what it sounded like, there was a big divide between people who wanted to stay here, and people who wanted to leave. People leaving somehow put the people staying in danger, kinda makes me think that all the evidence of fighting all over the place was these guys going at each other, not being attacked by some outside force. As for whatever's down there," he motions to the web-door, "he just said it was bad. That-- that the storms woke it up, but the bad stuff started down there. I know it's super vague, but I think we should try to get some more coherent info out of him before we just go down there and stir up something we don't understand."
no subject
"So they all murdered each other? That's fucked up. Is he saying it's connected? Like them fighting had to do with something that's down there? Maybe fighting over a resource or something." Though there's a lot more sinister options, considering this place has made Jacob show up multiple times, and caused him to hallucinate before, it's possible that maybe whatevers down there made them turn on each other.
"It looks more like a museum, not an armory or anything. There's these glowing swirly orbs if that helps at all. But it's like a display of old stuff. Maybe they belonged to people who used to live here?"
no subject
Museum sounds cool though. UGH. Peter sighs, rubbing his face and staring at the door he'd webbed up. "I don't want to go down there, but I almost feel like I should just so I know what everyone else is getting into."
no subject
"I'm sure as shit not going to touch those things. But I did try to get at the sort of dagger in one of the cases but the glass is too thick to break without some tools. Or shooting it I guess."
no subject
"Dude, you can't put this on the network. You know what's gonna happen? People are gonna see this and then go down there to see these things for themselves and then all this-- this awful stuff that Joe's trying to warn us about is gonna happen again."
no subject
"What awful stuff? All he's saying is it's bad. Bad for us? Bad for him? When people are saying things are just bad usually they mean it's inconvenient for them."
no subject
"Then I am hypothetically wasting my time." He just tosses his hands up like what is he even DOING HERE. "I don't know exactly what the 'awful stuff' is. All I know is that he said it started with what's down there, I don't want what happened to Joe to happen to anyone else, I don't want whatever happened to the people who were here before to happen to us."
no subject
"Well I mean, it's all webbed up now, so at least no one else is getting in there. Unless there was more than just me down there. I only checked out the door that was open, there's a bunch of closed ones." And he knows very well that there's plenty of people here who can't stand the sight of a locked door.
"Is Joe down there? Did you just trap him?"
no subject
"If you were down there, other people could be too. I'll just hang out here for a while in case someone else comes back up. Joe isn't down there, though, we're still figuring out what to do with him."
no subject
"Maybe we should ask him what happens if all the bad stuff he was talking about got uh.. accidentally unleashed?" Or intentionally. He went down there to satisfy his own curiosity, but he can't speak for others who might just want to watch the world burn.
no subject
Peter's still trying to figure all this shit out and trying to make it just work for everyone while also keeping them safe. Literally everything is complicated it's nuts.
"But yeah, I've tried to ask him stuff like that. He has a hard time like, communicating. He's very uh... traumatized, I guess."
no subject
"Traumatized. We wouldn't know anything about that." Is anyone here not traumatized? "Is he okay? Like aside from the creepy? The whole... Face situation looks kinda painful?"
no subject
"He's... I think more okay now that he's in here than he was outside. That's about the best I can say about it, though."
no subject
"I guess that's good. Maybe if no one attacks him he'll stop being all on edge and help us out."
Says the most paranoid person on the planet.
no subject
"That's what I'm hoping. He's in the same boat as the rest of us. Except with tentacles. Actually, he's like the guy who's already fallen out of the boat and he's telling us not to jump in with him because there's sharks."
He makes kind of an odd face just, at the weird shit he's just said. It made sense in his head, okay.
no subject
"Are we the rescue party or the clean up crew?" He's seen enough monster movies to know the difference.
no subject
"I mean, I kinda feel like we're both. I have no idea what that means for us, honestly."
no subject
Optimism is not his strong point.
no subject
"Yeah, thanks, man. Maybe do me a favor and let people know that this area is off limits for a while?"
This will never work, but hey.
no subject
"Yeah. Can do."
He'll leave you to it. Good luck lil buddy.