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redshiftlogs2019-09-04 09:06 pm
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Entry tags:
- !mod post: intro mingle,
- dragon age: cole,
- irredeemable: qubit,
- mcu: loki,
- mcu: peter parker,
- original: carlisle longinmouth,
- original: rey,
- poison: poison,
- red dead redemption: kieran duffy,
- samurai jack: scaramouche,
- ssss: onni hotakainen,
- ssss: reynir arnason,
- umbrella academy: ben hargreeves,
- umbrella academy: klaus hargreeves,
- warm bodies: julie grigio
september 2019. welcome to the void.
Who: Everyone in Anchor.
What: Third Introductory Mingle
When: The Month of September 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

What: Third Introductory Mingle
When: The Month of September 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. turrets.
That power surge kicked off some sh... stuff, all right. It took a while for the systems to cycle back on, but two new areas of Anchor are now accessible and usable. One of them is nice and relaxing and safe, and we'll get to that one in a minute. The other one, addressed first, is not very nice and not very relaxing and definitely not safe.
The internal defense systems on the upper levels have come to life, and have targeted anyone within their range as a hostile entity. Get ready to run the gauntlet if you want to turn them off - you'll have to dodge lasers, bullets, and aggressive defense bots (that can be rewired and/or rebooted to assist characters instead of trying to murder them). The reward? Getting to the heavily protected (think many many murderbots and lasers) security control room. If you can make it, you'll be able to reboot the internal defenses, turning off the aggressive targeting and having access for the first time to surveillance of almost all of Anchor. Those areas your characters didn't know were there? Revealed. Those dense patches of jungle-like growth in the agricultural center? You've got a spotlight into their heart.
Though, huh, not all the cameras seem to be working. What's with those screens that show up from time to time that are nothing but static?
Oh well, doesn't really matter, does it?
The internal defense systems on the upper levels have come to life, and have targeted anyone within their range as a hostile entity. Get ready to run the gauntlet if you want to turn them off - you'll have to dodge lasers, bullets, and aggressive defense bots (that can be rewired and/or rebooted to assist characters instead of trying to murder them). The reward? Getting to the heavily protected (think many many murderbots and lasers) security control room. If you can make it, you'll be able to reboot the internal defenses, turning off the aggressive targeting and having access for the first time to surveillance of almost all of Anchor. Those areas your characters didn't know were there? Revealed. Those dense patches of jungle-like growth in the agricultural center? You've got a spotlight into their heart.
Though, huh, not all the cameras seem to be working. What's with those screens that show up from time to time that are nothing but static?
Oh well, doesn't really matter, does it?
b. hot springs episode.
One of the areas adjacent to the bar and intimacy lounge has been sputtering on and off ever since the power surge. One evening, with a loud crack and a humming sound that slowly dissipates, the lights come on and water starts flowing down the artificial waterfall into the fountain out front. The spa is back online!
The lobby is inviting and zen, with holographic walls that depict scenic locations (some of them very unlike Earth), with fountains splashing delicately on either side of the door. The attendants are slightly malfunctioning bots, but the most harm they'll do is bring you six towels when you ask for one, or a bucket of massage oil to work on those knots in your back with.
There are three areas in the spa, each of them fully-outfitted with towels, robes of all sizes, fuzzy slippers, the works. One has all the amenities of a Turkish bath, right down to the fantastically arched roofs and mosaics of Istanbul. One is designed not unlike a Japanese hot spring, though the spring is heated artificially rather than naturally. The springs are large enough to be communal in some areas and small enough to be private in others, varying in depth from deep enough to swim on one end and shallow enough to sit on the bottom on the other. All hot springs have a stone shelf around the edges where those who don't want to swim can sit. The last area is more Western, with steam rooms, saunas, massage tables, and mud baths for the adventurous.
One thing all of these areas have in common: the settings on virtually everything can be adjusted to taste. Not in the traditional way, either. The steams and waters can be tweaked to be soporific, can serve as muscle relaxants, can ease anxiety, and can even bolster moods. None of these effects are involuntary, and none of them are brought on by drugs - it's more an advanced mix of pheromones and harmless compounds that can affect a single person or a given pool or room. Also, the baths and hot springs have adjustable bubble settings. The water colors can change, some of them even allowing characters to dye their hair the color that's been selected for the tub without staining their skin. Bubbles of all kinds can rise up out of the water, from the foamy comfort of childhood bubble baths to hovering golden bubbles that chime when you pop them. Characters can choose from a variety of bath salts, scents, and oils - the spas were designed not just for relaxation, but for pure and simple fun.
The lobby is inviting and zen, with holographic walls that depict scenic locations (some of them very unlike Earth), with fountains splashing delicately on either side of the door. The attendants are slightly malfunctioning bots, but the most harm they'll do is bring you six towels when you ask for one, or a bucket of massage oil to work on those knots in your back with.
There are three areas in the spa, each of them fully-outfitted with towels, robes of all sizes, fuzzy slippers, the works. One has all the amenities of a Turkish bath, right down to the fantastically arched roofs and mosaics of Istanbul. One is designed not unlike a Japanese hot spring, though the spring is heated artificially rather than naturally. The springs are large enough to be communal in some areas and small enough to be private in others, varying in depth from deep enough to swim on one end and shallow enough to sit on the bottom on the other. All hot springs have a stone shelf around the edges where those who don't want to swim can sit. The last area is more Western, with steam rooms, saunas, massage tables, and mud baths for the adventurous.
One thing all of these areas have in common: the settings on virtually everything can be adjusted to taste. Not in the traditional way, either. The steams and waters can be tweaked to be soporific, can serve as muscle relaxants, can ease anxiety, and can even bolster moods. None of these effects are involuntary, and none of them are brought on by drugs - it's more an advanced mix of pheromones and harmless compounds that can affect a single person or a given pool or room. Also, the baths and hot springs have adjustable bubble settings. The water colors can change, some of them even allowing characters to dye their hair the color that's been selected for the tub without staining their skin. Bubbles of all kinds can rise up out of the water, from the foamy comfort of childhood bubble baths to hovering golden bubbles that chime when you pop them. Characters can choose from a variety of bath salts, scents, and oils - the spas were designed not just for relaxation, but for pure and simple fun.
c. joe's dirt.
So you've survived the security malfunction. You've washed off the dirt and anxiety at the spa. But the newly reactivated security stations throughout Anchor have revealed something odd. There's a blip in the power systems in one area of the agricultural level, like something is siphoning off power from the main lines. Tracking down the source in the deep tangle of underbrush won't be easy, and there may be a few mutated, fanged, clawed cattle that maneuver shockingly well between the trees, but eventually you'll come to a breach in Anchor's wall. At first it just looks like a crack, but it's large enough to squeeze through and there's the darkness of an open space behind it. A tunnel, leading down into the earth outside, well below surface level and thus largely safe.
Wires run along the roof and floor, though the tunnel itself is dark. Walk long enough and you'll come to a wider space, open enough for two or three people to move around comfortably at the same time. It's still dark, lit only by screens that show the same security feeds that are available at the stations throughout the city. And others. Angles on the surface that show Anchor from a distance, and other visuals that don't show Anchor at all, trained instead on massive structures or formations or lakes out on the surface somewhere. But there's something more disturbing: there are cameras set to record some people's rooms. And the only rooms that are shown are occupied.
Someone has been here, recently enough to track where new people have moved in.
On the floor in one corner, there's a crumpled photograph of a man some might recognize as Creepy Joe, happy and whole, with a little girl sitting on his shoulder. It looks like it's been stamped into the dirt.
Wires run along the roof and floor, though the tunnel itself is dark. Walk long enough and you'll come to a wider space, open enough for two or three people to move around comfortably at the same time. It's still dark, lit only by screens that show the same security feeds that are available at the stations throughout the city. And others. Angles on the surface that show Anchor from a distance, and other visuals that don't show Anchor at all, trained instead on massive structures or formations or lakes out on the surface somewhere. But there's something more disturbing: there are cameras set to record some people's rooms. And the only rooms that are shown are occupied.
Someone has been here, recently enough to track where new people have moved in.
On the floor in one corner, there's a crumpled photograph of a man some might recognize as Creepy Joe, happy and whole, with a little girl sitting on his shoulder. It looks like it's been stamped into the dirt.
no subject
[Kieran stands up--again--and considers the larger area of brush and trees, ignoring any prior silly notion he had of searching through the first patch of brush he could find.]
Okay, sure.
You got anythin' to mark a path? Wouldn't wanna get lost in there...
no subject
Do I have anything to mark a path with... uuuhhhhh...
[He takes a moment to rummage through his bag a bit, and finds nothing. BUT, he is wearing his web shooters. He glances at them for a second before shooting some webbing onto a tree.]
Will that work?
no subject
[Kieran vaguely remembers seeing that before, back when he was shroomed out of his dome, but it didn't quite register back then. Now, though, is a different story.]
What was that you just did?!
[His mind's been completely blown (again). Please be patient, Peter.]
no subject
Sorry, um. These things shoot fake spider webs. They're actually really strong, this is what I used to lower us down to the medbay that one time.
no subject
[Kieran barely remembers that.]
Thanks again, by the way. Don't know what I would've done without you and that Qubit feller.
no subject
[Time to get this show on the road, my dude. Peter starts making his way into the woodsy area, trying to be careful not to let any branches or anything swing back and hit Kieran. I mean, they'd probably just hit him in the chest because he is a tall cowboy, but still.]
no subject
[Kieran follows behind Peter without missing a step, eventually breaking off to start searching on his own, as well. He makes sure not to go far--and certainly not outside of Peter's line of sight--as he pushes away thick brush and twisted branches.]
You'd think this place was over a hundred years old with how much growth there is.
[He pauses, squinting at what looks like something bordering unnatural in the distance, but he doesn't want to assume anything just yet. So he calls out instead.]
I think there may be somethin' over this way!
no subject
[Peter ends up taking to the trees himself, just hopping right up like a little monkey and sticking to them like it ain't nothin'. He just wanted to feel tall, okay. It makes it easier to spot Kieran when he calls out to him.]
Oh yeah? What do you see?
[And Peter hops out of the tree so he can hurry over to Kieran's side, what is up cows boy]
no subject
[But Kieran won't say anything. He has to get used to this one way or another.]
Looks like we're close to the wall, but there's a buncha vines growin' up the side.
If yer lookin' fer a hole, I'm willin' to bet that following them's a good place to start.
no subject
Oh yeah? Sounds like a good place to start to me.
[Let us follow these VINES, Kieran]
no subject
[Kieran nods, happy to be of some kind of help, and starts leading the both of them along the wall. The vines are thick and gnarly, lending a creepy feeling to the overall atmosphere. All they need is some fog and it'd be prime horror movie material.]
Why're we lookin' fer this hole again?
no subject
Someone's stealing power, or uh, electricity from us. It's a big deal, because it's what, y'know, keeps the lights on and the water clean, and it keeps that big dome up there running. That protects us from all the dangerous stuff in the air outside, so if someone's taking power away from that, it could be really bad for us. I think that the power that's being stolen is going here, to this area, but whoever's doing it has to be hiding themselves really well. I don't see any structures in this area, so that's why I'm thinking it's probably like, maybe a cave or a hole or something.
no subject
Do you think whoever this feller is has been here fer a while, then? Kinda, I dunno, livin' in the walls?
[He's heard of squatters who've done that before, living down in the basements or up in the rafters of abandoned homes. Some of them were just looking for a place to stay, most of them, really. The rest, well, sometimes they weren't all right in the head. That gives him a little more pause as they continue their search.]
no subject
It's possible. Once we find it we might be able to tell for sure.
[He pauses briefly and then rushes to catch up to Kieran, patting him on the arm and pointing in front of them to the wall. BRO< there's a BIGASS CRACK IN IT]
There! Do you see that?
no subject
[WOAH... WOAAAHHHH...!!!]
Yeah!
Looks like a bigass crack.
[And he starts to slooooooooowly step towards it, like something could pop out at any moment.]
no subject
but yes, the slow and stealthy approach is a great idea, and Peter does the same. As they get closer and his spider sense continues to NOT go off, he picks up the pace a little until they're right up on it, and has himself a peek inside.]
Oh wow, this whole thing has been tunneled out.
no subject
[Also, based on how confidently Peter is moving on, Kieran feels like maybe things aren't as dangerous as he previously thought. That said, while he's keeping up with Spider-Boy, he's also trailing juuuuust a bit behind him.]
You thinkin' about goin' inside?
[There's a well-timed crumble of some debris off the tunneled wall. Also a water drip.]
Maybe we should wait fer some more people if we do.
[...At least he's saying 'we' and not 'you'. He trusts you Peter! He's willing to follow!]
no subject
He is absolutely already halfway through the entrance when Kieran says that. ooooops. But that well-times debris crumble sure was creepy, wasn't it.]
...Hm. Y'know, I don't hear anything weird? I think we'll be okay. Besides, there's not really room for a lot of people, so if we do end up having to get out fast, having more people behind us would slow us down a lot.
[He does mean that, but also he just wants to exploooooore]
no subject
[But hey, Kieran's entire life has been one bad idea after another, so why not continue the tradition?]
Alright, sure.
L-Let's head on in, I guess.
[FAMOUS LAST WORDS, ETC.]
[ADVENTURE INSIDE THE BIGASS CRACK WALL TUNNEL?]
no subject
Awesome, I'll take point. Stay close.
[And Peter squeezes into the bigass crack, there he goes.]
no subject
[He places a hand on Peter's shoulder so neither of them can separate.]
How far d--
[He pauses. Lowers his voice. And then starts over.]
How far down do ya think it goes?
no subject
I mean, considering we haven't been able to find it until now, I'm gonna say it must go in pretty far. Like, really far.
no subject
Alright. I'm gonna trust you on this one, Peter.
[He checks to make sure he has his gun juuuuuust in case]
[But yeah, he trusts you, Peter!!! It's gonna be fine!]
[That said, Kieran's pretty quiet while they mosey along in the weird bigass crack tunnel, occasionally turning his head whenever there's a weird sound.]
D'you see an end up ahead or anythin'?
no subject
Thankfully the trip through the bigass crack tunnel is uneventful. No animals, no like crack assassins, no traps. It's a pretty chill tunnel. Too chill.]
I can't really see, but I think there's light up ahead? Unless my eyes are playing tricks on me.
no subject
Looks like it, yeah. Weird.
[As the tunnel widens a bit more, Kieran pulls away from Peter. His eyes catch some of the wires dangling from the ceiling. He reaches out and, without actually touching one of them, kind of signals that hey, they're a thing. Maybe a thing to watch out for???]
That's a lotta wire... think we should follow it?
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