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Entry tags:
- !mod post: intro mingle,
- dragon age: cole,
- expanse: alex kamal,
- far cry 5: staci pratt,
- hunger games: annie cresta,
- hunger games: finnick odair,
- izombie: drake holloway,
- mcu: peter parker,
- mortal kombat: kabal,
- original: cho takahashi,
- poison: poison,
- umbrella academy: ben hargreeves,
- umbrella academy: diego hargreeves,
- umbrella academy: eudora patch,
- umbrella academy: klaus hargreeves,
- warm bodies: julie grigio
july 2019. welcome to the void.
Who: Everyone in Anchor.
What: First Introductory Mingle
When: The Month of July 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

A few hours after the first arrivals, odd noises start to filter up from the pavilion and park at the base of the city. Limp whistles, the gunfire pop of small fireworks, and music from what sounds like a broken kazoo. It seems as though the still-functioning robots of Anchor are trying to welcome their new human overlords, based on programming that hasn't been exercised in... uh, shall we say "a while"?
Three of them have formed a tiny off-key band playing unfamiliar tunes from crackling speakers. One of the three punctuates the music at odd moments by smashing together a pair of cymbals that seem to have been constructed from a flattened pot and a trash can lid. Two others man the refreshments table. Some of the food looks downright inedible, but there are piles of wild berries from the upper floors. Raspberries, blueberries, blackberries, strawberries. Apples and cherries. Fruits that shouldn't be in season together but somehow still are. There's a strange and vaguely triangular pastry that tastes like hot cinnamon candy. There are piles of vegetables, too, though the only preparation they've had is to be washed and dumped in baskets.
One of the chef bots has put some work in, though, and there are a couple of stews and soups available for the adventurous. All of them are made with the raw ingredients available to eat on the tables. One of them even has meat in it, though that's best consumed by people with very hardy stomachs.
At the end of the refreshment table is a cluster of fresh-pressed juices and unlabeled alcohol bottles, with uneven stacks of cups stationed around them. (Careful, some of the cups are cracked.) Even the good old bar bot is doing his part, pouring out glasses of orange juice and straight shots of tequila. A very generous compromise in place of his usual tequila sunrises. Right? Right.
The most conspicuous robot is the one setting off fireworks. It’s already blown off one six-fingered hand, but by god that hasn’t stopped it. With every small cluster of colorful explosives, the thing throws back its chunky head and gives a sound that can only be described as a metallic cackle.
Might want to watch that guy.
In the wee hours of the morning after the robots' attempted welcome, the impacts against the dome overhead start. Meteorites, some of them as large as a person's head, bombard the shield and the area around for miles. The alarms that start throughout the colony are enough to wake anyone up, if the thunderous noise of the cosmic storm wasn't enough to do it.
And the alarms aren't for the meteorites. The red shift is rising up around the colony, that phenomenon that no one from the past had the foresight to give more than vague warnings about. New residents who have done some digging will know exactly what’s going on, but for those who’ve avoided even thinking about what’s happened to them, well. It could be a nasty surprise.
Anyone sensible would stay inside with all of that going on, but there's something else: life signs. The communication devices given to residents on arrival light up, indicating the presence of no less than five flecks of life out there in the wastes. Odds are good that at least a few of them are monsters from other worlds, or twisted radioactive creatures warped by the planet itself. But one of them is very human, and has been here for a very long time.
Should residents venture out to investigate these life signs, they’ll find the farthest one to be a man in protective gear, flickering like a badly received signal. As the red shift starts to fade, he solidifies, and as the shift finally dies away, he wrenches off his helmet with one hand and falls to his knees. He's as twisted as the creatures the planet has corrupted, one eye socket nothing but a depression sealed by flesh. His lips on that side curves sharply upward, barely hiding teeth too sharp and long for a human mouth. It's clear now while he pulled off his helmet with one hand--the other is a wreck, a blackened stony mass sealed to the cuff of his radiation suit.
He can hear you coming, if you're brave enough to approach. He can hear you coming, and will turn his one orange-irised eye to watch you until you speak.
Welcome to Anchor, where sometimes you're the only thing between you and the catastrophic failure of life support systems. After the red shift ends, the radioactivity warning alarms will at least fall silent. The cosmic storm has passed, and for a little while there's quiet under the dome.
But those exploring the upper reaches of the city might hear new alarms, much softer and less insistent than the radiation alarms. They're coming from one of the survey rooms near the garage and the exits to the surface. It might take a little doing to pull up the screens triggering the alarms, but you'll be glad you put in the work. It turns out, those meteorites damaged several of the exterior sensors and one of the major radiation and light transfer panels that help keep anchor supplied with energy--and help keep the shield dome in good working order.
While the damage is easy to see and isn't too hard to fix for those with some technical know-how, there are life signs moving slowly closer to the colony. It's quite possible to fix the damage and get back inside before those life signs arrive, but there's also the risk of being caught in the open and facing down some of the planet's native creatures.
In this case, they're large, furry millipede-like creatures no less than seven feet long. They're perfectly harmless, if you don't count the fact that they seem intent on trying to eat the protective gear and tools you've brought out onto the surface with you. It's not their fault that your arms are inside those delicious radiation suits.
A few days of genuine quiet follow the fixing of the exterior damage. Time to explore, to get lost, to drink more than your doctor might recommend at the colony's only serviceable bar. Enough time to feel the weight of Anchor's emptiness.
The next time you walk into the bar, there's a see-through stranger at the pool table, smiling warmly in welcome. "Want a game?"
Get too close, and he disappears. But he was there--he was clearly there. The cue he was holding clatters to the ground and rolls over to rest at your feet.
Down in the pavilion, there are children playing in the park. Throwing balls, playing tag, their laughs echoing somehow in the open air. Invisible parents call for them to be careful or slow down. Now and then one of them will vanish midstep, only to appear again back where they were ten minutes ago and start their run through the park all over again. They can see you. One or two might even invite you to join their games, taking your hand in their own, leading you toward their fellows. And when they do, you can hear their parents' voices exclaiming in shock. A rush of shadows scoop up these phantom children and whisk them away into some invisible world where you can't follow, only hear the children crying in fear.
All around the colony, shades appear and vanish, some solid enough to touch, some just barely visible. Some are inexplicably aggressive, attacking anyone who tries to talk to them or get too close. Just as many run screaming or sobbing at the sight of you.
But there are others, too, who seem to recognize you. One of these is a young woman holding a gun like she has no idea how to use it. When approached, she almost starts to cry. "Oh, thank god. We have to get the kids to quarantine. We have to get them into lockdown. Those bastards-- Those sons of bitches-- The kids should at least have a chance."
She starts to turn, and a laser blast rips through her, lancing across the wall right where a deep score mark still exists, not in the least ghostly or unreal. If you touch it now, it feels warm.
What: First Introductory Mingle
When: The Month of July 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. bot party.

Three of them have formed a tiny off-key band playing unfamiliar tunes from crackling speakers. One of the three punctuates the music at odd moments by smashing together a pair of cymbals that seem to have been constructed from a flattened pot and a trash can lid. Two others man the refreshments table. Some of the food looks downright inedible, but there are piles of wild berries from the upper floors. Raspberries, blueberries, blackberries, strawberries. Apples and cherries. Fruits that shouldn't be in season together but somehow still are. There's a strange and vaguely triangular pastry that tastes like hot cinnamon candy. There are piles of vegetables, too, though the only preparation they've had is to be washed and dumped in baskets.

One of the chef bots has put some work in, though, and there are a couple of stews and soups available for the adventurous. All of them are made with the raw ingredients available to eat on the tables. One of them even has meat in it, though that's best consumed by people with very hardy stomachs.
At the end of the refreshment table is a cluster of fresh-pressed juices and unlabeled alcohol bottles, with uneven stacks of cups stationed around them. (Careful, some of the cups are cracked.) Even the good old bar bot is doing his part, pouring out glasses of orange juice and straight shots of tequila. A very generous compromise in place of his usual tequila sunrises. Right? Right.
The most conspicuous robot is the one setting off fireworks. It’s already blown off one six-fingered hand, but by god that hasn’t stopped it. With every small cluster of colorful explosives, the thing throws back its chunky head and gives a sound that can only be described as a metallic cackle.
Might want to watch that guy.
b. life signs in the wasteland.

And the alarms aren't for the meteorites. The red shift is rising up around the colony, that phenomenon that no one from the past had the foresight to give more than vague warnings about. New residents who have done some digging will know exactly what’s going on, but for those who’ve avoided even thinking about what’s happened to them, well. It could be a nasty surprise.
Anyone sensible would stay inside with all of that going on, but there's something else: life signs. The communication devices given to residents on arrival light up, indicating the presence of no less than five flecks of life out there in the wastes. Odds are good that at least a few of them are monsters from other worlds, or twisted radioactive creatures warped by the planet itself. But one of them is very human, and has been here for a very long time.
Should residents venture out to investigate these life signs, they’ll find the farthest one to be a man in protective gear, flickering like a badly received signal. As the red shift starts to fade, he solidifies, and as the shift finally dies away, he wrenches off his helmet with one hand and falls to his knees. He's as twisted as the creatures the planet has corrupted, one eye socket nothing but a depression sealed by flesh. His lips on that side curves sharply upward, barely hiding teeth too sharp and long for a human mouth. It's clear now while he pulled off his helmet with one hand--the other is a wreck, a blackened stony mass sealed to the cuff of his radiation suit.
He can hear you coming, if you're brave enough to approach. He can hear you coming, and will turn his one orange-irised eye to watch you until you speak.
c. hairy repairs.

But those exploring the upper reaches of the city might hear new alarms, much softer and less insistent than the radiation alarms. They're coming from one of the survey rooms near the garage and the exits to the surface. It might take a little doing to pull up the screens triggering the alarms, but you'll be glad you put in the work. It turns out, those meteorites damaged several of the exterior sensors and one of the major radiation and light transfer panels that help keep anchor supplied with energy--and help keep the shield dome in good working order.
While the damage is easy to see and isn't too hard to fix for those with some technical know-how, there are life signs moving slowly closer to the colony. It's quite possible to fix the damage and get back inside before those life signs arrive, but there's also the risk of being caught in the open and facing down some of the planet's native creatures.
In this case, they're large, furry millipede-like creatures no less than seven feet long. They're perfectly harmless, if you don't count the fact that they seem intent on trying to eat the protective gear and tools you've brought out onto the surface with you. It's not their fault that your arms are inside those delicious radiation suits.
d. shadows of the past.

The next time you walk into the bar, there's a see-through stranger at the pool table, smiling warmly in welcome. "Want a game?"
Get too close, and he disappears. But he was there--he was clearly there. The cue he was holding clatters to the ground and rolls over to rest at your feet.
Down in the pavilion, there are children playing in the park. Throwing balls, playing tag, their laughs echoing somehow in the open air. Invisible parents call for them to be careful or slow down. Now and then one of them will vanish midstep, only to appear again back where they were ten minutes ago and start their run through the park all over again. They can see you. One or two might even invite you to join their games, taking your hand in their own, leading you toward their fellows. And when they do, you can hear their parents' voices exclaiming in shock. A rush of shadows scoop up these phantom children and whisk them away into some invisible world where you can't follow, only hear the children crying in fear.
All around the colony, shades appear and vanish, some solid enough to touch, some just barely visible. Some are inexplicably aggressive, attacking anyone who tries to talk to them or get too close. Just as many run screaming or sobbing at the sight of you.
But there are others, too, who seem to recognize you. One of these is a young woman holding a gun like she has no idea how to use it. When approached, she almost starts to cry. "Oh, thank god. We have to get the kids to quarantine. We have to get them into lockdown. Those bastards-- Those sons of bitches-- The kids should at least have a chance."
She starts to turn, and a laser blast rips through her, lancing across the wall right where a deep score mark still exists, not in the least ghostly or unreal. If you touch it now, it feels warm.
e. ping from the rubble.
As though the presence of past residents sets it off, a persistent signal begins to broadcast from the collapsed library. It turns out there's a section not buried quite as deeply as the rest. A row of broken terminals, ending with the one sending the signal. A warning signal about the structural integrity of the library complex and the need to back up crucial data. Too little, too late, but with time and patience some of the partial files on the terminal could be reconstructed....
For those less versed in computers, there's a mysterious door just past the terminals, partially blocked off by rubble. If that can be cleared, the door leads into a dusty room with more broken terminals, but beyond that, there's a small library of real hardcover and paperback books, with comfortable chairs (some of them needing TLC), low tables, and lights (currently broken). The books are in a variety of languages, both Earth-based and alien. A flickering "skylight" at the top of the room shows a blue sky flanked by swaying trees, or a thunderstorm, or other, stranger but still friendly skies. It blinks off, sometimes, but seems determined to keep playing its peaceful scenes for those below. With some cleaning up, this could be a good retreat from the sometimes oppressive emptiness of Anchor.
For those less versed in computers, there's a mysterious door just past the terminals, partially blocked off by rubble. If that can be cleared, the door leads into a dusty room with more broken terminals, but beyond that, there's a small library of real hardcover and paperback books, with comfortable chairs (some of them needing TLC), low tables, and lights (currently broken). The books are in a variety of languages, both Earth-based and alien. A flickering "skylight" at the top of the room shows a blue sky flanked by swaying trees, or a thunderstorm, or other, stranger but still friendly skies. It blinks off, sometimes, but seems determined to keep playing its peaceful scenes for those below. With some cleaning up, this could be a good retreat from the sometimes oppressive emptiness of Anchor.
QUESTIONS
Re: QUESTIONS
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klaus hargreeves (hadriel crau) 👻 ota 👻 cw: descriptions of injury, possible drug use
I.
The strangeness of this place and the people in it - with all their stories of being gathered up from far-flung universes or dimensions that weren't their original homes - had kept him from thinking too much about what all this means for him, personally. It is like a dream, with no connection to his actual life. Or, well, afterlife.
That is, until he hears a familiar voice, turns around to see his brother. ]
Klaus?!
[ Ben's breath catches, and the funny thing is that he feels it in his chest. All these physical sensations - it's going to take some getting used to. But he doesn't focus on that right now, because his brother is here, and he hadn't known how much of a relief that would be until he showed up. Ben quickly closes the distance between them; Klaus is wearing that same vest he'd had on ever since his little time traveling accident, and he looks - pale. Stressed. But then, who could blame him. ]
Klaus, look-
[ Urgently, eagerly, Ben reaches out and rests a hand against Klaus's bare arm. His palm is warm, solid, real, alive. And he can feel Klaus there too, in a way that he hadn't felt any person in so many years. Ben's expression is one of intense confusion, but there's a happiness underneath, waiting to come forth. His heart is hammering away, and the frantic rhythm of it, the rush of blood in his veins - it is all so inexpressibly wonderful. ]
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2
He grabs himself a drink and a plate of food and walks over to a guy he sees watching the fireworks robot from a safe distance. He glances over at the robot, shaking his head. "That seems like a disaster waiting to happen."
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IV {Watching you unravel in the hospital
Diego feels something sharp and jagged twist somewhere deep in his chest and get between his ribs. This isn't a sight he thinks he can ever really get over. Any of his siblings, unconscious and battered in a hospital bed. The thought of Allison, throat slashed and blood everywhere, months back now, flashes through his mind, quickly on the heels of this very thing-- Klaus, propped back on a bed in a hospital. It was only weeks ago at this point. Looking frail and weak, snapping sharp remarks about how shocked he was to see them there, to know they cared enough to be at all.
This time it's different. This time... he's not even awake to make snide, ruthless comments. He's just small and still, the only movement or sign that he is alive at al, the easy rise and fall of his chest with each breath. He can't stop the stray thought of just... how many times did this happen, how many times had Klaus narrowly dodged death in the last decade and none of them even knew? Diego didn't expect to be greeted with this sight again so soon, and he has no idea how his brother ended up so bruised and beaten.
He doesn't make a sound as he watches Klaus with an acute sense of the seconds that pass. But he doesn't deign to wake him up, instead only silently grabs what had probably been a doctor's stool once upon a time to sit on as he waits.
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Kabal || OTA
The raucous noise is enough to have Kabal grouchily stalking over to investigate what the hell is going on. He's in a foul mood, which is different than his normal not caring attitude because he had to fight with a disembodied computer voice in the decontamination room about his mask because he was not about to die taking a shower. Welcome to Beacon, go ahead and suffocate to death naked in a weird communal shower while they sprayed his jacket with something that still vaguely smells clinical and reminds him of hospitals.
Wow that sure is... music he supposes. Or it's trying to be anyway. At least there's food and alcohol. So maybe it's not all bad.
He'll likely be standing near the fireworks bot, waiting for it to shoot off some more hands or start detonating them into the crowd. Either way that's at least something interesting to see.
That mask does actually come off, and he'll be taking it off to shovel food in his mouth because he's been dead for twenty years prior to this and fuck did he miss food. Under there he's just as burnt up as his exposed chest and what can be seen of his arms. At least he still has hair. It'll only be off for a few minutes before it's strapped back on. A man's gotta breathe after all.
D: It's hard to hustle shadows
Kabal is by the pool table standing near ... well he was standing near someone. Someone who keeps kind of flickering in and out mid-game. A game that is getting increasingly frustrating when the guy he's trying to beat keeps straight up disappearing. He's not even cheating right now because it's pretty easy to win when half the other guys shots don't land as he vanishes. But he is very aware of how absolutely insane this is.
"Do me a solid and tell me you see this guy too and I'm not hallucinating. Lie to me. I don't care."
D
Whatever it is, it's creepy. He's about to just turn around and pretend nothing about this is weird at all, but then mask dude speaks up.
"No, there's definitely a guy there. Sort of. He's not there now- Oh! There he is!" THE GUY'S BACK, Peter points right at him. Hello, pool man.
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Julie Grigio (Hadriel CRAU)
d. shadows of the past.
e. ping from the rubble.
wildcard!
A} {Trust nothing and no one, except your gut
He's standing near the bar, when a blonde slides up and downs a shot of... something. Maybe liquor, maybe cyanide, who could say? He perks a brow in her direction, there's a teasing, amused sound to his voice.] Apparently you, if you're gonna take their offerings.
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E
He comes over in a twist of smoke and reality, right next to her and peering in through the space.
"Better here, no dead to come across us, it's still a tingle in the back of the skull that they might be here. I can go in. I'm only mostly real, so I fit in most places."
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E.
[Probably not the response she was looking for. Then again she did wave over the masked burn victim with swords on his back.]
But if that shit collapses on you I'll be sure to let someone know. Put out one of those little white crosses like on highways.
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Poison (The Box & Hadriel CRAU)
c. hairy repairs.
wildcard
Repairs
This is where that alarm's coming from, right? Find anything?
[Not recognizing Poison from behind, he starts to approach the screens to take a look for himself.]
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Peter Parker (Hadriel CRAU) | OTA
[There was once a time where Peter would have been nerding his entire brain out over a robot party on another planet because this is some Star Wars shit okay, but that time was like, a year ago. Before Thanos, before Hadriel, sure, this would have been pretty cool. Now? Shitty wasteland planets and robots were in spots 2 and 3 of his "top five things I never want to deal with again" list. Spot 1 was lasers. Just. No more lasers.
He'd been drawn to the party by the noise and had almost left immediately because, again, noise, but the refreshment table had caught his eye. Scavenging had become second nature during his time in Hadriel, and that's why there's some scruffy looking kid stuffing food into his backpack over at the refreshment table. He hasn't had fresh fruit in months okay, don't judge.]
D: AND THEN SHIT GOT WEIRD
[Okay.
Okay. The transparent guy at the pool table. That was a thing. Peter had played it off as some sort of glitchy hologram. Given the nature of this place so far, it hadn't seemed too far fetched a theory. This place has party robots, why not holograms too? Perfectly reasonable. The kids outside? Totally holograms. Just holograms playing on a loop. The hologram theory seems pretty solid to Peter, that is until the kids start trying to interact with him and suddenly he wants very much to not be here. His theory quickly shifts from holograms to oh my God this entire place is haunted why is my life like this, but before he can retreat, all Hell breaks loose. Ghost kids are getting scooped up, ghost moms are screaming, something about a quarantine, goddamn lasers.
Normally during overwhelming situations, Peter relies on his spider-sense and his instincts to navigate his way out of trouble, but right now none of his senses know how to react to this bullshit. He can't fight whatever's happening, can't help the spooky hologram ghosts, can't do jack shit but try to get out of there and maybe find cover. Which he does, next to YOU. Hi there.]
Oooh my God. Okay. That's happening. Oh my God, what is- what's happening? I'm not losing it, am I? Like, this is happening, right?
WILDCARD:
[wanna do a different prompt or something COMPLETELY DIFFERENT hit me]
A} {Too much trust in the unknown gets you dead, kid
You really gonna eat that? [Dubious level: 10 thousand. Kid, what are you doing?]
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A
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Cole (DriftFleet CRAU) | Dragon Age | For Ben Hargreeves
Cole is drawn consistently to a single thing. Mortal suffering. He can sense a person in need from amazing distances and while this places fairly screams of the trauma that has happened here, overlapping and difficult to focus on, the real people are bright, flaring pin points of their hurts and needs.
When he feels that spike from outside... well, there's nothing for it, is there? He drifts towards the way out, looking for the things that will make going outside possible. He doesn't really understand what 'radiation' is, but he's been in space and he knows they needed suits to go out of the ships, so he supposes this might be similar.
But... he knows he might need help. And he met Klaus and Klaus knows someone who can help, someone with whom his hurts are so closely entwined that Cole already knows him. Finding him is easy, because Cole knows the pain of being dead and alone and lonely and he knows the suffering of hating your powers.
He appears in a curl of smoke that has no real scent. "Hello, Ben. Would you like to help me find the person out there?"
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Then, just as he is beginning to calm down - they are safe for now in the Anchor, so long as no one leaves - comes the alert from their devices. Life signs, outside. People trapped out there, unshielded from the radiation and warping of reality (whatever that means). Helpless, and in need of rescue.
In a haze, Ben changes from his pajamas and heads towards the upper levels, hearing the impacts of the meteorites growing louder underneath the ongoing sirens. It isn't that he's planning on going outside. But there might be things he could do to help from in here. Assist in the effort without being directly involved.
(How familiar it all is. The sudden sirens, people in need of rescue, suiting up and rushing out - how many times had they all done this back at the Academy? There is a nostalgia in the frantic and confused panic of it; Ben doesn't really feel like examining that at the moment.)
He is just making his way towards the exit room section of the Anchor when, out of thin air, there is a movement, and then, a person. Ben is at least mildly more prepared than most to deal with a sudden appearance like this (Five could never just walk places like normal), but he still stops in his tracks. He has never seen this stranger before, solemn-faced and pale. Which is why being addressed by name is, to say the least, unsettling.
"Uh- do I... know you?"
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{Something isn't right here » Diego Hargreeves (MoM CRAU) » OTA
B. Life signs in the wasteland} | {Anywhere in any world, I'll fight the good fight
[wildcard]
B
But what if they're not?
The wolf is obediently sitting by his side, ears perked forward as what looks like a reddish sandstorm starts to rise up. Well that kills any thought of his going out there and -- well maybe not. Looks like someone else is already going to trudge out there and take a look.
"Hey wait!" He trots after him, wolf at his heels. Armed with only a shovel he's not really ready to take on sandworms if that's what's out here, but two people are better than one right?
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Ben Hargreeves | OTA
D | SHADOWS OF THE PAST
E | PING FROM THE RUBBLE
E
Oh dude, there's a door over there? I didn't even see that! Sure man, I'll give you a hand.
[He sets whatever computer chunks he'd been fiddling with aside, time to go lift things.]
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apologies for lateness, if this is too old feel free to disregard!
no worries! 😊
❤️!!
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annie cresta | hunger games | closed to cole | cw: torture-related trauma, panic attack
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It's Cole all over again, a terrified, suffering young mortal, trapped and unable to escape. The pain inside is worse than any pain on the outside and he's moving through reality in flickers and jumps until he's flung himself into the room on the pulse of her frightened heartbeats.
"It's not the Games, Annie, it's nothing like that, you're going to be able to leave any moment, and walk around the city as you want, and there's not many people, but there are other people and no one is hurting each other, no one is being made to fight or hurt, we're all in this together, I promise." He holds out his hands to her, thin, pale, strong. "I'm Cole. And I will only ever try to help you, Annie. No violence between us."
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Cho Takahashi (Eudio CRAU) | original character | ota
option A - BOT PARTY
It's the oddest thing she’s seen in a while, and that’s saying something. The rusty and half broken down robots, so excited to see them. If a robot can be excited. These certainly seem to be giving it their very best efforts. The ones playing music seem functional enough. She wonders what happened to the proper cymbals. The food table is a little more worrying, and there are platters of baked goods that have definitely been made with rotten ingredients. It’s not all bad, though. Some of it looks very fresh. Which means that— what? "They can’t make choices, they’re just going through their programming? Take ingredients from bins, combine it, heat it. The ingredients are bad, the food turns out bad. Pick fresh things from…" She looks around her, as though the trees and bushes will be somewhere in her line of sight. "Plants are growing somewhere, healthy. That’s good." She picks up a berry and tries it, a little hesitantly, just in case. It’s delicious.
"Oh wow. That’s amazing." How can something neglected for so long still be in such good condition somewhere? Maybe the whole place isn’t this run down? The robot closest to her mistakes her relief, though, and begins eagerly trying to put together a chipped plate of fresh fruit for her. Two of its fingers don’t quite function properly, and it drops a fair amount, but its enthusiasm does not waver at all. "Thank you," Cho says when it proffers the plate with a tinny little fanfare. "It looks just wonderful."
option D - SHADOWS OF THE PAST
Cho isn’t expecting the semi-transparent little shoulder she reaches her hand out to touch to actually be solid underneath her fingertips, but it is. The tear streaked face that turns toward her, it sure seems real, even if she’s able to pick out every detail of the access panel behind the little girl crouched on the floor. Small, scared, sobbing - that sure is familiar. She can’t find her mother. She doesn’t know where she went. She doesn’t know what to do. Will Cho help her?
How could she possibly say no? Which is how Cho ends up holding the hand of the shadow of a small child, wandering through the inconsistent chaos, some of it happy, some of it terrifying, looking for a woman who might or might not exist on a plane that lets her interact with this one. Still, Cho isn’t going to abandon the child, even if she's not real, even if she's long dead or never was. So she asks everyone they encounter, shadow and solid: "Excuse me. Have you seen this girl’s mother?" Then, to the child at her side. "Show them the picture, sweetheart."
option E - PING FROM THE RUBBLE
Cho is not having a ton of luck clearing the rubble on her own. It’s heavy, and while she might be strong for her frame, her frame is tiny. Five foot nothing and lean lines, like the swimmer she is. If she were flat-chested, she could easily be mistaken for a child, she’s certain of it. So - small, and largely ineffectual, but determined. Very determined.
She moves the smaller pieces by hand, as carefully as she can. When she gets to a piece too large or heavy for her (which is most of them) she employs a piece of solid industrial pipe as a lever, using whatever bit of rubble is best placed to be her fulcrum, and trying to send it tumbling far enough away to not block access.
Whenever she gets the door cleared, either relatively quickly with some help, or hours later on her own, she’s not at all disappointed with what she finds. "There are books in here," she says, a touch of actual joy in her voice. "Real books. Paper books." She hurried over to a shelf, testing her steps as she goes in case any part of the floor isn’t stable. "Look at this," she says, picking a few up off the ground, reading the titles. "English. This one is in French. This one... I have no idea." It’s not like any alphabet she’s familiar with. Still, actual books. It’s kind of a miracle, the tiniest bit of familiarity.
option ! - WILDCARD
If you have something else in mind, go for it. Once she has housing assigned, she could have interactions with roommates or floor-mates.
NOTE: I don't personally like writing with brackets for anything involved, so while I won't switch to match styles if that's the way you write, I don't mind if our styles don't match.
option e
It's easy for Annie to slip down that mode of thought, and slip down she does. Always partially aware of where Finnick is in relation to her, always moving things, but otherwise? Distant. Focused on plots and analysis and memory.
So she jumps, a little, when Cho makes her triumphant discovery. Books? It's enough to get her to shake her head, straighten up, re-focus on the here and now.
Books are.... interesting? Unexpected. Maybe even useful - for fires, for information, for staving off boredom. But that's not what she says.
No, what Annie says is, "What's French?"
Then she stops and looks deeply, profoundly awkward. Maybe it was a stupid question.
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Eudora Patch | The Umbrella Academy | ota
option A - BOT PARTY
It's the explosions that send her running, gun drawn and held down by her thigh. The sight that greets her, all right, that's just fucking weird. So fucking weird. She's pretty sure that shooting a robot full of fireworks is a truly horrible idea, so she holsters her weapon.
Maybe she should just leave it alone? The thought isn't even fully formed in her mind before a small sparkling rocket flies past her, just inches from her ear. So much for that. "Hey. Hi. Hello." Most of these robots seem to be interacting with people. So maybe this one is meant to, too? She waves her arms, trying to get its attention. "Can you see what's around you? Do you know that you're shooting fireworks at people?" Can it even understand her, or is she just the crazy lady trying to talk to a VCR full of dynamite? "Where is your user manual?"
option B - LIFE SIGNS IN THE WASTELAND
Patch is going to be just as dead if the dome shatters and she's lying in her bed as she will be if she's watching it happen. So she elects to watch. It's terrifying, and kind of beautiful. Mostly terrifying. Then again, she got shot in the heart yesterday, so everything is a little on its head.
The alarms start later, and the intensity of the meteorite shower hasn't changed. So that's odd. Did they only now just kick on? Or is it something else? Which is about when she sees the red. Oh. Right. Awesome.
She's sensible, and she doesn't particularly want to die again, and she's ready to wait it out inside the relative safety of the dome. Until she sees the beacons with life signs. Someone is out there. Someone who might need help. Which makes the choice for her, really, and she's suiting up and preparing to go investigate without a second thought.
option D - SHADOWS OF THE PAST
It becomes pretty clear to Patch very early on that no matter what she does, she can't actually change the outcome of whatever happened to these people. The smoking crater in the wall that she now realizes used to be a young man who barely looked old enough to shave, that's a pretty sobering reality to accept. It doesn't necessarily mean that this situation can't do some good.
When another soldier runs up to her, this one almost solid, talking about quarantine, Patch plays along. "I'm new here. I don't know where quarantine is. Can you show me? Show me where we have to take the children to keep them safe. Show me where the attack is coming from." Show her anything you can, please, before you vanish or die in your own time. She's just trying to gather any information that she can, and anyone along the way who looks like they might be useful will get roped in, whether they're solid or not.
option ! - WILDCARD
If you have something else in mind, go for it. Once she has housing assigned, she could have interactions with roommates or floor-mates.
NOTE: I don't personally like writing with brackets for anything involved, so while I won't switch to match styles if that's the way you write, I don't mind if our styles don't match.
{Seeing you again caught me off guard like a dagger in my heart » D
As he's moving through the streets, he hears a voice. No, two. The first he doesn't know, and is babbling something about kids and a quarantine. The second though? That one stops him dead in his tracks, mid-step. He blinks and shakes his head because he has to be wrong, it has to be in his head or his ears playing tricks on him somehow.
He can't let himself get his hopes up. Maybe it was just a voice that sounded similar; it happens, people sound like other people and it doesn't mean anything. Especially strangers when you're in a weird city on an even weirder planet. Who knew what kind of shit their captors might have managed for them in these first days.
So, he stops trying to trust his ears, to blame some figment in his head for the voice he heard, and steps around the corner to let his eyes confirm his doubts. That it isn't, and it can't be, because he isn't ready for that--
The feeling is deep and visceral, in the center of his chest, down into the marrow of his bones, when the very familiar figure in the short distance away from him finally comes into view. The way she holds herself, sure and certain even though he knows she can't be, not in a place like this, none of them can be but she can pretend she is with the best of them just like she always has. The way she stands. The composure of her voice as she tries to get answers. Every single thing about the scene, her, suddenly hits in a wave of emotion he can barely even process.
He stands, frozen, nothing but those last seconds in that hotel room curled around her body, broken and apologizing and leaving playing over and over in his head in crystal-perfect clarity.
He wants to speak. To say her name. To tell her he's sorry. To get her attention. But he can't. He can't, because he can't even make his mouth move, nevermind try to make words. So instead, he just stands there, everything about him ripped open and raw and frozen.
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d. more tears.
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Finnick Odair | The Hunger Games | 1 x closed, 1 x open
Finnick's woken up in a strange place being told strange things before. He's woken up after being pulled from the arena twice, once in the Capitol and once in the hovercraft on his way to District Thirteen, and both had been disorienting. But neither was like this, waking up alone when he hadn't expected it.
He'd been on his way to training, the schedule on his forearm says he's due there, and now he's ... where? Somewhere abandoned, half-abandoned, the design and architecture showing indications of once caring about beauty as well as functionality which is unlike anywhere else in District Thirteen. But the video that plays isn't saying anything about Thirteen, it's talking about Anchor, a colony.
"Where is this? Where have you taken me?" he asks, stepping forward towards the screen and addressing it as if there were someone on the other side. He's used to being watched, used to assuming he's being watched, and now ...
"Where's my wife?"
The screen doesn't answer, just keeps talking its way through some sort of orientation.
"WHERE'S ANNIE? TAKE ME TO MY WIFE!"
bot party - ota
Later, after he's found Annie and the two of them have reassured themselves that wherever they are, they're here together, they go exploring. Finnick keeps his trident with him in one hand, and his other is caught in Annie's. A quiet consultation leads to the agreement that they really do need to go investigate the sound of music and explosions; they're hoping it's just fireworks, but Finnick is prepared in case it turns out to be something else, and before they enter the park, he drops Annie's hand and goes in first.
There's a relief in it just being bad fireworks, but only a partial relief, because the thing that's setting them off looks like it could well wind up firing them into the crowd. Finnick eyes it warily as he starts to circle the crowd.
He doesn't know where he is or who these people are, but he knows how to play at parties. So he smiles, and he saunters up to one of the strangers, all apparent ease and charm despite the weapon in his hand.
"Think any of this food is actually edible?"
wildcard - he'll be snooping all over the place, hit me!
The Arrival Exemption as discussed
He grabs hold of Finnick's place through the way he feels for Annie and pulls, flickering the short distance from where he had been keeping watch on Annie for her own safety and to her husband. The smoke smells of nothing but the greenish-black curl of it is clearly unnatural. "She's safe! She got here first, she was very scared, I've tried to keep her calm, but you have to let the machines run their routines before you can go to her, okay?"
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{Don't trust what seems too good to be true » 100% fine with double-Finnick-Annie tags, fyi <3
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Drake Holloway | Hadriel CRAU | OTA
This isn't where Drake is supposed to be, and he hasn't had time to process that yet. Usually he's the type who can roll with anything -- zombification, death, being kidnapped to another universe where alien gods fed off his emotions and asked him to fight in their war -- he's used to crazy shit happening and most of it being unfair, but this case really stings. It's not even that the Door screwed up, or the Portal here intercepted him despite the gods' best efforts, it's that he woke up in Anchor alone. After everything he's been through, everything he's worked and fought for, he'd thought maybe something was finally going to work out. Of course not. Eventually he'll find his center and refocus but right now he's extremely upset about all this.
Luckily he has a great poker face as he wanders the city fresh from decontamination, mostly searching for other people right now. The noise is what draws him to the robots' little welcome party, but they're not like any robots Drake has ever encountered before. They're more like what he'd expect from movies back home than what he's gotten used to, clearly machines rather than people who just happen to be mechanical, which is strangely jarring. He just holds his duffel tight under his arm as he approaches the nearest person... and there aren't many people, which doesn't bode well, but he still manages a calm and pleasant expression.
"Hey. Did you just get here, too?"
b. life signs in the wasteland
Drake Holloway has never, even once in his life, been able to turn away from someone who genuinely needs help he could provide. So yes, anyone sensible would stay inside right now, but there's someone out there and in his wanderings the day before Drake found the gear in the exit room... which is where he is right now, trying to puzzle out how this stuff works. He has no idea what he's doing, or if the gear is still good (some is obviously in better shape than the rest) but he's got to try and get to the poor soul outside. Even if they can't tell him anything, they're a person. This whole endeavor is brave and mostly admirable but it's also extremely ill advised, so feel free to tell him he's being stupid as all hell when he realizes someone's nearby watching the chaos on the other side of the dome.
"I don't know how this seals, can you help me?"
d. shadows of the past
It's only natural for the new inhabitants of Anchor to wonder what happened to the old ones, and Drake is no exception. The place is mostly intact, certainly still capable of supporting life even if it needs maintenance, and while things are quiet he lets himself hope that they just found a way out -- one that maybe the current crowd could use as well. But then, because of course, shit gets weird. Really weird, even by Drake's standards. He's not normally able to see ghosts, and is pretty sure he's not hallucinating after several of the phantoms actually make contact with him. Most are just shadows, fleeting and not particularly communicative, until her. The woman talking about quarantine, about saving the children from... what? Who are the bastards and what did they do?
"What's happening?" he asks her, but he barely gets the words out before the laser blast. It was just an echo, then? In any case it definitely happened, and Drake presses his hand to the mark on the wall and breathes slowly as he puzzles through what these glimpses might mean. Maybe if he goes ghost hunting, he can piece something together?
Instead of hiding or running from the phantoms, Drake can be spotted actively chasing them down, trying to get them to interact with him. Most flee or fade too quickly but seeing as others have attacked, this is possibly also an ill advised life choice... perhaps a pattern is emerging.
x. wildcard!
(( Anything at all, unused prompts or something completely different are all fine. I'm available for plotting at
B
Okay that was a weird reaction. Peter stops pointing abruptly and scoops up whatever he'd dropped. "Sorry, I just-- oh my God. How long have you been here?"
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d. and let the crying begin.
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