Mods (
modblob) wrote in
redshiftlogs2020-05-03 11:13 pm
may 2020. welcome to the void.
Who: Everyone in Anchor.
What: Monthly Mingle
When: The Month of May 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

What: Monthly Mingle
When: The Month of May 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. useful information.
It's midmorning on a bright and sunshiny day, and even as the several brand new (to Anchor anyway) suns pour their eye-bleaching brightness down upon the dome of Anchor, there is a rumble from deep in the city.
It's preceded by a voice that sounds very much like SINI's, echoing faintly through the halls: "Bitches want me to be useful, here, have something useful."
Those who investigate will find that the cube maze behind the door under the city has been reshuffled, and its doors are open - leading directly across and down into a new area. Beware, the traps are still active, and there are new ones there, too - use your imaginations!
It's preceded by a voice that sounds very much like SINI's, echoing faintly through the halls: "Bitches want me to be useful, here, have something useful."
Those who investigate will find that the cube maze behind the door under the city has been reshuffled, and its doors are open - leading directly across and down into a new area. Beware, the traps are still active, and there are new ones there, too - use your imaginations!
b. tabula rasa...or not.
Should a character risk traversing the maze and actually succeed, they will find a door on the other side. As soon as they step through the door, they'll find themselves entering a decontamination chamber much like the one at the entrance to Anchor. Only, along with a rather invasive scrub down, adventurers will also be hit by a thick cloud of vapor meant to induce amnesia and/or delirium. Remember those memloss orbs? No? Well, those lucky lucky people who handled them or were infected from someone else will find themselves immune to the vapor that pours into the room. Those who are affected, well. Just don't let those affected wander back into the maze unattended.
The mechanism holding the second door at the opposite side of the decontamination room is shut, but it can be opened by brute force, but you'll have to really brute force it. In the 'can't close it again because it's busted open' kinda way - here's hoping you wanted that open permanently.
Beyond the door is a long hallway lined with cages, each cage with a door set into the back wall. Some of the cages are empty, or have ancient, grotesque dessicated animals inside, some strange and obviously twisted and others torn apart or mutilated. Others are broken open. Is that sound coming from deeper down the hall growling? Whatever it is, the creatures who broke out and survived can be familiar or strange - maybe a little something from home that you really didn't miss.
Man, it's too bad you had to break that door open and now things can get through the maze and back into Anchor.
Those who were smart enough not to go down into the maze could still face the creatures in the depths, should any of them get past the adventurers who released them. Not all of them are vicious. But all of them are definitely hungry and angry and scared.
The mechanism holding the second door at the opposite side of the decontamination room is shut, but it can be opened by brute force, but you'll have to really brute force it. In the 'can't close it again because it's busted open' kinda way - here's hoping you wanted that open permanently.
Beyond the door is a long hallway lined with cages, each cage with a door set into the back wall. Some of the cages are empty, or have ancient, grotesque dessicated animals inside, some strange and obviously twisted and others torn apart or mutilated. Others are broken open. Is that sound coming from deeper down the hall growling? Whatever it is, the creatures who broke out and survived can be familiar or strange - maybe a little something from home that you really didn't miss.
Man, it's too bad you had to break that door open and now things can get through the maze and back into Anchor.
Those who were smart enough not to go down into the maze could still face the creatures in the depths, should any of them get past the adventurers who released them. Not all of them are vicious. But all of them are definitely hungry and angry and scared.
c. welcome to the strip mall.
Should people emerge from the depths of the maze again after being hit by the memloss drug, those who know them (and those who don't) will find that the effects are not passing. Not after a day. Not even after two or three. There's a problem here, and it's one that will take work to solve and fix.
Meanwhile, a new store has appeared at the end of the row of shops propagating outside the dome. This one, a garden center for truly alien plants. The place is department-store huge, sporting everything from outsized venus fly traps to utterly foreign, tiny little trees, with grape-sized fruit hanging from their branches.
Down several aisles are… for lack of a better word, the "chatty" plants. These are the noisemakers, rattling against each other, chiming like tiny bells, making sad trombone noises or just...
Talking?
With a snap of...whatever passes for lips and teeth in the creepily vertical slit "mouth" of a three-foot-tall plant with broad fluffy leaves that sway despite the lack of a stiff breeze, anyone venturing too close will hear a deep, raspy, sarcastic voice making snarky quips at them.
"Wow, you sure are wanderin' around a lot. Forgot what you're looking for? HAH! Well, y'know, we got a cure for what ails ya!"
How is that helpful commentary?
Meanwhile, a new store has appeared at the end of the row of shops propagating outside the dome. This one, a garden center for truly alien plants. The place is department-store huge, sporting everything from outsized venus fly traps to utterly foreign, tiny little trees, with grape-sized fruit hanging from their branches.
Down several aisles are… for lack of a better word, the "chatty" plants. These are the noisemakers, rattling against each other, chiming like tiny bells, making sad trombone noises or just...
Talking?
With a snap of...whatever passes for lips and teeth in the creepily vertical slit "mouth" of a three-foot-tall plant with broad fluffy leaves that sway despite the lack of a stiff breeze, anyone venturing too close will hear a deep, raspy, sarcastic voice making snarky quips at them.
"Wow, you sure are wanderin' around a lot. Forgot what you're looking for? HAH! Well, y'know, we got a cure for what ails ya!"
How is that helpful commentary?

no subject
Though there, she has to stop, and then.
"Alright, I am just going to get... the other assassin here. Hopefully, he can make this... make sense."
Which is when she goes about texting them, pulling out her phone, in hurried messages to Charles and Jacob as fast as she can. Please, oh please, get here soon.
no subject
Thankfully, getting to the maze does not take long. And there is Angel, and there is Connor, who looks... not unlike the man Jacob first met, on the snowy streets of the City of Sin. Stern, utterly unlike his grandfather. And they're not hanging off each other. She's normally leaning into him, or he has an arm around her, to their fingers are intertwined. He can feel the uneasy radiate off them, and it's horrible.
"I came as soon as I could," he says, looking from Connor to Angel, noting the worry on her face.
no subject
"You Jacob?" he asks, lifting his chin briefly with the question.
no subject
It's so strange, introducing himself again to a man who he considers one of his closest friends. He isn't sure how he is going to build Connor's trust in him, which took months to build. You can't replicate that in a few minutes, but hopefully they won't have to.
"I appreciate this is all very strange, even when you consider First Civilisation technology. I'm sorry you've got to adjust to all this again."
He gestures Connor forward, planning to head to their shared residence. "What can I do to help you? I know Angel will have done her best to help, but this change takes time to take in."
no subject
There's a faintly pained look that he's doing his best to hold in, but the crease in his brow is telling all the same.
no subject
So she does the most painful thing she thinks she's done for years, she nods to Charles and Jacob as they arrive, and she steps back. Falls silent. Takes her hands off the situation as it were, and as much as it twists her in knots, that desperate need for control when things frightened her... she knew Jacob and Charles would never let him be hurt, and she had to trust that, like they trusted her.
They would handle this, they would never let anything happen to him. Not on their life, not for her: but because Connor was as dear to them as he was to her.
And with it, she goes to leave, they don't need her hovering, making an already difficult conversation, even worse.
no subject
The fact that Jacob brought up Those Who Came Before without prompting, though, does give some credibility to the claim that he's an Assassin.
"I assume your answer will be the same as hers. You do not know how we get back home."
no subject
"Not yet. There are a lot of people a lot smarter than me working on it. Scientists, going through the information that's here." He says, "They're a bit more advanced than the science we have back home."
Which is the understatement of the century, really.