Mods (
modblob) wrote in
redshiftlogs2019-06-30 09:07 pm
Entry tags:
- !mod post: intro mingle,
- dragon age: cole,
- expanse: alex kamal,
- far cry 5: staci pratt,
- hunger games: annie cresta,
- hunger games: finnick odair,
- izombie: drake holloway,
- mcu: peter parker,
- mortal kombat: kabal,
- original: cho takahashi,
- poison: poison,
- umbrella academy: ben hargreeves,
- umbrella academy: diego hargreeves,
- umbrella academy: eudora patch,
- umbrella academy: klaus hargreeves,
- warm bodies: julie grigio
july 2019. welcome to the void.
Who: Everyone in Anchor.
What: First Introductory Mingle
When: The Month of July 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

A few hours after the first arrivals, odd noises start to filter up from the pavilion and park at the base of the city. Limp whistles, the gunfire pop of small fireworks, and music from what sounds like a broken kazoo. It seems as though the still-functioning robots of Anchor are trying to welcome their new human overlords, based on programming that hasn't been exercised in... uh, shall we say "a while"?
Three of them have formed a tiny off-key band playing unfamiliar tunes from crackling speakers. One of the three punctuates the music at odd moments by smashing together a pair of cymbals that seem to have been constructed from a flattened pot and a trash can lid. Two others man the refreshments table. Some of the food looks downright inedible, but there are piles of wild berries from the upper floors. Raspberries, blueberries, blackberries, strawberries. Apples and cherries. Fruits that shouldn't be in season together but somehow still are. There's a strange and vaguely triangular pastry that tastes like hot cinnamon candy. There are piles of vegetables, too, though the only preparation they've had is to be washed and dumped in baskets.
One of the chef bots has put some work in, though, and there are a couple of stews and soups available for the adventurous. All of them are made with the raw ingredients available to eat on the tables. One of them even has meat in it, though that's best consumed by people with very hardy stomachs.
At the end of the refreshment table is a cluster of fresh-pressed juices and unlabeled alcohol bottles, with uneven stacks of cups stationed around them. (Careful, some of the cups are cracked.) Even the good old bar bot is doing his part, pouring out glasses of orange juice and straight shots of tequila. A very generous compromise in place of his usual tequila sunrises. Right? Right.
The most conspicuous robot is the one setting off fireworks. It’s already blown off one six-fingered hand, but by god that hasn’t stopped it. With every small cluster of colorful explosives, the thing throws back its chunky head and gives a sound that can only be described as a metallic cackle.
Might want to watch that guy.
In the wee hours of the morning after the robots' attempted welcome, the impacts against the dome overhead start. Meteorites, some of them as large as a person's head, bombard the shield and the area around for miles. The alarms that start throughout the colony are enough to wake anyone up, if the thunderous noise of the cosmic storm wasn't enough to do it.
And the alarms aren't for the meteorites. The red shift is rising up around the colony, that phenomenon that no one from the past had the foresight to give more than vague warnings about. New residents who have done some digging will know exactly what’s going on, but for those who’ve avoided even thinking about what’s happened to them, well. It could be a nasty surprise.
Anyone sensible would stay inside with all of that going on, but there's something else: life signs. The communication devices given to residents on arrival light up, indicating the presence of no less than five flecks of life out there in the wastes. Odds are good that at least a few of them are monsters from other worlds, or twisted radioactive creatures warped by the planet itself. But one of them is very human, and has been here for a very long time.
Should residents venture out to investigate these life signs, they’ll find the farthest one to be a man in protective gear, flickering like a badly received signal. As the red shift starts to fade, he solidifies, and as the shift finally dies away, he wrenches off his helmet with one hand and falls to his knees. He's as twisted as the creatures the planet has corrupted, one eye socket nothing but a depression sealed by flesh. His lips on that side curves sharply upward, barely hiding teeth too sharp and long for a human mouth. It's clear now while he pulled off his helmet with one hand--the other is a wreck, a blackened stony mass sealed to the cuff of his radiation suit.
He can hear you coming, if you're brave enough to approach. He can hear you coming, and will turn his one orange-irised eye to watch you until you speak.
Welcome to Anchor, where sometimes you're the only thing between you and the catastrophic failure of life support systems. After the red shift ends, the radioactivity warning alarms will at least fall silent. The cosmic storm has passed, and for a little while there's quiet under the dome.
But those exploring the upper reaches of the city might hear new alarms, much softer and less insistent than the radiation alarms. They're coming from one of the survey rooms near the garage and the exits to the surface. It might take a little doing to pull up the screens triggering the alarms, but you'll be glad you put in the work. It turns out, those meteorites damaged several of the exterior sensors and one of the major radiation and light transfer panels that help keep anchor supplied with energy--and help keep the shield dome in good working order.
While the damage is easy to see and isn't too hard to fix for those with some technical know-how, there are life signs moving slowly closer to the colony. It's quite possible to fix the damage and get back inside before those life signs arrive, but there's also the risk of being caught in the open and facing down some of the planet's native creatures.
In this case, they're large, furry millipede-like creatures no less than seven feet long. They're perfectly harmless, if you don't count the fact that they seem intent on trying to eat the protective gear and tools you've brought out onto the surface with you. It's not their fault that your arms are inside those delicious radiation suits.
A few days of genuine quiet follow the fixing of the exterior damage. Time to explore, to get lost, to drink more than your doctor might recommend at the colony's only serviceable bar. Enough time to feel the weight of Anchor's emptiness.
The next time you walk into the bar, there's a see-through stranger at the pool table, smiling warmly in welcome. "Want a game?"
Get too close, and he disappears. But he was there--he was clearly there. The cue he was holding clatters to the ground and rolls over to rest at your feet.
Down in the pavilion, there are children playing in the park. Throwing balls, playing tag, their laughs echoing somehow in the open air. Invisible parents call for them to be careful or slow down. Now and then one of them will vanish midstep, only to appear again back where they were ten minutes ago and start their run through the park all over again. They can see you. One or two might even invite you to join their games, taking your hand in their own, leading you toward their fellows. And when they do, you can hear their parents' voices exclaiming in shock. A rush of shadows scoop up these phantom children and whisk them away into some invisible world where you can't follow, only hear the children crying in fear.
All around the colony, shades appear and vanish, some solid enough to touch, some just barely visible. Some are inexplicably aggressive, attacking anyone who tries to talk to them or get too close. Just as many run screaming or sobbing at the sight of you.
But there are others, too, who seem to recognize you. One of these is a young woman holding a gun like she has no idea how to use it. When approached, she almost starts to cry. "Oh, thank god. We have to get the kids to quarantine. We have to get them into lockdown. Those bastards-- Those sons of bitches-- The kids should at least have a chance."
She starts to turn, and a laser blast rips through her, lancing across the wall right where a deep score mark still exists, not in the least ghostly or unreal. If you touch it now, it feels warm.
What: First Introductory Mingle
When: The Month of July 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. bot party.
A few hours after the first arrivals, odd noises start to filter up from the pavilion and park at the base of the city. Limp whistles, the gunfire pop of small fireworks, and music from what sounds like a broken kazoo. It seems as though the still-functioning robots of Anchor are trying to welcome their new human overlords, based on programming that hasn't been exercised in... uh, shall we say "a while"? Three of them have formed a tiny off-key band playing unfamiliar tunes from crackling speakers. One of the three punctuates the music at odd moments by smashing together a pair of cymbals that seem to have been constructed from a flattened pot and a trash can lid. Two others man the refreshments table. Some of the food looks downright inedible, but there are piles of wild berries from the upper floors. Raspberries, blueberries, blackberries, strawberries. Apples and cherries. Fruits that shouldn't be in season together but somehow still are. There's a strange and vaguely triangular pastry that tastes like hot cinnamon candy. There are piles of vegetables, too, though the only preparation they've had is to be washed and dumped in baskets.

One of the chef bots has put some work in, though, and there are a couple of stews and soups available for the adventurous. All of them are made with the raw ingredients available to eat on the tables. One of them even has meat in it, though that's best consumed by people with very hardy stomachs.
At the end of the refreshment table is a cluster of fresh-pressed juices and unlabeled alcohol bottles, with uneven stacks of cups stationed around them. (Careful, some of the cups are cracked.) Even the good old bar bot is doing his part, pouring out glasses of orange juice and straight shots of tequila. A very generous compromise in place of his usual tequila sunrises. Right? Right.
The most conspicuous robot is the one setting off fireworks. It’s already blown off one six-fingered hand, but by god that hasn’t stopped it. With every small cluster of colorful explosives, the thing throws back its chunky head and gives a sound that can only be described as a metallic cackle.
Might want to watch that guy.
b. life signs in the wasteland.
In the wee hours of the morning after the robots' attempted welcome, the impacts against the dome overhead start. Meteorites, some of them as large as a person's head, bombard the shield and the area around for miles. The alarms that start throughout the colony are enough to wake anyone up, if the thunderous noise of the cosmic storm wasn't enough to do it. And the alarms aren't for the meteorites. The red shift is rising up around the colony, that phenomenon that no one from the past had the foresight to give more than vague warnings about. New residents who have done some digging will know exactly what’s going on, but for those who’ve avoided even thinking about what’s happened to them, well. It could be a nasty surprise.
Anyone sensible would stay inside with all of that going on, but there's something else: life signs. The communication devices given to residents on arrival light up, indicating the presence of no less than five flecks of life out there in the wastes. Odds are good that at least a few of them are monsters from other worlds, or twisted radioactive creatures warped by the planet itself. But one of them is very human, and has been here for a very long time.
Should residents venture out to investigate these life signs, they’ll find the farthest one to be a man in protective gear, flickering like a badly received signal. As the red shift starts to fade, he solidifies, and as the shift finally dies away, he wrenches off his helmet with one hand and falls to his knees. He's as twisted as the creatures the planet has corrupted, one eye socket nothing but a depression sealed by flesh. His lips on that side curves sharply upward, barely hiding teeth too sharp and long for a human mouth. It's clear now while he pulled off his helmet with one hand--the other is a wreck, a blackened stony mass sealed to the cuff of his radiation suit.
He can hear you coming, if you're brave enough to approach. He can hear you coming, and will turn his one orange-irised eye to watch you until you speak.
c. hairy repairs.
Welcome to Anchor, where sometimes you're the only thing between you and the catastrophic failure of life support systems. After the red shift ends, the radioactivity warning alarms will at least fall silent. The cosmic storm has passed, and for a little while there's quiet under the dome. But those exploring the upper reaches of the city might hear new alarms, much softer and less insistent than the radiation alarms. They're coming from one of the survey rooms near the garage and the exits to the surface. It might take a little doing to pull up the screens triggering the alarms, but you'll be glad you put in the work. It turns out, those meteorites damaged several of the exterior sensors and one of the major radiation and light transfer panels that help keep anchor supplied with energy--and help keep the shield dome in good working order.
While the damage is easy to see and isn't too hard to fix for those with some technical know-how, there are life signs moving slowly closer to the colony. It's quite possible to fix the damage and get back inside before those life signs arrive, but there's also the risk of being caught in the open and facing down some of the planet's native creatures.
In this case, they're large, furry millipede-like creatures no less than seven feet long. They're perfectly harmless, if you don't count the fact that they seem intent on trying to eat the protective gear and tools you've brought out onto the surface with you. It's not their fault that your arms are inside those delicious radiation suits.
d. shadows of the past.
A few days of genuine quiet follow the fixing of the exterior damage. Time to explore, to get lost, to drink more than your doctor might recommend at the colony's only serviceable bar. Enough time to feel the weight of Anchor's emptiness. The next time you walk into the bar, there's a see-through stranger at the pool table, smiling warmly in welcome. "Want a game?"
Get too close, and he disappears. But he was there--he was clearly there. The cue he was holding clatters to the ground and rolls over to rest at your feet.
Down in the pavilion, there are children playing in the park. Throwing balls, playing tag, their laughs echoing somehow in the open air. Invisible parents call for them to be careful or slow down. Now and then one of them will vanish midstep, only to appear again back where they were ten minutes ago and start their run through the park all over again. They can see you. One or two might even invite you to join their games, taking your hand in their own, leading you toward their fellows. And when they do, you can hear their parents' voices exclaiming in shock. A rush of shadows scoop up these phantom children and whisk them away into some invisible world where you can't follow, only hear the children crying in fear.
All around the colony, shades appear and vanish, some solid enough to touch, some just barely visible. Some are inexplicably aggressive, attacking anyone who tries to talk to them or get too close. Just as many run screaming or sobbing at the sight of you.
But there are others, too, who seem to recognize you. One of these is a young woman holding a gun like she has no idea how to use it. When approached, she almost starts to cry. "Oh, thank god. We have to get the kids to quarantine. We have to get them into lockdown. Those bastards-- Those sons of bitches-- The kids should at least have a chance."
She starts to turn, and a laser blast rips through her, lancing across the wall right where a deep score mark still exists, not in the least ghostly or unreal. If you touch it now, it feels warm.
e. ping from the rubble.
As though the presence of past residents sets it off, a persistent signal begins to broadcast from the collapsed library. It turns out there's a section not buried quite as deeply as the rest. A row of broken terminals, ending with the one sending the signal. A warning signal about the structural integrity of the library complex and the need to back up crucial data. Too little, too late, but with time and patience some of the partial files on the terminal could be reconstructed....
For those less versed in computers, there's a mysterious door just past the terminals, partially blocked off by rubble. If that can be cleared, the door leads into a dusty room with more broken terminals, but beyond that, there's a small library of real hardcover and paperback books, with comfortable chairs (some of them needing TLC), low tables, and lights (currently broken). The books are in a variety of languages, both Earth-based and alien. A flickering "skylight" at the top of the room shows a blue sky flanked by swaying trees, or a thunderstorm, or other, stranger but still friendly skies. It blinks off, sometimes, but seems determined to keep playing its peaceful scenes for those below. With some cleaning up, this could be a good retreat from the sometimes oppressive emptiness of Anchor.
For those less versed in computers, there's a mysterious door just past the terminals, partially blocked off by rubble. If that can be cleared, the door leads into a dusty room with more broken terminals, but beyond that, there's a small library of real hardcover and paperback books, with comfortable chairs (some of them needing TLC), low tables, and lights (currently broken). The books are in a variety of languages, both Earth-based and alien. A flickering "skylight" at the top of the room shows a blue sky flanked by swaying trees, or a thunderstorm, or other, stranger but still friendly skies. It blinks off, sometimes, but seems determined to keep playing its peaceful scenes for those below. With some cleaning up, this could be a good retreat from the sometimes oppressive emptiness of Anchor.

klaus hargreeves (hadriel crau) 👻 ota 👻 cw: descriptions of injury, possible drug use
I.
The strangeness of this place and the people in it - with all their stories of being gathered up from far-flung universes or dimensions that weren't their original homes - had kept him from thinking too much about what all this means for him, personally. It is like a dream, with no connection to his actual life. Or, well, afterlife.
That is, until he hears a familiar voice, turns around to see his brother. ]
Klaus?!
[ Ben's breath catches, and the funny thing is that he feels it in his chest. All these physical sensations - it's going to take some getting used to. But he doesn't focus on that right now, because his brother is here, and he hadn't known how much of a relief that would be until he showed up. Ben quickly closes the distance between them; Klaus is wearing that same vest he'd had on ever since his little time traveling accident, and he looks - pale. Stressed. But then, who could blame him. ]
Klaus, look-
[ Urgently, eagerly, Ben reaches out and rests a hand against Klaus's bare arm. His palm is warm, solid, real, alive. And he can feel Klaus there too, in a way that he hadn't felt any person in so many years. Ben's expression is one of intense confusion, but there's a happiness underneath, waiting to come forth. His heart is hammering away, and the frantic rhythm of it, the rush of blood in his veins - it is all so inexpressibly wonderful. ]
no subject
Frankly, Klaus had never really felt so alone until he woke up all by himself in Hadriel.
But still, his instinct isn't to reach for Ben because there would be no point. He can go right through him, as he tends to remind Ben every time Ben tries to block his path to something he'd rather Klaus didn't get to. Instead, it's Ben who's reaching for him, pressing his hand against Klaus' arm.
For just a second, Klaus stays completely still, staring down at his brother's warm, solid hand on his arm, then looking back up at Ben's face, then back down to Ben's hand. A moment later, he's shifting into quick motion, pulling Ben's hand between his own, hissing through his teeth thoughtlessly as it jars the injury on his shoulder to move his right one. Pressing two fingers against Ben's pulse point, Klaus stares at him with his own heart beating hard and fast in his chest.]
Holy shit, Ben. You have a pulse!
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I know.
[ And what else is there to say? He's sure the same questions are racing through Klaus's head as were racing through his when he first arrived here. How? Why? Who had done it? How can he be alive again? How can he be alive in this body, at this age? Could it be a trick, an illusion, a trap of some kind that he is letting himself fall right into. ]
Somehow, whatever brought me here must've just... made a mistake?
[ It's an unsatisfying answer, and that is audible in Ben's voice, but he isn't sure what else to think. He keeps standing there, letting Klaus hold his wrist, grateful for the way it steadies him and reminds him that yes, this is real. At least, probably. ]
Have you seen any of the others, or heard from them? Did Vanya wake up yet?
[ For him, it had been instantaneous after all - one moment they were in a circle in that theatre, linked, hurtling themselves into the unknown to try to go back and stop the apocalypse. If Klaus is here, maybe all of them are here, and Ben is worried for his sister. She had been so empty, so unlike herself on that stage. Draining her brothers, trying to kill them. That manifestation of her powers had been a little too familiar for Ben's liking. And if he is alive again - if he is, he can actually talk to her. Maybe help her. ]
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Of course there are questions running through his head, it's hard to believe, it's kind of crazy, but their whole lives have been crazy lately, especially Klaus' with the whole Hadriel thing and everything that had gone down there, and the war and all that, and then Ben is saying maybe they'd just made a mistake bringing him here, and Klaus is shaking his head. He can tell Ben doesn't like that suggestion any more than he does.]
Man, maybe? When I went to Hadriel it was a mistake, I think? Might be the same for this place, but I haven't met whoever brought us here yet, so.
[He lets go of Ben's wrist and takes his hand instead, because he doesn't want to stop experiencing that feeling of Ben's warm, solid hand against his.
Then he glances over at him, and it connects. Klaus remembers Hadriel, and he'd been alone there, without his brother, or any of the other siblings. And the way Ben is talking is definitely like he hadn't been to Hadriel. Everything is so muddled up in Klaus' head right now, and his brows furrow a little.]
Wait, you weren't in Hadriel, right? Because there's no way I would've missed you being there. No way, man. I...
[Exhaling, he remembers what they'd been doing back home before he left as a sort of hazy fever dream, remembers Vanya and the destruction of the Academy and mom and Pogo and the bowling alley and the theatre and trying to stop the apocalypse only to have to try to time travel to get away from it. He'd been so dope sick he'd wanted to give up on life, he'd been hurting so much the end had almost seemed like an escape.
He's not feeling like that now.]
I haven't seen anyone but you yet. And...Ben, I've been gone from home for a couple months.
no subject
-or it is something else, entirely. Because Klaus is looking at him with dawning realization and asking whether he had been there at this place, and the two of them both know he had not traveled in time when Klaus had. Worry knits itself across Ben's brow, and his jaw goes tight and his expression set and neutral in a way that betrays his unease. ]
Again? Was it - a briefcase?
[ How strange to think that, now, those briefcases are the comparatively familiar mode of travel that Ben can mostly wrap his head around. He had heard the same welcome materials as everyone else. He was paying attention, even during the bits where the inhabitants are warned that they or others may be coming here from a secondary location.
Even moreso than the specifics of how this is possible and where he was, Ben gets stuck on that vague sum: a couple of months. Klaus had been gone for him for another significant stretch of time? It had been so jarring the first time, realizing with a lurch that in a few hours, months had passed for Klaus. He'd hardly blinked and his brother had become a different man. Had it happened a second time? ]
You didn't miss anything. I wasn't anywhere. All of us were there together, with the moon going to pieces, and- now we're here. Right?
[ Aren't they? Except Klaus has no reason to lie about this, and Ben has seen no sign of his siblings, so how can he really argue that they all must have been brought directly here? His breathing quickens, hand wrapping around Klaus's wrist and hanging on there. ]
no subject
[Klaus' voice trails off, and he falls quiet, just looking at Ben while his brother explains that he didn't miss anything, that Ben wasn't there, that they'd all been together with the moon going to pieces...]
That's the last thing from home I remember too, then I ended up in Hadriel before here. I don't...
[He drops his hand from Ben's and pushes it through his hair, brows furrowed, shaking his head. Unlike Ben, he hadn't really listened to the welcome speech video, he'd been too busy panicking and dissociating to really get it all into his head. Klaus' chest starts rising and falling heavily, and he starts to lift his right hand to put them both behind his head, only to hiss and drop it, hunching over a little and wincing while he draws his right hand against his belly again, shaking his head.]
Good, though. I mean that I didn't miss you there. I would've been pissed if you were there the whole time and I just couldn't see you for whatever reason.
[A pause, and then he steps forward, throws his arms around Ben despite the sting in his shoulder, and rests his chin on his brother's shoulder, hugging him tight, breath hitching at the pain but ignoring it, because this is important right now.]
I missed you, man.
[He keeps hugging him tight, eyes sinking shut, and then he speaks again, carefully.]
If they're here, we'll find them. You and me.
no subject
So it doesn't just feel like something that's happened to Klaus, him going through a door to this Hadriel place. It feels like a thing that happened to Ben, too.
There's no mistaking it this time: the way Klaus winces, can't seem to lift his right arm up all that much. Through all the things that confuse him and that he cannot change, Ben focuses on this familiar thing. Klaus is injured, and hiding it. And he is not going to let that slide. But he doesn't have a chance to voice his opinion on the matter before Klaus is pulling him into a hug, and it takes all the wind out of his sails.
Ben can't remember the last time he was hugged. Even when he was alive, those last few years had been... fraught. He hadn't liked anyone touching him, coming too close. It all seemed to grave to him, so important - that he protect everyone by not letting them get too close to him, a monster. ]
Klaus...
[ But that's all he can manage. Because being hugged? Is actually kind of wonderful. He doesn't know how he had ever hated this. Klaus is squeezing him tight, and Ben shuts his eyes. He has never been one for big displays of emotion, but because of that, any betrayal of it stands out. And his breaths go shallow and very shaky, like he's about to cry. He doesn't, of course, but it's a close thing there for a moment.
Then, swallowing, he makes the choice he's gotta make, because he knows Klaus, and knows that sometimes you just had to help him cut through the bullshit. Ben reaches out and sets a hand against Klaus's shoulder, where he thinks he must be hurt. Ben doesn't squeeze hard - he's not a psycho, and he has never (ever) liked causing pain. But his grip is steady, and even just that gentle touch provokes enough of a reaction that Klaus isn't going to be able to deny it.
What does surprise Ben is that his palm comes away wet. He had thought Klaus was bruised, had maybe wrenched his arm badly in some what. But there is blood - not a lot, but any blood is too much - and Ben's guts twist up unpleasantly looking at it, smelling it. ]
You need a doctor.
no subject
He's not used to being separated from Ben.
So he hugs him tight, despite the throb in his shoulder, and Ben says his name softly, and Klaus can hear the way Ben's breathing (god, he's breathing, he's alive and breathing and Klaus can hug him) goes shaky and shallow, and Klaus knows that sound. Remembers it from dozens of nights spent with Ben sitting on his bed with him trying not to cry because it made dad angry. Rubbing his back, Klaus makes a wordless sound of comfort in his throat, reassurance, and when Ben pulls away to talk to him, Klaus doesn't want to let go, makes a whine of protest as Ben pulls back to look at him.
Then Ben presses his hand against Klaus' shoulder, and he winces, recoils a bit, hisses through his teeth.]
Ouch! Hey, why'd you...
[Then it registers. Ben hadn't been around to see Klaus get the shard of wood through his shoulder. Ben didn't know the circumstances, so all Ben sees is Klaus ignoring another wound and bleeding all over his new clean shirt. Sighing, Klaus lifts his left hand and scrubs it over his face.]
No, no it's okay. I'm fine, it's just...I lost a fight with a tree branch in Hadriel. We had a whole...robot war in the jungle, one of them shot a brain scrambler beam at me and I thought I was in Nam again and fell over.
[He shrugs, then laughs.]
Graceful as ever, right?
no subject
He sets his non-blood hand on his hip, holding the other between them, palm-up, incriminating: ]
You're bleeding. That is the definition of not alright.
[ What Klaus says about how he got injured is a bunch of jumbled nonsense that makes no sense right now to Ben, but they can work out those details later. First aid comes first - it's in the name and everything. He looks around them, wondering if this place has medical facilities. Had the video covered that? He'd missed some parts... but even if there is some kind of clinic Ben wouldn't know the first thing about finding it, or even finding someone who can help to find it.
He sighs shortly, frustrated, and says: ]
At least let me take a look at it.
[ They'd had to learn the basics of battlefield wound care, because if you were Reginald Hargreeves, that was a sensible and practical skill to teach a bunch of ten-year-olds. Ben gestures at a nearby pair of benches, and then remembers he doesn't just have to gesture. He sets a hand on Klaus's back and steers him over, nudges him to sit down while he remains standing. Klaus isn't that much taller than him, but it will be a better angle. ]
no subject
Dammit. I just got into a clean shirt...
[By the time Ben is speaking again, Klaus has pulled his shirt away from the wound, and is peering down the front of his shirt at the puncture wound. It looks angrier now, the skin pink and smudged with blood around the hole. Sighing again, he lets Ben push him over to the benches, and he sits down, looking up at Ben.
This is more familiar, he's starting to feel at home - Ben looking down at him with that disapproving look on his face, frustrated with Klaus ignoring another wound.]
Okay fine. I mean, it's only bleeding because I didn't have another bandage and the other one was dirty. I didn't want to slap it back on there, it had a lot of dirt on it.
[Hopefully that's enough to calm Ben down and make him feel like Klaus was at least trying to be responsible. Still feeling the echo of Ben's hand against his back, because it's new and amazing and Klaus is still trying to get his head around it, he slides off his vest, delicately pulls the shirt off over his head. His torso is a mess, not dirty considering he'd just showered, but covered in aging purple-yellow bruises and half-healed scrapes, burns, and cuts, though the most prominent is a swollen and pink patch of skin just below the ball of his right shoulder with an indented puncture wound in the center. And from the wound, a trickle of blood dribbles down his chest.]
See? I cleaned it out in the shower, I just didn't have a new bandage.
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2
He grabs himself a drink and a plate of food and walks over to a guy he sees watching the fireworks robot from a safe distance. He glances over at the robot, shaking his head. "That seems like a disaster waiting to happen."
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So, he's somewhat ambivalent about these bots, all things considered.
Popping a berry into his mouth, he watches the tall guy come walking over toward him with a plate of food, and he nods, chewing and swallowing.
"Oh yeah. Little dude has already blown off his own hand and he's still laughing. Seems like a pyro to me."
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A shrug of his shoulders, and he pops a blueberry in his mouth - it's been way too long since he's had fresh fruit, and it's awesome. Considering his usual diet of snack cakes and chips 24/7, it's a little weird to be so excited about fruit.
When Alex offers his hand, Klaus wipes off his own on his shirt, and grabs it, shaking firmly, "Klaus Hargreeves. Pleased to meetcha."
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IV {Watching you unravel in the hospital
Diego feels something sharp and jagged twist somewhere deep in his chest and get between his ribs. This isn't a sight he thinks he can ever really get over. Any of his siblings, unconscious and battered in a hospital bed. The thought of Allison, throat slashed and blood everywhere, months back now, flashes through his mind, quickly on the heels of this very thing-- Klaus, propped back on a bed in a hospital. It was only weeks ago at this point. Looking frail and weak, snapping sharp remarks about how shocked he was to see them there, to know they cared enough to be at all.
This time it's different. This time... he's not even awake to make snide, ruthless comments. He's just small and still, the only movement or sign that he is alive at al, the easy rise and fall of his chest with each breath. He can't stop the stray thought of just... how many times did this happen, how many times had Klaus narrowly dodged death in the last decade and none of them even knew? Diego didn't expect to be greeted with this sight again so soon, and he has no idea how his brother ended up so bruised and beaten.
He doesn't make a sound as he watches Klaus with an acute sense of the seconds that pass. But he doesn't deign to wake him up, instead only silently grabs what had probably been a doctor's stool once upon a time to sit on as he waits.
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When someone enters the room, Klaus slides slowly out of deeper sleep into something lighter, wary as ever and sensitive to his surroundings. Crashing on people's couches and not knowing who might come in and out has made him a light sleeper, even when he's this exhausted, and so when there's more movement, he hears someone moving and breathing in the same space as him, he starts to wake up. It's a long process, because the person is quiet, unobtrusive, not moving or doing anything, and Klaus is truly exhausted, but after a few minutes he shifts, groans softly in his throat, and his lashes flutter a bit.
Rolling onto his back, he grunts and his brows furrow with pain for just a second before his forehead smooths again, and he opens his eyes. At first, he thinks it's a dream or a hallucination or something, but he's pretty sure that, sitting at the end of his bed...
"Diego?"
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"Hey, Klaus." his voice is soft, with some kind of hidden layer of disappointment behind it. Even if this isn't the same moment, even if the reasons are completely different, it's still disheartening to see it so soon. "Ben told me where to find you." And he really doesn't sound all that freaked out at having actually talked to their long-dead brother as one might expect, either.
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Parting his lips, he makes a soft noise of discomfort, and looks down at Diego again when his brother says that Ben told him where to find Klaus.
This has got to be a dream or something. Klaus' brain feels like it's slowly rising out of a tar pit. Ben? Right. Ben. He remembers seeing Ben too, except Diego doesn't look surprised about Ben being there, and Klaus remembers being surprised. Another few groggy blinks, green eyes wide, and he makes a little whine in his throat, lifts his left arm and puts it over his face.
"Hey Diego. When did you get here?"
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"What happened?" seems like the best place to begin, though, and he waves vaguely at the bruised and battered state his brother is currently in. "Lost a fight with a freight truck?"
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Sighing deeply, Klaus tilts his head back and looks back up at the ceiling.
"Oh, nothing serious. Just a two week long robot war in a jungle, and I didn't have any grenades. The usual."
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He rolls the stool he's sitting on closer to the bed, one hand on the edge to steady himself. "Are you fucking serious, Klaus?" He's... confused. Nothing about that statement matches anything he remembers and he's pretty sure his siblings would have mentioned a jungle robot war at some point in the last month.
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"Yeah?" he says, dropping his hand. A moment more and he sits up straight, wincing a little as it tugs on the freshly stitched up puncture wound on his chest. It's not visible under the shirt, and his face is mostly fine, thankfully - the goose-egg and cut from getting thwacked in the side of the head with a log is mostly covered by his hair now.
"I mean, I didn't expect you to take me seriously or anything, but yeah. Robot war in a jungle. Why?"
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"No, I don't-- get it. Where were you? Because... you were with me, before. And we were...definitely not in a robot jungle war..." Those last three words still get some dubious tint to them, but... really. It's less outright disbelief and more confusion than anything at this point. He knows 'other worlds' exist-- everything in Nonah, and so far in this place, is proof enough to that-- but the idea that one person could somehow exist in multiples of those worlds is a little above his paygrade.
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cw: mild suicidal ideation
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