Gokudera Hayato | 獄寺 隼人 (
bakudan_bambino) wrote in
redshiftlogs2020-09-09 06:34 pm
[CLOSED] I Will Surround You and Give Life to a World
Who: Hayato Gokudera('s interactive memories) and Takeshi Yamamoto
What: Yamamoto goes to the VR room to relive some happy memories from the Daisy Darling
When: Sometime after the zombie hoard is wiped out (VR sounds like a bad idea DURING zombie time)
Where: The VR room (one of them. whichever fits)
Warnings: Character death; mentions of past underage sexual slavery; anything nsfw is going off comm
When Yamamoto first turns on the game he's set up, or tried out the cerebral interfacing to relive his memories, something will not work right. Maybe the interfacing is not working correctly because he didn't hook it up right. Maybe the collar he's wearing that once was connected to Gokudera is interrupting the program. It's projecting the memories it had contained of the pet it held captive and his owner.
Either way, when the game starts, the swordsman will find himself standing in a dark room. White text floats before him, reading out the motion controls, giving him a tutorial on how to interact, and a light comes on a few feet away as an overhead lamp. It lights up a mahogany storage piano bench with silver, cream, and red embroidered upholstery for a seat. Takeshi may be able to lift the seat to search for sheet music within, given that the hinges are clearly visible. However, there is a lock.
In order to open it, there is an on-screen command to scan his thumbprint on his "pet ring". If anyone else were to try to bring the collar in and access the bomber's old memories, they would also have to scan their thumbprint. Possibly to unlock their memories with him. There is no other information, just the command for Takeshi to follow. And once he does, the lock will noisily unlatch.
The bench will open to show an assortment of items. Only some can be interacted with, picked up and displaying the option to "visit". Some items do not, though there is clearly more to be revealed. Simply put, Yamamoto must start at an introductory level in order to progress in the game that is Gokudera's memories. There is a futuristic pistol, a lei, a capped syringe, and an orange. In this currently playthrough, only the lei and pistol are accessible. Yamamoto can pick each up, turn it around, zoom in with his handheld controls, and place it back down. There are even some items that could be interactive, but he'd have to clear more to get to them.
What: Yamamoto goes to the VR room to relive some happy memories from the Daisy Darling
When: Sometime after the zombie hoard is wiped out (VR sounds like a bad idea DURING zombie time)
Where: The VR room (one of them. whichever fits)
Warnings: Character death; mentions of past underage sexual slavery; anything nsfw is going off comm
When Yamamoto first turns on the game he's set up, or tried out the cerebral interfacing to relive his memories, something will not work right. Maybe the interfacing is not working correctly because he didn't hook it up right. Maybe the collar he's wearing that once was connected to Gokudera is interrupting the program. It's projecting the memories it had contained of the pet it held captive and his owner.
Either way, when the game starts, the swordsman will find himself standing in a dark room. White text floats before him, reading out the motion controls, giving him a tutorial on how to interact, and a light comes on a few feet away as an overhead lamp. It lights up a mahogany storage piano bench with silver, cream, and red embroidered upholstery for a seat. Takeshi may be able to lift the seat to search for sheet music within, given that the hinges are clearly visible. However, there is a lock.
In order to open it, there is an on-screen command to scan his thumbprint on his "pet ring". If anyone else were to try to bring the collar in and access the bomber's old memories, they would also have to scan their thumbprint. Possibly to unlock their memories with him. There is no other information, just the command for Takeshi to follow. And once he does, the lock will noisily unlatch.
The bench will open to show an assortment of items. Only some can be interacted with, picked up and displaying the option to "visit". Some items do not, though there is clearly more to be revealed. Simply put, Yamamoto must start at an introductory level in order to progress in the game that is Gokudera's memories. There is a futuristic pistol, a lei, a capped syringe, and an orange. In this currently playthrough, only the lei and pistol are accessible. Yamamoto can pick each up, turn it around, zoom in with his handheld controls, and place it back down. There are even some items that could be interactive, but he'd have to clear more to get to them.

no subject
"We won't. It doesn't matter, anyways," Whether he's native or not, he still feels longing. Even having his boss and Yamamoto with him, his attitude in regards to his own self worth is garbage. "You should just enjoy this life while you can." Because once Yamamoto grows old and grey, he won't be of any use to this world. They'll knock him down the same as Gokudera. At that point, they'll both be too old to fight back.
He sighs.
"Do you mean it?" Gokudera looks up and over at Yamamoto, and this is a totally unrelated question. "When you said it earlier.... that you love me?" He feels unworthy, and lifts a hand to touch at the back of Yamamoto's, green eyes shifting to look at his crying owner without judgement.
no subject
He's so lost here, even though they are together he does not see that same happiness he sees on Anchor, even with this they are still not free, he can only do what he is doing and ease what he can, he can not save Hayato, he is destined to always fail him. Or so it feels, if he comes back to Anchor or when he finds him again because Yamamoto believes he will, he will find some way to do what he should have all along, save him, not let him go, give him everything he has to the very last drop.
Why wasn't it me, why did it have to be him who suffered all this, the collar, the mongerl, and elite classes, why could it not have been Yamamoto who endured while Hayato had his freedom. "I don't need all of this as long as I have you." Labels don't matter to him, creature comforts don't matter to him, he wants a life they can enjoy not one he can enjoy while Hayato struggles within himself and within society.
Yamamoto's freezes, tears moving down his cheeks now as for a moment he can not speak, not so long ago Hayato did not have to ask him that, he knew in everything Yamamoto did that he was loved. He deserves to have that again and as he smiles at his boyfriend, the swordsman links his fingers through Hayato's, bringing the bomber's to his heart, flattening the palm there he looks him in the eye, much the way he whispered words of love to this same boy's heart, now he lets him feel the steady thrum of his own as he repeats those words. "With every thing I have I meant them, I love you and I'll only ever love you."
no subject
"I didn't mean to cause such a problem..." He says with a sigh. Gokudera may not be at fault for the problems this world has, but this specific issue is because he didn't know how to walk away from a fight.
"Mmmnn I'm not going anywhere." He says softly and smiles at Yamamoto and his kind words. There are no longer options available for the swordsman to pick. This memory is starting to fade. They are close, but this night, this memory is not one Gokudera held onto for any other reason than to hear that Yamamoto Takeshi loved him. That he saw worth in him, and was not like most Elites Gokudera had come to know.
no subject
He needs this young man more than he has ever needed anything and his body in Anchor sings to life with grief and pain the moment the memory begins to fade. Reality trying to fight it's way back in to remind him that what he has here in this simulation is temporary and will be taken away from him the same as his boyfriend.
"It's not your fault...." Not that it matters if he says it, he would never blame Hayato for not walking away from a fight, he knows how fierce he is and he knows the damage this world has done to him, he has been loving the aftermath back into happiness and now.
Now he's lost it.
"I'm lost without you, it should have been me." At that moment Yamamoto does not know if he says those words in the simulation or out loud in Anchor, it does not matter either way because the memory is fading and those are the words that are in this Yamamoto's heart. Hayato should never have had to suffer any of this, the world had done enough before this started and it continues to do more.
There may be tears streaming down his face but the eyes that hold Hayato till the last moment shine with love through their grief, he sees more than worth in Hayato Gokudera, he sees his heart, his soul, his life, his future. And without him, Yamamoto has lost them all.
When it fades back in Anchor he rips the VR equipment from his head, throwing it across the room as the pain takes over. He falls from the chair, down to his knees on the floor as silent sobs shake his shoulders. Fingers gripping into his knees, smearing the blood from them on his pants and he does not even notice, he is lost to the reality once more. Only now, he is in this reality having seen first hand what Amoi was, what Amoi did, and was to Hayato and he hates it, hates himself.
The zombies may be gone but it is a toss up of when he walks out of this room rather he will go to the base, curl into himself and fade away as he does now, unable to reach out to anyone through his grief or if he will head to the AZ, to the wilds there and seek out a creature or two to take some of his hatred out on.
As of this moment, till Hayato returns these are the only two things he has. Grief and rage, both of them consume him at a constant, steady pace and each day he breaks under them a little more.