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october 2019. welcome to the void.
Who: Everyone in Anchor.
What: Fourth Introductory Mingle
When: The Month of October 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

What: Fourth Introductory Mingle
When: The Month of October 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. sini express delivery service.
There's something odd rolling through Anchor. Whether they wake with it next to their beds or find it sitting neatly in some corridor as if placed there just for them, characters will start finding items that are distinct and unique enough that they have to belong to someone. But where are they coming from? And whose are they?
The easiest way to find out is probably to walk around with the item held high yelling "Does this belong to you?" but that's not a good way to cover a lot of ground.
Don't worry, though! There's someone (something?) to help you. Chiming in periodically from communicators or intercoms across Anchor comes a voice that might sound a little familiar to anyone who made it as far as that spaceship wreckage in the wasteland. Softly laughing and humming, this some-one-thing will cheerfully coax characters in the right direction, giving tips and offering little clues to anyone who might be confused about whose item they have.
Characters struggling with identifying whose item they got might hear a helpful voice whispering out of their device as they move around the city - "Warmer, waaaaarmer...oh no! COLD!" They might hear a laughing voice coming out of a nearby speaker, giving tips or riddles about the person the item belongs to - "Her eyes are grey!" or "What kind of spider is sweet as pie?" Sometimes, it'll just be amused giggling at the efforts of those trying to find their object's owner. That bubbly voice is everywhere, encouraging residents to solve the riddle because "It'll be wooooorth it. Pinky swear!"
And no matter what, it can't be turned off or muted, and it doesn't respond to any direct attempts to communicate in return.
The easiest way to find out is probably to walk around with the item held high yelling "Does this belong to you?" but that's not a good way to cover a lot of ground.
Don't worry, though! There's someone (something?) to help you. Chiming in periodically from communicators or intercoms across Anchor comes a voice that might sound a little familiar to anyone who made it as far as that spaceship wreckage in the wasteland. Softly laughing and humming, this some-one-thing will cheerfully coax characters in the right direction, giving tips and offering little clues to anyone who might be confused about whose item they have.
Characters struggling with identifying whose item they got might hear a helpful voice whispering out of their device as they move around the city - "Warmer, waaaaarmer...oh no! COLD!" They might hear a laughing voice coming out of a nearby speaker, giving tips or riddles about the person the item belongs to - "Her eyes are grey!" or "What kind of spider is sweet as pie?" Sometimes, it'll just be amused giggling at the efforts of those trying to find their object's owner. That bubbly voice is everywhere, encouraging residents to solve the riddle because "It'll be wooooorth it. Pinky swear!"
And no matter what, it can't be turned off or muted, and it doesn't respond to any direct attempts to communicate in return.
b. flu season.
No one probably takes special notice, at first. It's a sniffle here, a cough or chill there. 'Tis the season in some universe, after all, and even the advanced decontamination process isn't completely flawless. But what starts as a tickle in the throat gets a little worse over the span of a week, or in some cases a lot worse.
Whether laid up for a few days or longer, afflicted characters can expect to feel a few consistent symptoms. Dizziness, lightheadedness, chills and fever, coughing and sneezing (that kind of sneezing that comes in annoyingly long bursts and makes you feel like you've shot your brain out of your nose).
Oh, and hallucinations. Mild ones! Nothing to write home about! (If you even could, anyway.) Hallucinations are the last stage of this mild interuniversal flu, an annoyance more than anything...
And it leaves some people immune, and some people even more susceptible to what might follow.
Whether laid up for a few days or longer, afflicted characters can expect to feel a few consistent symptoms. Dizziness, lightheadedness, chills and fever, coughing and sneezing (that kind of sneezing that comes in annoyingly long bursts and makes you feel like you've shot your brain out of your nose).
Oh, and hallucinations. Mild ones! Nothing to write home about! (If you even could, anyway.) Hallucinations are the last stage of this mild interuniversal flu, an annoyance more than anything...
And it leaves some people immune, and some people even more susceptible to what might follow.
c. harvestival festival.
Something good is happening in the agricultural sector. Weird, right?
But lo, the whole place has started to bloom seemingly overnight. Tiny fruits become noticeable, then large. Edible vegetation is flourishing, and you can tell which vegetation is edible thanks to the flocks, gangs, and small herds of creatures that have emerged from the still-wild depths of the sector. None of these creatures are aggressive except as a means to protect themselves when scared. Unused to strangers as they are, they'll probably let you get pretty close! Which means you could hunt them, I guess, or try to lasso and bring home some critters to the farm and fenced areas.
The food varies wildly. From electric pink berries the size of a pinkie to giant purple melons nestled in beds of vines. The tastes are as exotic and strange as the fruits themselves. A few people might even recognize some kinds of fruit from home. The root vegetables, squash, and edible vegetation is as colorful as the fruit, though a little more weirdly shaped. Why does that carrot-seeming thing look like a coiled spring? Who knows? You can't judge its life.
The culinarily inclined can take harvested goods to the kitchen areas and start experimenting, but beware! Even plants that look like they could be from Earth or other areas that the residents of Anchor know probably taste a little weirder or more intense than normal. Your best bet for a good recipe is to taste a little bit of everything before you get started. The spicy, the melony, the crunchy, salty, and sweet. There are no available records of what any of these things are, so you'll have to make it up as you go! The only consistent thing across all the agricultural sector's bounty is that NONE of it is poisonous. And none of it will get you high, Klaus and Kabal, so don't get your hopes up.
But lo, the whole place has started to bloom seemingly overnight. Tiny fruits become noticeable, then large. Edible vegetation is flourishing, and you can tell which vegetation is edible thanks to the flocks, gangs, and small herds of creatures that have emerged from the still-wild depths of the sector. None of these creatures are aggressive except as a means to protect themselves when scared. Unused to strangers as they are, they'll probably let you get pretty close! Which means you could hunt them, I guess, or try to lasso and bring home some critters to the farm and fenced areas.
The food varies wildly. From electric pink berries the size of a pinkie to giant purple melons nestled in beds of vines. The tastes are as exotic and strange as the fruits themselves. A few people might even recognize some kinds of fruit from home. The root vegetables, squash, and edible vegetation is as colorful as the fruit, though a little more weirdly shaped. Why does that carrot-seeming thing look like a coiled spring? Who knows? You can't judge its life.
The culinarily inclined can take harvested goods to the kitchen areas and start experimenting, but beware! Even plants that look like they could be from Earth or other areas that the residents of Anchor know probably taste a little weirder or more intense than normal. Your best bet for a good recipe is to taste a little bit of everything before you get started. The spicy, the melony, the crunchy, salty, and sweet. There are no available records of what any of these things are, so you'll have to make it up as you go! The only consistent thing across all the agricultural sector's bounty is that NONE of it is poisonous. And none of it will get you high, Klaus and Kabal, so don't get your hopes up.
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"Right. Don't stand here." Nodding to himself as though he thought of the idea, he scuttles along the wall to the exit, flattening against the frame of the door as a team of worried robots passes by, heading in to assess the damage. Leaving behind a vaguely person-shaped spot on the frame, he darts into the open air of the walkways that lead up and down Anchor's many levels, still muttering about how fine he is. After another ten or so I'm fines, he seems to be composed enough to have a new realization... but not enough to keep it to himself.
"Oh. Oh I could have run there. Just left you in the bar and fled, but now that you're out here and could probably catch me if I did, it seems like a very bad idea. At least- at least I'm okay. For now."
The ground around him, not so much -- there's another spot of weakening surface beneath him, but at least the spread is much closer to him this time.
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"Actually, let's go stick you next to a locked door and rust it through. I'll split whats in there with you. 70/30."
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"W- wait, what?" That was a suggestion, certainly. And an unfair deal, but more importantly, something that is a bad idea in principle alone. He continues without so much as a breath. "I mean, I heard you, but no, no thank you. It's, um. I'm sure they're locked for a reason. Legal reasons, probably. Or danger-related ones. Shouldn't go prying where we ought not, right?"
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"Keep whining and it's gonna be 75/25. There's a good one up near the generator room. Might be full of useful things."
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"Useful, but- but not ours," he insists meekly, fear ebbing into his tone despite his best efforts. "There- there may be constructs in there. Defenses. Not that you c- couldn't handle them with, um. With all that."
He makes a vague gesture toward Kabal's entirety.
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"Everyone here is such a boyscout." His tone implies that everyone got together at some secret meeting to determine how best to make Kabal miserable. Sighing he puts the necklace on finally instead of holding onto it, the white tooth standing out in stark contrast to the scars across his chest under the jacket.
Someday he'll get a shirt. But today is not that day.
Time for a new tactic, "And what if what's behind the locked doors is all the junk to fix the dome or make it so the air doesn't kill us or keys to another level full of supplies we need? Guess we just don't find them and don't help everyone else."
As if Kabal would even share ...
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The other part of Carlisle knows that if he keeps refusing said masked man's demands, he's likely to see that sword at his neck a second time. While that doesn't convince him they'll be doing some noble deed, it is plenty of motivation for him to finally bend. He takes note of the scars where the necklace lies, idly wondering how he got them before deciding they were probably self-inflicted. It would not surprise Carlisle; he is dealing with a hostile character who is clearly damaged in some way.
Then again, aren't they all. Carlisle could easily say the same about his own ruined form.
"I, um." He clears his throat, trying to make it sound as though he's had a change of mind. "I suppose that if we were to find something to help the general population, it would be worth the, er... risk." The risk he'll be torn apart by defensive constructs rather than decapitated by a man he tried to help, that is.
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Sure he did. He definitely didn't see an opportunity to steal things and take it. But now to think about how best to use this. Where is the last locked door he saw that he didn't just bash in? Right, up by the generators where he went with Peter.
"This way. And try not to fall through the floor. How are you doing that anyway?"
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He follows his intimidating companion, wondering if he should ask for his name, or if he'd be in more trouble if he did. Deciding to save that inquiry for when they have reached their destination, he falls silent after his explanation.
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That he can't touch. Or get too close to and have all his skin fall off or something. He leads them up to the generator door and a locked, heavy metal door nearby.
"Tried to open this one a few times. It's by a generator room so gotta be something good in there right?" Or it's generator supplies, either way maybe he can coerce a favor out of someone in return for them. Everything is an opportunity just waiting to be taken.
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"What's a generator?"
To be fair, it's an honest question for a man who comes from a world without them.
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"It powers all the lights and electricity and shit. So that room over there is full of generators which you're not going to rot away unless you want to be in the dark forever and have no air. This room is like a supply closet for that one."
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He eyes the door again, hoping to buy himself long enough for someone -- anyone -- to walk within their vicinity. He'd take any help he could get at this point, even if it only serves as a distraction. "So... it will be machinery in there. Spare parts for constructs and whatnot. What use could you have for those?"
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"So what's the problem? If it's a bunch of junk then why do you care if we open the door? Think you're gonna get arrested? Good news, I used to be NYPD and I'll be a pal and lose your paperwork."
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"I would, ah. Prefer not to be arrested." Again. Once in his life was enough. He lays on a few more questions, seeing how long he can drag this out. Maybe the fellow will get bored and leave. Unlikely, but it's not as though Carlisle can read his expression through the mask. "I don't believe there are even laws in this place, are there? And what's- what's inwhipedy? Something from your world?"
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He'd been in quarantine not prison, and he'd showed up there no police force had put him there, but those are minor details in the grand scheme of things.
"NYPD. New York Police Department. Never mind. Just know I'm an authority figure so you won't get in trouble. All above board and legal. Trust me," said with the cocky swagger of someone that should absolutely not be trusted.
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"You're asking me to trust the same man who threatened me with a blade and is essentially holding me hostage. Is that correct?"
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The more Carlisle talks, the more he may come to the realization that Kabal isn't going to touch him, so he's not really holding him hostage. A little hard to force someone to do something when you don't want to be that close. All Kabal's got is intimidation, but fortunately he has an over abundance of it.
"Honor among thieves, I'm not gonna rat you out. It's fine."
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He steps closer to the door, putting a hand on it and just... waiting. And waiting. And waiting a little more. Focusing on the door doesn't seem to be helping; nor does him trying to will the door to rot away beneath his touch. How is it he can do this so easily by accident, but when he's actually trying, he gets stage fright?
He glances over his shoulder. Maybe Kabal got bored and left. The answer is, unfortunately, a thorough no. "I, um. I've never done this on purpose before."
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"I know its your first time and I should be gentle, but that's not really my style." Without warning he picks up a nearby potted plant and hurls it towards Carlisle. Not trying to hit him, but aiming to frighten him enough into accidentally melting the door.
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"I can honestly say that 'gentle' is not a word I would ascribe taugh!" He jerks away as the plant slams into the door, the pot shattering upon impact, dirt flying in every direction. His fingers curl against the surface of the door as he looks over his shoulder again, practically hissing. "I'm trying, you horrible cretin!"
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"You got about five minutes to get your performance anxiety under control before I start sharpening the swords."
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He takes a peek after a minute -- still nothing. How had he done this before? It had happened automatically, terrifyingly fast -- and without his knowledge. He hadn't even felt his energy shifting, escaping him to cause the rot spreading at his feet, from his hands, everywhere he was touching. And why hadn't it affected his gloves? Or his shoes? Or any of his clothing? They weren't enchanted. Was he subconsciously protecting his clothes?
Another peek -- still nothing. Oh no. He squeezes his eyes shut, trying harder.
Protecting his clothing does sound like him, but also takes a degree of control over his necrotic energies that he's sure he can't have, not unless his time as the Blight Heir somehow strengthened his grasp over them, a muscle made stronger through use. Perhaps it was that, or it's the fact that necrotic energies and restorative ones involve the same kind of magic -- they are ultimately two sides of the same coin, someone most are not aware of even in his world. His talent and command over healing wouldn't necessarily make him good at necromancy, would it? Would it?
He feels his discomfort welling in his gut at the very thought; his fingers itch as he tries to remain focused. The wall before him discolors, flaking along the frame.
It's a sickening irony to be such a gifted healer in life, only for those same gifts to be twisted in his passing. His death turned him into the very kind of abomination he despised, a foul creature he would have slain in the name of his goddess without a moment's hesitation. His fears mattered not when it came to his sworn duty to rid the realm of the living of the undead. Would his goddess be more appalled that he'd failed in his duty to slay himself along with them, or if he tried and became something worse? Would he become a wraith if he had no body left?
He tries to remain calm despite his unraveling thoughts, but he can't figure out how long he's been standing there once he actually tries to think about it. There must be swords at his back; any moment, the swing will hit, and he may be no more -- or maybe he'll still be undead, but with a blade-sized hole through him. He tries to focus on the door again, but he's finding it almost impossible now that he's so wrapped up in his downward spiral of self-loathing and paranoia. If he opened his eyes, maybe he'd realize the door -- and a chunk of the wall around it -- is already corroded well past the point of kicking in, and that he should dial it back before he rots a hole through the floor below him.
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"Took you long enough," far from being grateful he folds his arms and watches all this unfold, noting that Carlisle seems to be overcompensating for his previous shaky start. "Alright that's enough, don't gotta overachieve here. Always leave them wanting more."
Normally he'd shove him out of the way, but he really doesn't think touching this guy is a good idea especially not with how bits of the wall are now crumbling down and fading into dust as they sink to the floor. Hmmm. He turns and wrenches a pipe off the wall, which fortunately for Kabal wasn't full of sewage or hot water or scalding steam or anything because he absolutely didn't check, and uses it to poke at Carlisle's shoulder, trying to get him to come back to himself.
"Keep that up and there's not going to be anything left for us to take. Man of my word, you still get thirty percent, but thirty percent of nothing isn't a great take."
no subject
"I- I did it." Carlisle seems simultaneously relieved and surprised; again, he hadn't exactly felt the expulsion of energy, as he should have. Is it because his senses are dulled? Or is his command over the necrotic so strong that the exertion is negligible, like a strongman lifting what most would consider a heavy weight?
Either way, the conclusion is uncomfortable. He steps aside to let Kabal past. "Fantastic," he mutters to himself, picking at his sleeve nervously. "Nothing I would like more than thirty percent of stolen goods."
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