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redshiftlogs2020-05-03 11:13 pm
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may 2020. welcome to the void.
Who: Everyone in Anchor.
What: Monthly Mingle
When: The Month of May 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

What: Monthly Mingle
When: The Month of May 2020
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. useful information.
It's midmorning on a bright and sunshiny day, and even as the several brand new (to Anchor anyway) suns pour their eye-bleaching brightness down upon the dome of Anchor, there is a rumble from deep in the city.
It's preceded by a voice that sounds very much like SINI's, echoing faintly through the halls: "Bitches want me to be useful, here, have something useful."
Those who investigate will find that the cube maze behind the door under the city has been reshuffled, and its doors are open - leading directly across and down into a new area. Beware, the traps are still active, and there are new ones there, too - use your imaginations!
It's preceded by a voice that sounds very much like SINI's, echoing faintly through the halls: "Bitches want me to be useful, here, have something useful."
Those who investigate will find that the cube maze behind the door under the city has been reshuffled, and its doors are open - leading directly across and down into a new area. Beware, the traps are still active, and there are new ones there, too - use your imaginations!
b. tabula rasa...or not.
Should a character risk traversing the maze and actually succeed, they will find a door on the other side. As soon as they step through the door, they'll find themselves entering a decontamination chamber much like the one at the entrance to Anchor. Only, along with a rather invasive scrub down, adventurers will also be hit by a thick cloud of vapor meant to induce amnesia and/or delirium. Remember those memloss orbs? No? Well, those lucky lucky people who handled them or were infected from someone else will find themselves immune to the vapor that pours into the room. Those who are affected, well. Just don't let those affected wander back into the maze unattended.
The mechanism holding the second door at the opposite side of the decontamination room is shut, but it can be opened by brute force, but you'll have to really brute force it. In the 'can't close it again because it's busted open' kinda way - here's hoping you wanted that open permanently.
Beyond the door is a long hallway lined with cages, each cage with a door set into the back wall. Some of the cages are empty, or have ancient, grotesque dessicated animals inside, some strange and obviously twisted and others torn apart or mutilated. Others are broken open. Is that sound coming from deeper down the hall growling? Whatever it is, the creatures who broke out and survived can be familiar or strange - maybe a little something from home that you really didn't miss.
Man, it's too bad you had to break that door open and now things can get through the maze and back into Anchor.
Those who were smart enough not to go down into the maze could still face the creatures in the depths, should any of them get past the adventurers who released them. Not all of them are vicious. But all of them are definitely hungry and angry and scared.
The mechanism holding the second door at the opposite side of the decontamination room is shut, but it can be opened by brute force, but you'll have to really brute force it. In the 'can't close it again because it's busted open' kinda way - here's hoping you wanted that open permanently.
Beyond the door is a long hallway lined with cages, each cage with a door set into the back wall. Some of the cages are empty, or have ancient, grotesque dessicated animals inside, some strange and obviously twisted and others torn apart or mutilated. Others are broken open. Is that sound coming from deeper down the hall growling? Whatever it is, the creatures who broke out and survived can be familiar or strange - maybe a little something from home that you really didn't miss.
Man, it's too bad you had to break that door open and now things can get through the maze and back into Anchor.
Those who were smart enough not to go down into the maze could still face the creatures in the depths, should any of them get past the adventurers who released them. Not all of them are vicious. But all of them are definitely hungry and angry and scared.
c. welcome to the strip mall.
Should people emerge from the depths of the maze again after being hit by the memloss drug, those who know them (and those who don't) will find that the effects are not passing. Not after a day. Not even after two or three. There's a problem here, and it's one that will take work to solve and fix.
Meanwhile, a new store has appeared at the end of the row of shops propagating outside the dome. This one, a garden center for truly alien plants. The place is department-store huge, sporting everything from outsized venus fly traps to utterly foreign, tiny little trees, with grape-sized fruit hanging from their branches.
Down several aisles are… for lack of a better word, the "chatty" plants. These are the noisemakers, rattling against each other, chiming like tiny bells, making sad trombone noises or just...
Talking?
With a snap of...whatever passes for lips and teeth in the creepily vertical slit "mouth" of a three-foot-tall plant with broad fluffy leaves that sway despite the lack of a stiff breeze, anyone venturing too close will hear a deep, raspy, sarcastic voice making snarky quips at them.
"Wow, you sure are wanderin' around a lot. Forgot what you're looking for? HAH! Well, y'know, we got a cure for what ails ya!"
How is that helpful commentary?
Meanwhile, a new store has appeared at the end of the row of shops propagating outside the dome. This one, a garden center for truly alien plants. The place is department-store huge, sporting everything from outsized venus fly traps to utterly foreign, tiny little trees, with grape-sized fruit hanging from their branches.
Down several aisles are… for lack of a better word, the "chatty" plants. These are the noisemakers, rattling against each other, chiming like tiny bells, making sad trombone noises or just...
Talking?
With a snap of...whatever passes for lips and teeth in the creepily vertical slit "mouth" of a three-foot-tall plant with broad fluffy leaves that sway despite the lack of a stiff breeze, anyone venturing too close will hear a deep, raspy, sarcastic voice making snarky quips at them.
"Wow, you sure are wanderin' around a lot. Forgot what you're looking for? HAH! Well, y'know, we got a cure for what ails ya!"
How is that helpful commentary?
QUESTIONS.
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Genji Shimada | OTA
Genji is eager to help out in any way he can, so when he hears that there might be something useful through the maze he's all on it. He'd gone through the maze once before, so while he couldn't possibly memorize any of the traps at least he's aware the thing is trying to kill him.
He ends his maze run by doing a few sick ass flips into the decontamination room. Get this done with and then head out the other door and...
and....
Oh no.
Genji will just be standing around the decontamination room very perplexed, or stuck in the maze because he doesn't remember which way he came from. He could probably use a little help.
2. Plants
It's a miracle that Genji didn't wander off into the desert and die, but he's managed to get into the new store and is perusing the plants. He already has one cradled in his arm, brilliant green with silver flowers that make a soft sort of pinging noise when jostled. It's vaguely the Pac-Man wonka wonka noise but he doesn't remember that, clinging to it because it sounds familiar in a way he can't place.
"Do plants normally make sounds such as these?" Because he doesn't think so, but he can't be sure.
2
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Ratonhnhaké:ton (Connor) // OTA
Even though it may not be a good idea to go snooping in every new area that is revealed - or every old area that reappears - it isn't about to stop Ratonhnhaké:ton from doing so. If they don't, how will they find out what happened in Anchor? How to potentially get people back home? It may usually come with risks, but it's never easy to know what will happen.
Unfortunately, he's not immune to the vapors.
For anyone who joins him in the decontamination room will find a very confused assassin, turning a lap on the spot to figure out where he is. When all he sees is blank walls, he wonders if this is supposed to be prison. Only it doesn't look at all like he thought a prison might look. Then again, he supposes that doesn't really mean much.
B. Around Anchor
Once he gets out of the maze, he doesn't settle. He moves around the colony with resolution in his step, almost manic in the way he explores every nook and cranny as though he's searching for something. He can be found in the library, in abandoned stores, in the park at the very bottom.
If he isn't doing that, well ... You may at some point while going about your own day feel someone's gaze in your neck. Because there aren't a lot of people about, and anyone he meets is instantly a target for scrutiny.
After some time, however, he'll stop being a strange wallflower, and the next person he sees coming towards him, he will halt with a hand and a sharp question.
"How long have you been here?"
C. Wildcard
B Wildcard ish
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closed to Peter (& later Scaramouche) (cw nudity i guess)
The square root of -1 is i.
No three positive integers a, b, and c satisfy an + bn = cn for any integer value of n > 2...
He goes over the familiar proof in his head, and the overwhelming feelings of panic and dread start to subside. Proof by contradiction. Assume there's at least one solution, and use a, b, c, and n to create a semi-stable Frey curve... Fermat's Last Theorem, naturally. But ... why was it so important that he remember this proof? He does remember it, easily, like a song he's heard a million times - but a moment ago, it felt absolutely vital to recall this piece of information, whereas now he has several far more urgent questions.
Such as "Where am I?" or "How did I get here?" or "Why am I naked?"
Okay. Don't panic. Start with the facts, assess the situation. He's naked and soaking wet. Some dizziness, but it's subsiding. Tiled room, showerheads - communal shower? Would explain nudity, raises several other questions. He's not alone - young man, muscular, also naked and soaked, also appears disoriented. ]
... Hey. Are you all right?
Re: closed to Peter (& later Scaramouche) (cw nudity i guess)
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