modblob: (Default)
Mods ([personal profile] modblob) wrote in [community profile] redshiftlogs2019-06-30 09:07 pm

july 2019. welcome to the void.

Who: Everyone in Anchor.
What: First Introductory Mingle
When: The Month of July 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.

Click here to read what characters will experience when arriving in Anchor.

a. bot party.

A few hours after the first arrivals, odd noises start to filter up from the pavilion and park at the base of the city. Limp whistles, the gunfire pop of small fireworks, and music from what sounds like a broken kazoo. It seems as though the still-functioning robots of Anchor are trying to welcome their new human overlords, based on programming that hasn't been exercised in... uh, shall we say "a while"?

Three of them have formed a tiny off-key band playing unfamiliar tunes from crackling speakers. One of the three punctuates the music at odd moments by smashing together a pair of cymbals that seem to have been constructed from a flattened pot and a trash can lid. Two others man the refreshments table. Some of the food looks downright inedible, but there are piles of wild berries from the upper floors. Raspberries, blueberries, blackberries, strawberries. Apples and cherries. Fruits that shouldn't be in season together but somehow still are. There's a strange and vaguely triangular pastry that tastes like hot cinnamon candy. There are piles of vegetables, too, though the only preparation they've had is to be washed and dumped in baskets.

One of the chef bots has put some work in, though, and there are a couple of stews and soups available for the adventurous. All of them are made with the raw ingredients available to eat on the tables. One of them even has meat in it, though that's best consumed by people with very hardy stomachs.

At the end of the refreshment table is a cluster of fresh-pressed juices and unlabeled alcohol bottles, with uneven stacks of cups stationed around them. (Careful, some of the cups are cracked.) Even the good old bar bot is doing his part, pouring out glasses of orange juice and straight shots of tequila. A very generous compromise in place of his usual tequila sunrises. Right? Right.

The most conspicuous robot is the one setting off fireworks. It’s already blown off one six-fingered hand, but by god that hasn’t stopped it. With every small cluster of colorful explosives, the thing throws back its chunky head and gives a sound that can only be described as a metallic cackle.

Might want to watch that guy.

b. life signs in the wasteland.

In the wee hours of the morning after the robots' attempted welcome, the impacts against the dome overhead start. Meteorites, some of them as large as a person's head, bombard the shield and the area around for miles. The alarms that start throughout the colony are enough to wake anyone up, if the thunderous noise of the cosmic storm wasn't enough to do it.

And the alarms aren't for the meteorites. The red shift is rising up around the colony, that phenomenon that no one from the past had the foresight to give more than vague warnings about. New residents who have done some digging will know exactly what’s going on, but for those who’ve avoided even thinking about what’s happened to them, well. It could be a nasty surprise.

Anyone sensible would stay inside with all of that going on, but there's something else: life signs. The communication devices given to residents on arrival light up, indicating the presence of no less than five flecks of life out there in the wastes. Odds are good that at least a few of them are monsters from other worlds, or twisted radioactive creatures warped by the planet itself. But one of them is very human, and has been here for a very long time.

Should residents venture out to investigate these life signs, they’ll find the farthest one to be a man in protective gear, flickering like a badly received signal. As the red shift starts to fade, he solidifies, and as the shift finally dies away, he wrenches off his helmet with one hand and falls to his knees. He's as twisted as the creatures the planet has corrupted, one eye socket nothing but a depression sealed by flesh. His lips on that side curves sharply upward, barely hiding teeth too sharp and long for a human mouth. It's clear now while he pulled off his helmet with one hand--the other is a wreck, a blackened stony mass sealed to the cuff of his radiation suit.

He can hear you coming, if you're brave enough to approach. He can hear you coming, and will turn his one orange-irised eye to watch you until you speak.


c. hairy repairs.

Welcome to Anchor, where sometimes you're the only thing between you and the catastrophic failure of life support systems. After the red shift ends, the radioactivity warning alarms will at least fall silent. The cosmic storm has passed, and for a little while there's quiet under the dome.

But those exploring the upper reaches of the city might hear new alarms, much softer and less insistent than the radiation alarms. They're coming from one of the survey rooms near the garage and the exits to the surface. It might take a little doing to pull up the screens triggering the alarms, but you'll be glad you put in the work. It turns out, those meteorites damaged several of the exterior sensors and one of the major radiation and light transfer panels that help keep anchor supplied with energy--and help keep the shield dome in good working order.

While the damage is easy to see and isn't too hard to fix for those with some technical know-how, there are life signs moving slowly closer to the colony. It's quite possible to fix the damage and get back inside before those life signs arrive, but there's also the risk of being caught in the open and facing down some of the planet's native creatures.

In this case, they're large, furry millipede-like creatures no less than seven feet long. They're perfectly harmless, if you don't count the fact that they seem intent on trying to eat the protective gear and tools you've brought out onto the surface with you. It's not their fault that your arms are inside those delicious radiation suits.


d. shadows of the past.

A few days of genuine quiet follow the fixing of the exterior damage. Time to explore, to get lost, to drink more than your doctor might recommend at the colony's only serviceable bar. Enough time to feel the weight of Anchor's emptiness.

The next time you walk into the bar, there's a see-through stranger at the pool table, smiling warmly in welcome. "Want a game?"

Get too close, and he disappears. But he was there--he was clearly there. The cue he was holding clatters to the ground and rolls over to rest at your feet.

Down in the pavilion, there are children playing in the park. Throwing balls, playing tag, their laughs echoing somehow in the open air. Invisible parents call for them to be careful or slow down. Now and then one of them will vanish midstep, only to appear again back where they were ten minutes ago and start their run through the park all over again. They can see you. One or two might even invite you to join their games, taking your hand in their own, leading you toward their fellows. And when they do, you can hear their parents' voices exclaiming in shock. A rush of shadows scoop up these phantom children and whisk them away into some invisible world where you can't follow, only hear the children crying in fear.

All around the colony, shades appear and vanish, some solid enough to touch, some just barely visible. Some are inexplicably aggressive, attacking anyone who tries to talk to them or get too close. Just as many run screaming or sobbing at the sight of you.

But there are others, too, who seem to recognize you. One of these is a young woman holding a gun like she has no idea how to use it. When approached, she almost starts to cry. "Oh, thank god. We have to get the kids to quarantine. We have to get them into lockdown. Those bastards-- Those sons of bitches-- The kids should at least have a chance."

She starts to turn, and a laser blast rips through her, lancing across the wall right where a deep score mark still exists, not in the least ghostly or unreal. If you touch it now, it feels warm.


e. ping from the rubble.

As though the presence of past residents sets it off, a persistent signal begins to broadcast from the collapsed library. It turns out there's a section not buried quite as deeply as the rest. A row of broken terminals, ending with the one sending the signal. A warning signal about the structural integrity of the library complex and the need to back up crucial data. Too little, too late, but with time and patience some of the partial files on the terminal could be reconstructed....

For those less versed in computers, there's a mysterious door just past the terminals, partially blocked off by rubble. If that can be cleared, the door leads into a dusty room with more broken terminals, but beyond that, there's a small library of real hardcover and paperback books, with comfortable chairs (some of them needing TLC), low tables, and lights (currently broken). The books are in a variety of languages, both Earth-based and alien. A flickering "skylight" at the top of the room shows a blue sky flanked by swaying trees, or a thunderstorm, or other, stranger but still friendly skies. It blinks off, sometimes, but seems determined to keep playing its peaceful scenes for those below. With some cleaning up, this could be a good retreat from the sometimes oppressive emptiness of Anchor.


substances: (soft focus)

d. and let the crying begin.

[personal profile] substances 2019-07-10 04:36 am (UTC)(link)
Seeing ghosts might not be Drake's normal, but it's certainly Klaus' normal. He's been seeing ghosts since he got here, on and off. There aren't as many as there were at home, or even as there were in Hadriel, but they're...more creepy somehow. Not all of them, but a decent number of them are...wrong. Glitchy. Like looking at a reflection in a shattered mirror, and speaking in gibberish that doesn't quite make sense. Almost but not quite sentences that send a chill up his spine.

So he doesn't actually notice when the ghosts start being visible to other people, at first.

Or, at least, he doesn't until he's watching the creepy kid ghosts playing around, turns to leave and duck around a pillar because he's seen them play this scene already, and he hates it, hates the implications of what happens in that loop. Because ghosts usually only loop like that when terrible, terrible things happened, awful moments that they can't get out of, and Klaus doesn't want to see it. He's already exhausted, he's already drained, he can't handle it.

But then he hears an incredibly familiar voice, asking what's happening, not talking to him. There was no one else out there, can he see...? Is it...?

Heart pounding, Klaus turns and heads back out from behind the pillar, eyes wide, breath quick and shallow, and yeah, that's...

"Drake?" he asks, his voice a little too high-pitched and strained with emotion, almost cracking.
braveoff: <user name="wonjae">; commissioned (pic#11535694)

[personal profile] braveoff 2019-07-10 05:50 am (UTC)(link)
Drake doesn't actually realize there's a living person nearby, he's so bewildered by the heat coming from the blast mark on the wall. He just doesn't understand what's happening, how or why he can see the spirits, if that's what they actually are, or the physical effects they're having. It might not even matter whether or not he ever understands those things, though. What matters is that they seem to be replaying something, that they're suffering. This is definitely not his wheelhouse, but if he could find a way to communicate maybe he could snap them out of their loop? Or if he can't help them at all, maybe he can at least learn from them.

All amateur ghost hunting will have to wait, though, because out of nowhere he hears his name spoken by a familiar voice. Drake turns his head, suddenly irrationally afraid it's just a ghost with a similar voice saying something that he misheard as his name out of sheer wishful thinking -- which even as he's thinking it he acknowledges as a completely ridiculous scenario -- but sure enough Klaus is standing there looking just as surprised as Drake feels. Which is stupid, really, he shouldn't be surprised at all, not after running into several others that got intercepted on their way out of Hadriel. He just didn't expect or hope to see Klaus because in general his luck is extremely shitty.

It's kind of a jerk move to be happy to see a friend here, especially one who had such important things to take care of back home, but fuck it. At least they're not stuck alone.

"Klaus? Holy shit," he breathes out, dropping his hand from the wall and moving to close the distance between them. About halfway there it becomes obvious that Klaus isn't okay, he looks pale and exhausted and freaked, but Drake can deal with that. It always helps him to have someone else to focus on anyway.

Without a second thought or hesitation, as soon as Klaus is within arm's reach he's getting pulled into a warm, relieved hug.

"I didn't expect to ever see you again."
Edited 2019-07-10 05:51 (UTC)
substances: (engrossed)

[personal profile] substances 2019-07-10 05:58 am (UTC)(link)
For a long minute, Klaus is convinced of the same thing Drake was worried about - that this is some kind of hallucination or that he's seeing the ghost of Drake or...something. Something else awful. But Drake is walking over to him, saying his name and the moment he's close enough, Drake is hugging him.

And Drake...smells exactly the same, the feeling of his arms is exactly the same, the way he squeezes and the sound of his voice through his chest is exactly the same and suddenly Klaus is shaking. His arms squeeze around Drake's middle and he closes his fists into the shirt at his back, pushes his face hard into Drake's collarbone and exhales with a soft shudder.

"I didn't expect to see you either, I saw...I saw a few others from Hadriel but...fuck. I'm sorry you're here, but I already missed you so fucking much."

His voice is muffled against Drake's shoulder, but he doesn't let go of him, not yet, "Are you okay?"
braveoff: <user name="wonjae">; commissioned (26)

[personal profile] braveoff 2019-07-10 06:12 am (UTC)(link)
At least they're on the same page, Drake thinks to himself, however unfortunate this entire book may be. He lets out a soft huff, not in amusement but rather quiet commiseration.

"Yeah. Me too, buddy." He has no intentions of letting go just yet, either, still reassuring himself that Klaus is real and... well, he's not okay. There's not even a point in asking it that way, but he does want to know specifically what's wrong. He answers Klaus' question first, the admission sounding like a strange combination of guilt and gratitude. "...I'm better now. What's going on with you?"
substances: (unnerved)

[personal profile] substances 2019-07-10 06:39 am (UTC)(link)
"Better now too." he says, his voice a little tight. He remembers how lovely he'd felt when he was telling Diego about the war with the Null and remembering fighting with Drake, remembering all the things Drake had done for him.

Between Ben and this, it feels surreal. Fake. Klaus pushes his head against Drake's collarbone again and exhales a shaky breath, trying his best to gather his composure.

"Sorry. The ghosts here are a little fucked up and it's hard to sleep. That's all. But...but two of my brothers are here. My favourite two. Don't tell anyone I said that."

A shaky laugh because trying to cover misery and confusion with humour is the status quo for Klaus. After a moment, he pulls back just enough to look at Drake's face and offer him a watery smile, rubbing his hand over his face.

And he wants to say it. That he doesn't know what he would have done without Drake, but he can't. Because Drake was supposed to go home to a good life, not show up here.
Edited (autocorrect is a bitch) 2019-07-10 06:40 (UTC)
braveoff: <user name="iconsaveyou">; commissioned (pic#12587875)

[personal profile] braveoff 2019-07-10 07:39 am (UTC)(link)
The ghosts, right. Of course Klaus would have been seeing them before anyone else. But before Drake can even draw a breath to offer comfort or ask a question, Klaus is mentioning that his brothers are here too. The joke about favorites is obvious but still funny even as a bluff, and when Klaus pulls back Drake offers him a smile in return. One that's completely genuine and fond.

"I won't tell. I want to meet them, though, you're officially on the hook for introductions." He's curious, of course, after some of the things he's heard about Klaus' family.... but also he knows how important Klaus' siblings are to him. And if he's honest? He'd like to get a firsthand read on them here. Klaus had made it sound like his family had more or less given up on him because of his addiction, and Drake's hoping for his friend's sake that was more self depreciation than reality.

This is actually the first time since he woke up here that Drake isn't entirely miserable under a poker face or distraction. It's unfair that any of them got stuck and he's still plenty angry at the multiverse about all this, but... Klaus' presence feels like a small reprieve, one that makes him instantly (if groundlessly) more hopeful about their situation. It's just something that makes this bullshit a little easier to bear. His friend still looks upset, though, and so so tired.

"It'll be okay, Klaus. We'll figure this place out just like we did the last one. Do you need me to keep the ghosts off your back for awhile so you can get some sleep?"
substances: (beautiful)

[personal profile] substances 2019-07-10 08:12 pm (UTC)(link)
When Drake gives him that smile, Klaus manages a soft laugh. Siblings probably aren't supposed to have favourites, but he does, and his happen to be Two and Six, at least since he's been an adult. Okay, so maybe Ben had always been one of his favourites and Diego is a more recent, grown up addition, but...

It doesn't matter.

"I want you to meet them too. They're...I'm really glad they're here." he says, though the smile falters just a tiny bit. He takes a deep breath and holds it for a moment, then exhales, "Even if Diego showed up all mad at me, because I guess he was somewhere else before here too, and there was another me there but the other me was a prick? I dunno."

It's nice, to feel the sturdy solidity of Drake supporting him, his arms still around Klaus' waist, and then Drake is offering to keep the ghosts off his back so he can get some sleep and Klaus laughs, his eyes filling up with tears abruptly.

"Yeah. I'd really really like that."
braveoff: <user name="wonjae">; commissioned (26)

[personal profile] braveoff 2019-07-23 01:45 am (UTC)(link)
Mm, that's not ideal, Drake thinks to himself quietly. He'd been in Hadriel so long he'd gotten used to that kind of thing, different versions of people pulled from different times, people just not remembering being in the city before, or saying they were from somewhere else... it was one of those things that never got easier to deal with, though, because it was so personal. And Klaus hadn't been around long enough to deal with it before now.

He lifts one hand higher on Klaus' back, stroking between his shoulderblades.

"Your brother will come around. Realize that it wasn't you -- our experiences help shape who we are, yours were different so you're a little different. He's got no reason to be pissed at you."

When Klaus confirms he'd like to get some sleep, Drake nods. He's not sure he can see all the ghosts around, since this seems to be something a bit more widespread, but he can definitely hold off the ones he can see.

"Lead the way, then. Where are you staying?"
substances: (sleepy)

[personal profile] substances 2019-07-23 05:29 am (UTC)(link)
"I know, I know I know..." he says, when Drake tells him that Diego will come around and realize that it was a different version of him. He nods against Drake's shoulder, "If anyone can figure that out, it's Diego. He's given me a lot of second chances, you know?"

Diego is a good guy. He'd known that, of course, but he's never really thought of it in those terms before, never really put words to it even in his own mind. Finally, he pulls back from the hug and gives Drake a shaky smile.

"Uh, I set my stuff up in one of the quads, and I slept a bit in the MedBay earlier. I think the quad would be better. My brothers are staying there too, I think. Ben found it. Do you want to come crash there with me?"
braveoff: <user name="wonjae">; commissioned (10a)

[personal profile] braveoff 2019-07-23 05:39 am (UTC)(link)
That's points for Diego before they've even met, honestly. Drake was under the impression only Ben had really stuck by Klaus, and possibly just because no one else could see or hear him... this already sounds better.

He lets Klaus pull back, not sure how to field the invitation for a moment. Then it clicks that Klaus can't possibly be asking him to stay with him and his brothers.

"You mean just for right now, right? That works. When they come home they can kick me out and take over."