Mods (
modblob) wrote in
redshiftlogs2019-10-05 10:00 pm
october 2019. welcome to the void.
Who: Everyone in Anchor.
What: Fourth Introductory Mingle
When: The Month of October 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

What: Fourth Introductory Mingle
When: The Month of October 2019
Where: Around and outside the city.
Warnings: Please add any warnings in the subject lines.

Redshift: Welcome to the v͖͕̺̲̘̱̜͎o̴̦̣̠̦̘̹͞i̯̖d̛̪̬͈̱̦̝͍̕.
Click here to read what characters will experience when arriving in Anchor.
a. sini express delivery service.
There's something odd rolling through Anchor. Whether they wake with it next to their beds or find it sitting neatly in some corridor as if placed there just for them, characters will start finding items that are distinct and unique enough that they have to belong to someone. But where are they coming from? And whose are they?
The easiest way to find out is probably to walk around with the item held high yelling "Does this belong to you?" but that's not a good way to cover a lot of ground.
Don't worry, though! There's someone (something?) to help you. Chiming in periodically from communicators or intercoms across Anchor comes a voice that might sound a little familiar to anyone who made it as far as that spaceship wreckage in the wasteland. Softly laughing and humming, this some-one-thing will cheerfully coax characters in the right direction, giving tips and offering little clues to anyone who might be confused about whose item they have.
Characters struggling with identifying whose item they got might hear a helpful voice whispering out of their device as they move around the city - "Warmer, waaaaarmer...oh no! COLD!" They might hear a laughing voice coming out of a nearby speaker, giving tips or riddles about the person the item belongs to - "Her eyes are grey!" or "What kind of spider is sweet as pie?" Sometimes, it'll just be amused giggling at the efforts of those trying to find their object's owner. That bubbly voice is everywhere, encouraging residents to solve the riddle because "It'll be wooooorth it. Pinky swear!"
And no matter what, it can't be turned off or muted, and it doesn't respond to any direct attempts to communicate in return.
The easiest way to find out is probably to walk around with the item held high yelling "Does this belong to you?" but that's not a good way to cover a lot of ground.
Don't worry, though! There's someone (something?) to help you. Chiming in periodically from communicators or intercoms across Anchor comes a voice that might sound a little familiar to anyone who made it as far as that spaceship wreckage in the wasteland. Softly laughing and humming, this some-one-thing will cheerfully coax characters in the right direction, giving tips and offering little clues to anyone who might be confused about whose item they have.
Characters struggling with identifying whose item they got might hear a helpful voice whispering out of their device as they move around the city - "Warmer, waaaaarmer...oh no! COLD!" They might hear a laughing voice coming out of a nearby speaker, giving tips or riddles about the person the item belongs to - "Her eyes are grey!" or "What kind of spider is sweet as pie?" Sometimes, it'll just be amused giggling at the efforts of those trying to find their object's owner. That bubbly voice is everywhere, encouraging residents to solve the riddle because "It'll be wooooorth it. Pinky swear!"
And no matter what, it can't be turned off or muted, and it doesn't respond to any direct attempts to communicate in return.
b. flu season.
No one probably takes special notice, at first. It's a sniffle here, a cough or chill there. 'Tis the season in some universe, after all, and even the advanced decontamination process isn't completely flawless. But what starts as a tickle in the throat gets a little worse over the span of a week, or in some cases a lot worse.
Whether laid up for a few days or longer, afflicted characters can expect to feel a few consistent symptoms. Dizziness, lightheadedness, chills and fever, coughing and sneezing (that kind of sneezing that comes in annoyingly long bursts and makes you feel like you've shot your brain out of your nose).
Oh, and hallucinations. Mild ones! Nothing to write home about! (If you even could, anyway.) Hallucinations are the last stage of this mild interuniversal flu, an annoyance more than anything...
And it leaves some people immune, and some people even more susceptible to what might follow.
Whether laid up for a few days or longer, afflicted characters can expect to feel a few consistent symptoms. Dizziness, lightheadedness, chills and fever, coughing and sneezing (that kind of sneezing that comes in annoyingly long bursts and makes you feel like you've shot your brain out of your nose).
Oh, and hallucinations. Mild ones! Nothing to write home about! (If you even could, anyway.) Hallucinations are the last stage of this mild interuniversal flu, an annoyance more than anything...
And it leaves some people immune, and some people even more susceptible to what might follow.
c. harvestival festival.
Something good is happening in the agricultural sector. Weird, right?
But lo, the whole place has started to bloom seemingly overnight. Tiny fruits become noticeable, then large. Edible vegetation is flourishing, and you can tell which vegetation is edible thanks to the flocks, gangs, and small herds of creatures that have emerged from the still-wild depths of the sector. None of these creatures are aggressive except as a means to protect themselves when scared. Unused to strangers as they are, they'll probably let you get pretty close! Which means you could hunt them, I guess, or try to lasso and bring home some critters to the farm and fenced areas.
The food varies wildly. From electric pink berries the size of a pinkie to giant purple melons nestled in beds of vines. The tastes are as exotic and strange as the fruits themselves. A few people might even recognize some kinds of fruit from home. The root vegetables, squash, and edible vegetation is as colorful as the fruit, though a little more weirdly shaped. Why does that carrot-seeming thing look like a coiled spring? Who knows? You can't judge its life.
The culinarily inclined can take harvested goods to the kitchen areas and start experimenting, but beware! Even plants that look like they could be from Earth or other areas that the residents of Anchor know probably taste a little weirder or more intense than normal. Your best bet for a good recipe is to taste a little bit of everything before you get started. The spicy, the melony, the crunchy, salty, and sweet. There are no available records of what any of these things are, so you'll have to make it up as you go! The only consistent thing across all the agricultural sector's bounty is that NONE of it is poisonous. And none of it will get you high, Klaus and Kabal, so don't get your hopes up.
But lo, the whole place has started to bloom seemingly overnight. Tiny fruits become noticeable, then large. Edible vegetation is flourishing, and you can tell which vegetation is edible thanks to the flocks, gangs, and small herds of creatures that have emerged from the still-wild depths of the sector. None of these creatures are aggressive except as a means to protect themselves when scared. Unused to strangers as they are, they'll probably let you get pretty close! Which means you could hunt them, I guess, or try to lasso and bring home some critters to the farm and fenced areas.
The food varies wildly. From electric pink berries the size of a pinkie to giant purple melons nestled in beds of vines. The tastes are as exotic and strange as the fruits themselves. A few people might even recognize some kinds of fruit from home. The root vegetables, squash, and edible vegetation is as colorful as the fruit, though a little more weirdly shaped. Why does that carrot-seeming thing look like a coiled spring? Who knows? You can't judge its life.
The culinarily inclined can take harvested goods to the kitchen areas and start experimenting, but beware! Even plants that look like they could be from Earth or other areas that the residents of Anchor know probably taste a little weirder or more intense than normal. Your best bet for a good recipe is to taste a little bit of everything before you get started. The spicy, the melony, the crunchy, salty, and sweet. There are no available records of what any of these things are, so you'll have to make it up as you go! The only consistent thing across all the agricultural sector's bounty is that NONE of it is poisonous. And none of it will get you high, Klaus and Kabal, so don't get your hopes up.

no subject
"My name is Carlisle," he replies. "Did you hear what I said?"
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"Where did you get that?" Because while it may look like any leather strip wrapped around a long sharp tooth into a crude necklace, there's the very distinct knowledge that it's his. The one he'd pried out of some Tarkatan's mouth with his bare hands. He grabs it from Carlisle with slightly more care than he did the glass, because this is his, and the glass is someone else's.
"Where'd you get it, and how do you know it's mine?" Oh he's suspicious now. Is this a threat? "Did Kano send you?"
no subject
Which is true, but he decides he could use more reasoning so this guy doesn't eviscerate him, which Carlisle is 100% sure he could do if he wanted. He pulls out his communicator, which is currently flashing Good job!!! ;P on the screen; Carlisle grimaces at the device, peeved it would mock him like this after he went through all the trouble to find (and now, possibly be murdered by) him. He thrusts the phone in the stranger's direction, showing him the screen.
"This has been nothing but a nuisance since that necklace showed up in my room," he explains.
no subject
Though this masked character in too many clothes looks the part of some sort of messenger, though way too clean to be Black Dragon. This some sort of trick? It probably is.
In one quick motion, Kabal stands and whips one of the hookswords off his back, reaching out to try and tilt Carlisle's head up with the edge. "You wouldn't be lying to me right now would you?"
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"No! No no no no I- I'm not lying! W- why would I lie to you? I don't even know you! I just wanted this- this necklace gone, and for my communicator to stop yelling at me, and to fix my room and feel normal again and be left alone and—"
Something at his feet catches his eye, and he tilts his head just enough to see the floor is discoloring beneath his feet. His eyes widen as he lifts one leg, hoping that'll slow the spread of decay. It doesn't.
"... And I need to calm down. Now."
no subject
That's.. a really odd thing to say when being confronted by someone with a sword who's more than willing to decapitate him if he says the wrong thing. But then Kabal follows his gaze and takes a step away himself.
"You doing that?" He pokes at one of the tiles with his foot, the whole thing crumbling to powder along the grout line. "That's a new one. Are you rotting it?"
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"No! I mean, yes! Yes I am, but- but it's not intentional! I didn't mean to lie to you just now, either!" Just throwing that out there in case this terrifying stranger decides to slice him in half for potentially lying again, despite his having told the truth before.
The metal table next to Carlisle creaks, the top flaking as it rusts, the plastic sides eroding away. Carlisle's hands curl into themselves as he pulls his arms inward, trying to make himself (and the reach of his abilities) as small as possible. That doesn't really work, either.
"Okay, this is fine," he mutters to himself, taking a step back. He ends up against a wall, and the decay follows. "This is fine this is fine this is fine. Just- just give me a minute, Mister. A minute without a sword, and without a communicator yelling at me, and just- just a minute."
no subject
"Alright, maybe don't stand against the wall and have the whole room collapse on us." Because he can see the wall panels start to peel away and buckle. "Actually, let's not be inside at all. Come on you, that way."
He would normally have shoved him towards the exit but he doesn't think touching him is a good idea. Kabal being smart for once when his hands and life are at stake.
no subject
"Right. Don't stand here." Nodding to himself as though he thought of the idea, he scuttles along the wall to the exit, flattening against the frame of the door as a team of worried robots passes by, heading in to assess the damage. Leaving behind a vaguely person-shaped spot on the frame, he darts into the open air of the walkways that lead up and down Anchor's many levels, still muttering about how fine he is. After another ten or so I'm fines, he seems to be composed enough to have a new realization... but not enough to keep it to himself.
"Oh. Oh I could have run there. Just left you in the bar and fled, but now that you're out here and could probably catch me if I did, it seems like a very bad idea. At least- at least I'm okay. For now."
The ground around him, not so much -- there's another spot of weakening surface beneath him, but at least the spread is much closer to him this time.
no subject
"Actually, let's go stick you next to a locked door and rust it through. I'll split whats in there with you. 70/30."
no subject
"W- wait, what?" That was a suggestion, certainly. And an unfair deal, but more importantly, something that is a bad idea in principle alone. He continues without so much as a breath. "I mean, I heard you, but no, no thank you. It's, um. I'm sure they're locked for a reason. Legal reasons, probably. Or danger-related ones. Shouldn't go prying where we ought not, right?"
no subject
"Keep whining and it's gonna be 75/25. There's a good one up near the generator room. Might be full of useful things."
no subject
"Useful, but- but not ours," he insists meekly, fear ebbing into his tone despite his best efforts. "There- there may be constructs in there. Defenses. Not that you c- couldn't handle them with, um. With all that."
He makes a vague gesture toward Kabal's entirety.
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"Everyone here is such a boyscout." His tone implies that everyone got together at some secret meeting to determine how best to make Kabal miserable. Sighing he puts the necklace on finally instead of holding onto it, the white tooth standing out in stark contrast to the scars across his chest under the jacket.
Someday he'll get a shirt. But today is not that day.
Time for a new tactic, "And what if what's behind the locked doors is all the junk to fix the dome or make it so the air doesn't kill us or keys to another level full of supplies we need? Guess we just don't find them and don't help everyone else."
As if Kabal would even share ...
no subject
The other part of Carlisle knows that if he keeps refusing said masked man's demands, he's likely to see that sword at his neck a second time. While that doesn't convince him they'll be doing some noble deed, it is plenty of motivation for him to finally bend. He takes note of the scars where the necklace lies, idly wondering how he got them before deciding they were probably self-inflicted. It would not surprise Carlisle; he is dealing with a hostile character who is clearly damaged in some way.
Then again, aren't they all. Carlisle could easily say the same about his own ruined form.
"I, um." He clears his throat, trying to make it sound as though he's had a change of mind. "I suppose that if we were to find something to help the general population, it would be worth the, er... risk." The risk he'll be torn apart by defensive constructs rather than decapitated by a man he tried to help, that is.
no subject
Sure he did. He definitely didn't see an opportunity to steal things and take it. But now to think about how best to use this. Where is the last locked door he saw that he didn't just bash in? Right, up by the generators where he went with Peter.
"This way. And try not to fall through the floor. How are you doing that anyway?"
no subject
He follows his intimidating companion, wondering if he should ask for his name, or if he'd be in more trouble if he did. Deciding to save that inquiry for when they have reached their destination, he falls silent after his explanation.
no subject
That he can't touch. Or get too close to and have all his skin fall off or something. He leads them up to the generator door and a locked, heavy metal door nearby.
"Tried to open this one a few times. It's by a generator room so gotta be something good in there right?" Or it's generator supplies, either way maybe he can coerce a favor out of someone in return for them. Everything is an opportunity just waiting to be taken.
no subject
"What's a generator?"
To be fair, it's an honest question for a man who comes from a world without them.
no subject
"It powers all the lights and electricity and shit. So that room over there is full of generators which you're not going to rot away unless you want to be in the dark forever and have no air. This room is like a supply closet for that one."
no subject
He eyes the door again, hoping to buy himself long enough for someone -- anyone -- to walk within their vicinity. He'd take any help he could get at this point, even if it only serves as a distraction. "So... it will be machinery in there. Spare parts for constructs and whatnot. What use could you have for those?"
no subject
"So what's the problem? If it's a bunch of junk then why do you care if we open the door? Think you're gonna get arrested? Good news, I used to be NYPD and I'll be a pal and lose your paperwork."
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"I would, ah. Prefer not to be arrested." Again. Once in his life was enough. He lays on a few more questions, seeing how long he can drag this out. Maybe the fellow will get bored and leave. Unlikely, but it's not as though Carlisle can read his expression through the mask. "I don't believe there are even laws in this place, are there? And what's- what's inwhipedy? Something from your world?"
no subject
He'd been in quarantine not prison, and he'd showed up there no police force had put him there, but those are minor details in the grand scheme of things.
"NYPD. New York Police Department. Never mind. Just know I'm an authority figure so you won't get in trouble. All above board and legal. Trust me," said with the cocky swagger of someone that should absolutely not be trusted.
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"You're asking me to trust the same man who threatened me with a blade and is essentially holding me hostage. Is that correct?"
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